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In-game 2K14 Renders (Injecting/Extracting)


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Posted

Just want to know if this is the "right" way off extracting the in-game renders, then re-injecting into it.

 

Extracting

1. Open menuHD.pac in X-Packer (ctrl + r)

2. Find what size you want to extract (SSFA, SSFB, SSFC, SSFD etc.)

3. Press uncompress on the selected one

4. Rename the uncompressed .pac file to .dds

 

Injecting

1. Rename the edited .dds file to .pac

2. Press compress and inject

3. Select edited .pac file

Posted

It's Right, but I don't remember of doing the Step "2" of Injecting...

Posted (edited)

This is was i do injecting renders:

Open the the Menu_dlc2.pac(or somethibg like that) by pressing ctrl+r;

Rename the name of the pach(For example rename 0114 to 0140;

Compress and inject the render that you want;

Go to your pclist360;

ctrl+f and write"SFFA"

Press 2 times f3(f3 is to search again for the SSFA in other position).Thats where you need to edit:

Then just replace the previous number(for example 0114) by the new number(for example 0140);

Do the same thing for the SFFB and SFFC;

If you keep having troubles just say something that i record a video tutorial :)

Edited by IamCrazyPT
Posted

It's Right, but I don't remember of doing the Step "2" of Injecting...

Ah! so you just inject it then? (I haven't tested injecting yet)

 

This is was i do injecting renders:

Open the the Menu_dlc2.pac(or somethibg like that) by pressing ctrl+r;

Rename the name of the pach(For example rename 0114 to 0140;

Compress and inject the render that you want;

Go to your pclist360;

ctrl+f and write"SFFA"

Press 2 times f3(f3 is to search again for the SSFA in other position).Thats where you need to edit:

Then just replace the previous number(for example 0114) by the new number(for example 0140);

Do the same thing for the SFFB and SFFC;

If you keep having troubles just say something that i record a video tutorial :)

Pretty much the same then :) So you compress + Inject.

 

I guess both work?

Posted

 

It's Right, but I don't remember of doing the Step "2" of Injecting...

Ah! so you just inject it then? (I haven't tested injecting yet)

 

This is was i do injecting renders:

Open the the Menu_dlc2.pac(or somethibg like that) by pressing ctrl+r;

Rename the name of the pach(For example rename 0114 to 0140;

Compress and inject the render that you want;

Go to your pclist360;

ctrl+f and write"SFFA"

Press 2 times f3(f3 is to search again for the SSFA in other position).Thats where you need to edit:

Then just replace the previous number(for example 0114) by the new number(for example 0140);

Do the same thing for the SFFB and SFFC;

If you keep having troubles just say something that i record a video tutorial :)

Pretty much the same then :) So you compress + Inject.

 

I guess both work?

 

And edit the arc file.

Posted

Already prepared :p

 

So its just the injecting part now, whether it is the compress or non-compress method. 

Posted

Already prepared :p

 

So its just the injecting part now, whether it is the compress or non-compress method. 

I never tried with the inject function.I use allways the compress and inject

Posted

I'll use the compress one since its workign for you.

 

Edited renders saved as DXT5 with no mip maps correct? I know Petchy does DXT1, but the extracted ones have DXT5 in a hex editor.

Posted

People save ad dxt1 because sometimes it gets an error injecting as dxt5.

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