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[PS3] WWE 2K14 PS3 Logo Injector


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Posted

Same thought I'd let people know though.

Posted

I tried it and couldn't get the damn thing to work anyway! PUR3 for the win! :)

Posted

Meh, he can go screw himself. kim666 already helped us on the PS3 side.

#ThankYouBasedKim

Posted (edited)

Why don't you follow my tutorial? 

I did, several times, but I can't figure out where I'm going wrong. I'll try it again but I can't get the editor to see the PS3 save game data.

Edited by doctorhr2
Posted

There isn't an editor that sees PS3 data right now. You're not reading the tutorial right.

Posted

Not wishing to labour a point here, but the first line of the tutorial reads: 'Meanwhile it is possible to inject textures into painttool on 360 with KG971's tool. Luckily his tool works for PS3 too.' (Emphasis mine). I figured after trying to use it that it wasn't geared up to read PS3 data, but I'm sure you can see why I thought it did.

Posted

There isn't an editor that sees PS3 data right now. You're not reading the tutorial right.

 

The SAVE for Ps3 is a real crap. I have no idea if I can handle this file. I talk with another good guys here and nobody can work with this file :(

Posted

 

There isn't an editor that sees PS3 data right now. You're not reading the tutorial right.

 

The SAVE for Ps3 is a real crap. I have no idea if I can handle this file. I talk with another good guys here and nobody can work with this file :(

 

 

Where is the problem? The save file or the zlib compression? We can uncompress the Save but no luck recompress it. :(

 

I wonder why 2k did this? Is it a bug or a feature that the 360 can load an uncompressed Save? ^^

Posted

It's the recompression. Once it's decompressed with Bruteforce, the file is readable by the program. It seems that the recompression is being the bastard.

  • Like 1
Posted (edited)

 

 

There isn't an editor that sees PS3 data right now. You're not reading the tutorial right.

 

The SAVE for Ps3 is a real crap. I have no idea if I can handle this file. I talk with another good guys here and nobody can work with this file :(

 

 

Where is the problem? The save file or the zlib compression? We can uncompress the Save but no luck recompress it. :(

 

I wonder why 2k did this? Is it a bug or a feature that the 360 can load an uncompressed Save? ^^

 

 

I think we decompress the file not right and this is the reason why we can not fix the Checksum32.

Its very simple when you decompress all blocks then you can not calculate the same Checksum32 so the file is not right ;)

Edited by PUR3 RAF3X
Posted (edited)

 

 

 

There isn't an editor that sees PS3 data right now. You're not reading the tutorial right.

 

The SAVE for Ps3 is a real crap. I have no idea if I can handle this file. I talk with another good guys here and nobody can work with this file :(

 

 

Where is the problem? The save file or the zlib compression? We can uncompress the Save but no luck recompress it. :(

 

I wonder why 2k did this? Is it a bug or a feature that the 360 can load an uncompressed Save? ^^

 

 

I think we decompress the file not right and this is the reason why we can not fix the Checksum32.

Its very simple when you decompress all blocks then you can not calculate the same Checksum32 so the file is not right ;)

 

 

When we extracted screenshots we had some strange errors, look here 

 

Maybe the screenshot file is also not right decompressed. If we only had one correctly decompressed save file. I can dump the PS3 ram but i have no idea where i can find the save in a ram dump.

Edited by kim666
Posted

Yes a decompressed Save by Ps3 will help.

Posted

Yes a decompressed Save by Ps3 will help.

 

I can give you a ps3 ram dump (created when wwe2k14 is running). But i don't know how usefull that is.

Posted

Kg is a bitch ass N!gguh & PUR3 RAF3X is the best in the world at what he does & we all love the guy cause he is awesome i can not wait for the ps3 version so i am here to Rush you lol jokes jokes Pur3 Raf3x #1 Best in the MF World 

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