The D Posted February 25, 2014 Posted February 25, 2014 (edited) Could someone please provide a tutorial for injecting the mask1.dds and mask2.dds files correctly? Thank you! Edited February 26, 2014 by The D Quote
IamCrazyPT Posted February 25, 2014 Posted February 25, 2014 You need to compress and inject them Quote
The D Posted February 25, 2014 Author Posted February 25, 2014 You need to compress and inject themOkay, cheers! I assume X-Packer 9 doesn't do that for you? Quote
The D Posted February 25, 2014 Author Posted February 25, 2014 (edited) It's still getting hung up... Can't figure out why. Edited February 25, 2014 by The D Quote
The D Posted February 25, 2014 Author Posted February 25, 2014 Okay, so the 000D and 000E are currently ZLIB files. Compress and injecting keeps them as ZLIB files when they need to be BPE files.I've been messing with it all, but I'm totally confused. Can anyone shed some light on how to recompress the 000D and 000E as BPE files, please? Quote
HotavioH Posted February 25, 2014 Posted February 25, 2014 It can be used as ZLIB instead of BPE (I think). Quote
The D Posted February 25, 2014 Author Posted February 25, 2014 Apparently not. Anyway, I've figured it out but the new attire colour.dds isn't showing up in Superstar Threads; only the normal.dds as I can see the 3D outline of my new attire, hah.At least it's not freezing anymore... Is there another texture replacement I'm missing? Quote
The D Posted February 26, 2014 Author Posted February 26, 2014 Could someone please provide a tutorial for injecting the mask1.dds and mask2.dds files correctly? Thank you! Quote
IamCrazyPT Posted February 26, 2014 Posted February 26, 2014 My advice is to start with a fresh 000A.pac,000C.pac,000D.pac, 000E.pac and compress and inject everything. Save as 4.4.4.4 RGB 16 Bpp unsigned no minimaps; Open the 000D or 000E inject the mask; Open the pach and press compress and inject and select the file that oyu have compressed and injected; Open the pac and inject the pach Quote
The D Posted February 26, 2014 Author Posted February 26, 2014 My advice is to start with a fresh 000A.pac,000C.pac,000D.pac, 000E.pac and compress and inject everything.Save as 4.4.4.4 RGB 16 Bpp unsigned no minimaps;Open the 000D or 000E inject the mask;Open the pach and press compress and inject and select the file that oyu have compressed and injected;Open the pac and inject the pachThat's exactly what I did but it was getting hung up on the SST loading when I select Cesaro. Are you sure that the 000D and 000E pacs don't have to be recompressed as a .BPE? Are they fine as a ZLIB? Quote
IamCrazyPT Posted February 26, 2014 Posted February 26, 2014 My advice is to start with a fresh 000A.pac,000C.pac,000D.pac, 000E.pac and compress and inject everything. Save as 4.4.4.4 RGB 16 Bpp unsigned no minimaps; Open the 000D or 000E inject the mask; Open the pach and press compress and inject and select the file that oyu have compressed and injected; Open the pac and inject the pach That's exactly what I did but it was getting hung up on the SST loading when I select Cesaro. Are you sure that the 000D and 000E pacs don't have to be recompressed as a .BPE? Are they fine as a ZLIB? Just compress and inject.Did you compressed the 000a,000c,000d and the 000e? Quote
The D Posted February 27, 2014 Author Posted February 27, 2014 My advice is to start with a fresh 000A.pac,000C.pac,000D.pac, 000E.pac and compress and inject everything.Save as 4.4.4.4 RGB 16 Bpp unsigned no minimaps;Open the 000D or 000E inject the mask;Open the pach and press compress and inject and select the file that oyu have compressed and injected;Open the pac and inject the pachThat's exactly what I did but it was getting hung up on the SST loading when I select Cesaro. Are you sure that the 000D and 000E pacs don't have to be recompressed as a .BPE? Are they fine as a ZLIB?Just compress and inject.Did you compressed the 000a,000c,000d and the 000e?I did with 000D and 000E. I never bother compressing 000C and 000A. Quote
IamCrazyPT Posted February 27, 2014 Posted February 27, 2014 My advice is to start with a fresh 000A.pac,000C.pac,000D.pac, 000E.pac and compress and inject everything. Save as 4.4.4.4 RGB 16 Bpp unsigned no minimaps; Open the 000D or 000E inject the mask; Open the pach and press compress and inject and select the file that oyu have compressed and injected; Open the pac and inject the pach That's exactly what I did but it was getting hung up on the SST loading when I select Cesaro. Are you sure that the 000D and 000E pacs don't have to be recompressed as a .BPE? Are they fine as a ZLIB? Just compress and inject.Did you compressed the 000a,000c,000d and the 000e? I did with 000D and 000E. I never bother compressing 000C and 000A. Compress all and see if it works Quote
The D Posted February 27, 2014 Author Posted February 27, 2014 My advice is to start with a fresh 000A.pac,000C.pac,000D.pac, 000E.pac and compress and inject everything.Save as 4.4.4.4 RGB 16 Bpp unsigned no minimaps;Open the 000D or 000E inject the mask;Open the pach and press compress and inject and select the file that oyu have compressed and injected;Open the pac and inject the pachThat's exactly what I did but it was getting hung up on the SST loading when I select Cesaro. Are you sure that the 000D and 000E pacs don't have to be recompressed as a .BPE? Are they fine as a ZLIB?Just compress and inject.Did you compressed the 000a,000c,000d and the 000e?I did with 000D and 000E. I never bother compressing 000C and 000A.Compress all and see if it worksHmm, okay. Any idea why the new texture would show properly in entrance and ingame but not in SST though? Seems weird to me. Quote
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