tekken57 Posted February 8, 2014 Author Posted February 8, 2014 @zhigge $13 @kreatuv, no only editing of existing models that work Quote
Auday Posted February 8, 2014 Posted February 8, 2014 @zhigge $13 @kreatuv, no only editing of existing models that work So people who paid for X-packer will pay again to get X-Rey? Quote
Darth 6am3r Posted February 8, 2014 Posted February 8, 2014 Even though I don't mod,I respect the modders and the people who make these tools. Great tutorial. Quote
tekken57 Posted February 8, 2014 Author Posted February 8, 2014 @auday, yes. Info about the program is in the xpacker thread. Guys please try to stay on topic, keep this thread about model editing Quote
bugsyboy Posted February 8, 2014 Posted February 8, 2014 @zhigge $13 @kreatuv, no only editing of existing models that work So people who paid for X-packer will pay again to get X-Rey? There is no paying again thats a different program Quote
bugsyboy Posted February 8, 2014 Posted February 8, 2014 I know the hair YOBJ is in the 2710 but where are the rest of the YOBJ in the patch ? Quote
nsieniski Posted February 8, 2014 Posted February 8, 2014 I know the hair YOBJ is in the 2710 but where are the rest of the YOBJ in the patch ? All the body model is in the 0000 It is itself composed of several parts Quote
nsieniski Posted February 8, 2014 Posted February 8, 2014 @zhigge $13 @kreatuv, no only editing of existing models that work So people who paid for X-packer will pay again to get X-Rey? That's a different program and a LOT of work. Just respect that or maybe you don't have any clue about what the program can do....? Quote
Auday Posted February 8, 2014 Posted February 8, 2014 @zhigge $13 @kreatuv, no only editing of existing models that work So people who paid for X-packer will pay again to get X-Rey? That's a different program and a LOT of work. Just respect that or maybe you don't have any clue about what the program can do....? Respect that? did I say anything bad? Quote
nsieniski Posted February 8, 2014 Posted February 8, 2014 So people who paid for X-packer will pay again to get X-Rey? That seems to mean that you think you shouldn't have to pay for it. So I'm just telling you, if you respect the huge amount of work Tekken57 spent on his new program, you wouldn't even think about making that post. Quote
bugsyboy Posted February 8, 2014 Posted February 8, 2014 I know the hair YOBJ is in the 2710 but where are the rest of the YOBJ in the patch ? All the body model is in the 0000 It is itself composed of several parts Ok so just the hair have his separate place that mean everything body related i inject in 0000 , what about the boots part is that also going in 0000 ? Quote
IamCrazyPT Posted February 8, 2014 Posted February 8, 2014 (edited) The x-ray has been released already? Or is nsieniski a beta tester? Edited February 8, 2014 by IamCrazyPT Quote
IamCrazyPT Posted February 8, 2014 Posted February 8, 2014 With the x-ray are you able to change the hair shape? Quote
nsieniski Posted February 8, 2014 Posted February 8, 2014 Yes if you mean moving the existing vertices to re-shape the hair but that's probably a lot of work Quote
nsieniski Posted February 8, 2014 Posted February 8, 2014 I know the hair YOBJ is in the 2710 but where are the rest of the YOBJ in the patch ? All the body model is in the 0000 It is itself composed of several parts Ok so just the hair have his separate place that mean everything body related i inject in 0000 , what about the boots part is that also going in 0000 ? Yes, the boots too Quote
RJJ Posted February 9, 2014 Posted February 9, 2014 Is it possible to modify arena models with X-Rey? Quote
tekken57 Posted February 9, 2014 Author Posted February 9, 2014 @IAmCrazyPT, you can edit the hair but with texture unwrapping, you can inject any hair into the pac. @RJJ, I haven't tried it, but the arenas are the same format as the wrestlers so I don't see why not. Quote
tekken57 Posted February 9, 2014 Author Posted February 9, 2014 Here's some more info from Nsiensky which helps with the modding: I just did a test. I re-shaped Hollywood hogan (less shoulders and less pecs) and it worked just perfect. Just a quick note, you don't have to use any modifiers at the begining. Just select editable mesh in the modifier stack and use whatever you want for editing the mesh (vertex, faces...) When you edit a model in 3DS max, it is made of many different objects. It can be a problem when you want to retopologize a mesh without editing vertex per vertex (overkill) and you want to use MAX soft selection. It is the case for the head/face of the models for exemple. Now, there's a way around that. Here is an example with Hogan chest : 1- select the left pec using elements in the menu : 2- down the menu, select Attach : 3- click on the right pec : 4- now the pecs are attached, you can deform the whole easily and fast without making holes in the models : 5 - when you're done editing the mesh, select the right pec (still using element in the menu) : 6- then select Detach in the right menu and give it a name (I prefer to give it back the right name) : 7 - Now the right pec you edited is detached but he has lost is skin modifier which means it won't follow the bones animation. That's not what we want. Select any part of the model, (they should all have the Skin modifier) - right click on the Skin modifier to copy it : 8 - select the right pec you have modified : Go in the stack, right click on Editable mesh to paste the Skin modifier : The part you modified has his Skin modifier back at the right place in the modifier stack. You can export the mesh, it will works in game: CAUTION : When you select the element to detach, be sur to have all the Triangles. Sometimes there are a few of them isolated on the model. It's easy to check with the number of vertices or faces. That's what I did to tweak Hollywood Hogan, I attached the shoulders, the pecs, the neck, the back and the belly together for editing. Then I detached every part and exported them. Hogan looks way better now, less buff Quote
Mathayus Posted February 9, 2014 Posted February 9, 2014 Good tutorial, thanks, probably it will be very usefull. Quote
nsieniski Posted February 9, 2014 Posted February 9, 2014 Is it possible to modify arena models with X-Rey? Yes it is. I isolated almost all the Meshes from an arena and it's the same principle. I'm planning to try putting old school barricades in the Nitro arena. Quote
iconbadgta Posted February 10, 2014 Posted February 10, 2014 So can the model show the texture on it in a preview if it is an arena yobj? Quote
bugsyboy Posted February 10, 2014 Posted February 10, 2014 (edited) Man if i knew this last night i wouldn't have end up with Anvil looking like the Hunchback of Notre-Dame Edited February 10, 2014 by bugsyboy Quote
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