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X-Rey - How to edit models


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Posted

@zhigge $13

 

@kreatuv, no only editing of existing models that work

Posted

@zhigge $13

 

@kreatuv, no only editing of existing models that work

So people who paid for X-packer will pay again to get X-Rey?

Posted

Even though I don't mod,I respect the modders and the people who make these tools. Great tutorial.

Posted

@auday, yes. Info about the program is in the xpacker thread.

Guys please try to stay on topic, keep this thread about model editing

Posted

@zhigge $13

@kreatuv, no only editing of existing models that work

So people who paid for X-packer will pay again to get X-Rey?

There is no paying again thats a different program

Posted

I know the hair YOBJ is in the 2710 but where are the rest of the YOBJ in the patch ?

Posted

I know the hair YOBJ is in the 2710 but where are the rest of the YOBJ in the patch ?

All the body model is in the 0000

It is itself composed of several parts

Posted

 

@zhigge $13

 

@kreatuv, no only editing of existing models that work

So people who paid for X-packer will pay again to get X-Rey?

 

That's a different program and a LOT of work.

Just respect that or maybe you don't have any clue about what the program can do....?

Posted

 

 

@zhigge $13

 

@kreatuv, no only editing of existing models that work

So people who paid for X-packer will pay again to get X-Rey?

 

That's a different program and a LOT of work.

Just respect that or maybe you don't have any clue about what the program can do....?

 

Respect that? did I say anything bad?

Posted

So people who paid for X-packer will pay again to get X-Rey?

 

That seems to mean that you think you shouldn't have to pay for it.

So I'm just telling you, if you respect the huge amount of work Tekken57 spent on his new program, you wouldn't even think about making that post.

Posted

I know the hair YOBJ is in the 2710 but where are the rest of the YOBJ in the patch ?

All the body model is in the 0000

It is itself composed of several parts

Ok so just the hair have his separate place that mean everything body related i inject in 0000 , what about the boots part is that also going in 0000 ?

Posted (edited)

The x-ray has been released already? Or is nsieniski a beta tester?

  Edited by IamCrazyPT
Posted

With the x-ray are you able to change the hair  shape?

Posted

Yes if you mean moving the existing vertices to re-shape the hair but that's probably a lot of work ;)

Posted

 

 

I know the hair YOBJ is in the 2710 but where are the rest of the YOBJ in the patch ?

All the body model is in the 0000

It is itself composed of several parts

Ok so just the hair have his separate place that mean everything body related i inject in 0000 , what about the boots part is that also going in 0000 ?

 

Yes, the boots too

Posted

@IAmCrazyPT, you can edit the hair but with texture unwrapping, you can inject any hair into the pac.

 

@RJJ, I haven't tried it, but the arenas are the same format as the wrestlers so I don't see why not.

Posted

Here's some more info from Nsiensky which helps with the modding:

 

 

I just did a test.

I re-shaped Hollywood hogan (less shoulders and less pecs) and it worked just perfect.

 

Just a quick note, you don't have to use any modifiers at the begining. Just select editable mesh in the modifier stack and use whatever you want for editing the mesh (vertex, faces...)

 

reu7.jpg

 

When you edit a model in 3DS max, it is made of many different objects. It can be a problem when you want to retopologize a mesh without editing vertex per vertex (overkill) and you want to use MAX soft selection.

It is the case for the head/face of the models for exemple.

 

Now, there's a way around that. 

Here is an example with Hogan chest :

 

1- select the left pec using elements in the menu :

 

adjw.jpg

 

 

2- down the menu, select Attach :

 

wzn1.jpg

 

3- click on the right pec :

 

jht1.jpg

 

4- now the pecs are attached, you can deform the whole easily and fast without making holes in the models :

 

wqsl.jpg

 

5 - when you're done editing the mesh,  select the right pec (still using element in the menu) :

 

necx.jpg

 

6- then select Detach in the right menu and give it a name (I prefer to give it back the right name) :

 

jwih.jpg

 

7 - Now the right pec you edited is detached but he has lost is skin modifier which means it won't follow the bones animation. That's not what we want.

Select any part of the model, (they should all have the Skin modifier)

 

mx0l.jpg

 

- right click on the Skin modifier to copy it :

 

vpxa.jpg

 

8 - select the right pec you have modified :

 

gqew.jpg

 

Go in the stack, right click on Editable mesh to paste the Skin modifier :

 

xrj0.jpg

 

 

The part you modified has his Skin modifier back at the right place in the modifier stack. You can export the mesh, it will works in game:

 

rtts.jpg

 

CAUTION : When you select the element to detach, be sur to have all the Triangles. Sometimes there are a few of them isolated on the model. It's easy to check with the number of vertices or faces.

 

That's what I did to tweak Hollywood Hogan, I attached the shoulders, the pecs, the neck, the back and the belly together for editing.

Then I detached every part and exported them. Hogan looks way better now, less buff :)

Posted

Is it possible to modify arena models with X-Rey?

Yes it is. I isolated almost all the Meshes from an arena and it's the same principle.

I'm planning to try putting old school barricades in the Nitro arena.

Posted

So can the model show the texture on it in a preview if it is an arena yobj?

Posted (edited)

Man if i knew this last night i wouldn't have end up with Anvil looking like the Hunchback of Notre-Dame

Edited by bugsyboy

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