jcsix Posted February 25, 2014 Posted February 25, 2014 Just want to know if this is the "right" way off extracting the in-game renders, then re-injecting into it. Extracting 1. Open menuHD.pac in X-Packer (ctrl + r) 2. Find what size you want to extract (SSFA, SSFB, SSFC, SSFD etc.) 3. Press uncompress on the selected one 4. Rename the uncompressed .pac file to .dds Injecting 1. Rename the edited .dds file to .pac 2. Press compress and inject 3. Select edited .pac file Quote
HotavioH Posted February 25, 2014 Posted February 25, 2014 It's Right, but I don't remember of doing the Step "2" of Injecting... Quote
IamCrazyPT Posted February 25, 2014 Posted February 25, 2014 (edited) This is was i do injecting renders: Open the the Menu_dlc2.pac(or somethibg like that) by pressing ctrl+r; Rename the name of the pach(For example rename 0114 to 0140; Compress and inject the render that you want; Go to your pclist360; ctrl+f and write"SFFA" Press 2 times f3(f3 is to search again for the SSFA in other position).Thats where you need to edit: Then just replace the previous number(for example 0114) by the new number(for example 0140); Do the same thing for the SFFB and SFFC; If you keep having troubles just say something that i record a video tutorial Edited February 25, 2014 by IamCrazyPT Quote
jcsix Posted February 25, 2014 Author Posted February 25, 2014 It's Right, but I don't remember of doing the Step "2" of Injecting... Ah! so you just inject it then? (I haven't tested injecting yet) This is was i do injecting renders: Open the the Menu_dlc2.pac(or somethibg like that) by pressing ctrl+r; Rename the name of the pach(For example rename 0114 to 0140; Compress and inject the render that you want; Go to your pclist360; ctrl+f and write"SFFA" Press 2 times f3(f3 is to search again for the SSFA in other position).Thats where you need to edit: Then just replace the previous number(for example 0114) by the new number(for example 0140); Do the same thing for the SFFB and SFFC; If you keep having troubles just say something that i record a video tutorial Pretty much the same then So you compress + Inject. I guess both work? Quote
IamCrazyPT Posted February 25, 2014 Posted February 25, 2014 It's Right, but I don't remember of doing the Step "2" of Injecting... Ah! so you just inject it then? (I haven't tested injecting yet) This is was i do injecting renders: Open the the Menu_dlc2.pac(or somethibg like that) by pressing ctrl+r; Rename the name of the pach(For example rename 0114 to 0140; Compress and inject the render that you want; Go to your pclist360; ctrl+f and write"SFFA" Press 2 times f3(f3 is to search again for the SSFA in other position).Thats where you need to edit: Then just replace the previous number(for example 0114) by the new number(for example 0140); Do the same thing for the SFFB and SFFC; If you keep having troubles just say something that i record a video tutorial Pretty much the same then So you compress + Inject. I guess both work? And edit the arc file. Quote
jcsix Posted February 25, 2014 Author Posted February 25, 2014 Already prepared So its just the injecting part now, whether it is the compress or non-compress method. Quote
IamCrazyPT Posted February 25, 2014 Posted February 25, 2014 Already prepared So its just the injecting part now, whether it is the compress or non-compress method. I never tried with the inject function.I use allways the compress and inject Quote
jcsix Posted February 26, 2014 Author Posted February 26, 2014 I'll use the compress one since its workign for you. Edited renders saved as DXT5 with no mip maps correct? I know Petchy does DXT1, but the extracted ones have DXT5 in a hex editor. Quote
IamCrazyPT Posted February 26, 2014 Posted February 26, 2014 People save ad dxt1 because sometimes it gets an error injecting as dxt5. Quote
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