bugsyboy Posted February 10, 2014 Posted February 10, 2014 @IAmCrazyPT, you can edit the hair but with texture unwrapping, you can inject any hair into the pac. @RJJ, I haven't tried it, but the arenas are the same format as the wrestlers so I don't see why not. What do you mean by textures unwrapping and how can we do this Quote
Mathayus Posted February 10, 2014 Posted February 10, 2014 (edited) @IAmCrazyPT, you can edit the hair but with texture unwrapping, you can inject any hair into the pac. @RJJ, I haven't tried it, but the arenas are the same format as the wrestlers so I don't see why not. What do you mean by textures unwrapping and how can we do this For Anvil I would try with Boss Man hair. And you can use any hair that you want. What you need to do is: Select all the parts of the model, then go to Unwrap UVW. Look at the panel and select edit, You´ll see the parts of the model in a window, and a square, the square is theTexture map where all the textures need to go. Select all the textures and put into the square, go back and now select the hair. Now you´ll need to find a space where you want to put the hair, you can move and resize any part to make more space. Now you get the new map for textures. You´ll need to save each part of the model you change the position or resize. But before you´ll need to save the new map. i haven´t the program in front, so I can´t tell you where to go to save the new map, but is easy to find. If the map look weird no problem, is like a map to put the correct textures over it in photoshop. I don´t know if there is a way to get the textures directly in 3DS max over the map. Edited February 10, 2014 by Mathayus Quote
bugsyboy Posted February 10, 2014 Posted February 10, 2014 Man this is simply amazing wow Thanks Math Quote
El Buvor Posted February 10, 2014 Posted February 10, 2014 (edited) I fixed my problem (which wasn't really one), but I've another problem now : I edited the 320.yobj file and I exported it like the tutorial screen but X-Rey is saying that the number of vertices isn't the same ? (you can see the number of vertices in X-Rey and in 3DSMax which is the same). EDIT : It look like that I'm completly dumb and that I can't read. The file is injected now. Edited February 10, 2014 by El Buvor Quote
bugsyboy Posted February 10, 2014 Posted February 10, 2014 I have a problem with Nsienisky tutorial , after i attache the pecs it doesn't let me deform without making holes in the body. I had a little success attaching multiple part of the body but that way i was making holes in the neck and face. i have tried multiple ways for hours and i dont understand why i cant do this simple task , i would appreciated if anyone could help Quote
nsieniski Posted February 10, 2014 Posted February 10, 2014 (edited) I will make another tutorial with a slightly different way of doing it. I don't have time today. That will go to tomorrow. Don't worry anyway, it's possible and it's very simple once you do it once Edited February 10, 2014 by nsieniski Quote
dyn0myteCAW Posted February 11, 2014 Posted February 11, 2014 Man, there is a learning curve to all of this. Quote
dyn0myteCAW Posted February 11, 2014 Posted February 11, 2014 But it really does seem like someone who has the time and the patience can work amazing things with this, going as far as to create entirely new models if time allows. Quote
tekken57 Posted February 11, 2014 Author Posted February 11, 2014 @el buvor, you were probably optimizing the vertices, thats probably why the number changed. @dynomyteCaw, I've been messing around with 3ds max for a few years now and there's a lot to learn. However the same goes for cawing. If you persist, you can create some great stuff. Quote
bravebird31 Posted February 11, 2014 Posted February 11, 2014 Okay I keep getting this error: Where'd I screw up at Quote
UndertakerWLF Posted February 11, 2014 Posted February 11, 2014 Have you got the file open in another app? Quote
tekken57 Posted February 11, 2014 Author Posted February 11, 2014 Yes that error is due to the file being locked for editing. X-rey locks the file when you are importing or previewing, so open another/ same yobj from the menu again and the lock will be released. Then try importing as normal. Quote
HeymanHustle Posted February 14, 2014 Posted February 14, 2014 (edited) This is amazing you could create brand new models using a good base, it's almost like advanced cawing, only it's not a caw if that makes sense, yeah, ill shut up now Edited February 14, 2014 by HeymanHustle Quote
tekken57 Posted February 16, 2014 Author Posted February 16, 2014 If you guys are trying to redo texture assignments for your objects i.e UV mapping, follow this tutorial: http://www.tutorialshine.com/3ds-max-tutorials/texturing/16-introduction-to-unwrap-uvw-in-3ds-max I found it very easy to understand. Quote
UndertakerWLF Posted February 16, 2014 Posted February 16, 2014 Thanks , any tutorial for 3DS Max is appreciated Quote
OverTheEdge Posted February 16, 2014 Posted February 16, 2014 Yeah, the whole UV unwrapping and reassigning process was surprisingly simple. Loving this program, Tekken. Thanks again for all of the hard work you put into creating it. Quote
bugsyboy Posted February 21, 2014 Posted February 21, 2014 im i the only one who dont get it , after i unwrap uwvs and create my new map , how can i export my new hair ,i try to export in uwvs but when i try to compress and inject xpacker tell me - Zlib file must be the same size as original.Cannot compress the file enough Quote
Mathayus Posted February 21, 2014 Posted February 21, 2014 Inject the yobj directly witthout compressing. Quote
IamCrazyPT Posted February 27, 2014 Posted February 27, 2014 @IAmCrazyPT, you can edit the hair but with texture unwrapping, you can inject any hair into the pac. @RJJ, I haven't tried it, but the arenas are the same format as the wrestlers so I don't see why not. What do you mean by textures unwrapping and how can we do this For Anvil I would try with Boss Man hair. And you can use any hair that you want. What you need to do is: Select all the parts of the model, then go to Unwrap UVW. Look at the panel and select edit, You´ll see the parts of the model in a window, and a square, the square is theTexture map where all the textures need to go. Select all the textures and put into the square, go back and now select the hair. Now you´ll need to find a space where you want to put the hair, you can move and resize any part to make more space. Now you get the new map for textures. You´ll need to save each part of the model you change the position or resize. But before you´ll need to save the new map. i haven´t the program in front, so I can´t tell you where to go to save the new map, but is easy to find. If the map look weird no problem, is like a map to put the correct textures over it in photoshop. I don´t know if there is a way to get the textures directly in 3DS max over the map. When i select all parts of the model and go to unwarp UVW i get an error that says: "One or more objects in your selection references another. To edit the modifier you´ve applied select the objects individually" Quote
tekken57 Posted February 27, 2014 Author Posted February 27, 2014 Selec the object you want to do the uv wrapping for in the same way that you would select the vertices to edit. Then add a uv modifier. Quote
Mathayus Posted February 27, 2014 Posted February 27, 2014 When i select all parts of the model and go to unwarp UVW i get an error that says: "One or more objects in your selection references another. To edit the modifier you´ve applied select the objects individually" That happens when you select the whole model cause you are selecting the bones, etc. You need to select the objects one by one. Quote
IamCrazyPT Posted February 27, 2014 Posted February 27, 2014 Thanks for the help.Gonna try it later Quote
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