Trigin Posted March 4, 2004 Posted March 4, 2004 With these, you are able to make any player automatically win &/or lose a match by pinfall, ko or dq. AR2v1 (NTSC) & GS2v1 (NTSC) 3CE0A440 1456E7XX 3CE0A498 1456E7YY 3CE0A499 1456E7ZZ XX Values A6 = Match is Won by Pinfall A7 = Match is Won by KO A8 = Match is Won by DQ A1 = Match is Won with No Graphic Animation YY Values A5 = Player 1 is the Winner A6 = Player 2 is the Winner A7 = Player 3 is the Winner A8 = Player 4 is the Winner A1 = Player 5 is the Winner A2 = Player 6 is the Winner ZZ Values A5 = Player 1 is the Loser A6 = Player 2 is the Loser A7 = Player 3 is the Loser A8 = Player 4 is the Loser A1 = Player 5 is the Loser A2 = Player 6 is the Loser Example: Pressing L3 (on Controller 1) during a match will make Player 1 the winner & make Player 2 the loser by KO. DC968025 148FC527 3CE0A440 1456E7A7 3CE0A498 1456E7A5 3CE0A499 1456E7A6 -------------------------------------------------- AR2v1 (PAL) & GS2v1 (PAL) 3CE0A340 1456E7XX 3CE0A398 1456E7YY 3CE0A399 1456E7ZZ XX Values A6 = Match is Won by Pinfall A7 = Match is Won by KO A8 = Match is Won by DQ A1 = Match is Won with No Graphic Animation YY Values A5 = Player 1 is the Winner A6 = Player 2 is the Winner A7 = Player 3 is the Winner A8 = Player 4 is the Winner A1 = Player 5 is the Winner A2 = Player 6 is the Winner ZZ Values A5 = Player 1 is the Loser A6 = Player 2 is the Loser A7 = Player 3 is the Loser A8 = Player 4 is the Loser A1 = Player 5 is the Loser A2 = Player 6 is the Loser Example: Pressing L3 (on Controller 1) during a match will make Player 1 the winner & make Player 2 the loser by KO. DC968025 148F9027 3CE0A340 1456E7A7 3CE0A398 1456E7A5 3CE0A399 1456E7A6 -------------------------------------------------- AR2v2 (NTSC) & GS2v2 (NTSC) FEB5D396 BCA99BXX FEB5D36E BCA99BYY FEB5D369 BCA99BZZ XX Values 84 = Match is Won by Pinfall 85 = Match is Won by KO 86 = Match is Won by DQ 87 = Match is Won with No Graphic Animation YY Values 83 = Player 1 is the Winner 84 = Player 2 is the Winner 85 = Player 3 is the Winner 86 = Player 4 is the Winner 87 = Player 5 is the Winner 88 = Player 6 is the Winner ZZ Values 83 = Player 1 is the Loser 84 = Player 2 is the Loser 85 = Player 3 is the Loser 86 = Player 4 is the Loser 87 = Player 5 is the Loser 88 = Player 6 is the Loser Example: Pressing L3 (on Controller 1) during a match will make Player 1 the winner & make Player 2 the loser by KO. 1EFBFFFD BCF87D05 FEB5D396 BCA99B85 FEB5D36E BCA99B83 FEB5D369 BCA99B84 -------------------------------------------------- AR2v2 (PAL) & GS2v2 (PAL) FEB5DE96 BCA99BXX FEB5DE6E BCA99BYY FEB5DE69 BCA99BZZ XX Values 84 = Match is Won by Pinfall 85 = Match is Won by KO 86 = Match is Won by DQ 87 = Match is Won with No Graphic Animation YY Values 83 = Player 1 is the Winner 84 = Player 2 is the Winner 85 = Player 3 is the Winner 86 = Player 4 is the Winner 87 = Player 5 is the Winner 88 = Player 6 is the Winner ZZ Values 83 = Player 1 is the Loser 84 = Player 2 is the Loser 85 = Player 3 is the Loser 86 = Player 4 is the Loser 87 = Player 5 is the Loser 88 = Player 6 is the Loser Example: Pressing L3 (on Controller 1) during a match will make Player 1 the winner & make Player 2 the loser by KO. 1EFBFFFD BCF87A05 FEB5DE96 BCA99B85 FEB5DE6E BCA99B83 FEB5DE69 BCA99B84 -------------------------------------------------- CB2 & GS2v3/v4 (NTSC) 00492318 000000XX 00492370 000000YY 00492371 000000ZZ XX Values 01 = Match is Won by Pinfall 02 = Match is Won by KO 03 = Match is Won by DQ 04 = Match is Won with No Graphic Animation YY Values 00 = Player 1 is the Winner 01 = Player 2 is the Winner 02 = Player 3 is the Winner 03 = Player 4 is the Winner 04 = Player 5 is the Winner 06 = Player 6 is the Winner ZZ Values 00 = Player 1 is the Loser 01 = Player 2 is the Loser 02 = Player 3 is the Loser 03 = Player 4 is the Loser 04 = Player 5 is the Loser 05 = Player 6 is the Loser Example: Pressing L3 (on Controller 1) during a match will make Player 1 the winner & make Player 2 the loser by KO. E003FFFD 004FE282 00492318 00000002 00492370 00000000 00492371 00000001 -------------------------------------------------- GS2v3/v4 (PAL) & Xploder 00492018 000000XX 00492070 000000YY 00492071 000000ZZ XX Values 01 = Match is Won by Pinfall 02 = Match is Won by KO 03 = Match is Won by DQ 04 = Match is Won with No Graphic Animation YY Values 00 = Player 1 is the Winner 01 = Player 2 is the Winner 02 = Player 3 is the Winner 03 = Player 4 is the Winner 04 = Player 5 is the Winner 06 = Player 6 is the Winner ZZ Values 00 = Player 1 is the Loser 01 = Player 2 is the Loser 02 = Player 3 is the Loser 03 = Player 4 is the Loser 04 = Player 5 is the Loser 05 = Player 6 is the Loser Example: Pressing L3 (on Controller 1) during a match will make Player 1 the winner & make Player 2 the loser by KO. E003FFFD 004FDF82 00492018 00000002 00492070 00000000 00492071 00000001 -------------------------------------------------- Also, here is a bonus code - discovered it by mistake: Disable DualShock Message-Error This disables the pop-up DualShock message-error that appears when a controller is unplugged during a match. This disables the DualShock message-error only & not the DualShock vibration. AR MAX (NTSC) R7NR-TF2U-5YXUX PAYQ-2DX8-7AZB2 AR MAX (PAL) MJGK-AYW0-FJJ45 RVG8-VDGM-ZC70J AR2v1 (NTSC) & GS2v1 (NTSC) 3CE0A5EA 1456E7A5 AR2v1 (PAL) & GS2v1 (PAL) 3CE0A0EA 1456E7A5 AR2v2 (NTSC) & GS2v2 (NTSC) FEB5DCC4 BCA99B83 AR2v2 (PAL) & GS2v2 (PAL) FEB5DFC4 BCA99B83 CB2 & GS2v3/v4 (NTSC) 004922C6 00000000 GS2v3/v4 (PAL) & Xploder 00491FC6 00000000 Quote
Trigin Posted March 4, 2004 Author Posted March 4, 2004 Thanks, toki. All kinds of gooides are in this area. Here are a few more: Hex (NTSC) Ironman: P1 begins w/ 10 Wins 00492374 0000000A Ironman: P1 begins w/ 25 Wins 00492374 00000019 Ironman: P1 begins w/ 50 Wins 00492374 00000032 Ironman: P1 begins w/ 99 Wins 00492374 00000063 Ironman: P2 begins w/ 10 Wins 00492376 0000000A Ironman: P2 begins w/ 25 Wins 00492376 00000019 Ironman: P2 begins 2/ 50 Wins 00492376 00000032 Ironman: P2 begins w/ 99 Wins 00492376 00000063 Hex (PAL) Ironman: P1 begins w/ 10 Wins 00492074 0000000A Ironman: P1 begins w/ 25 Wins 00492074 00000019 Ironman: P1 begins w/ 50 Wins 00492074 00000032 Ironman: P1 begins w/ 99 Wins 00492074 00000063 Ironman: P2 begins w/ 10 Wins 00492076 0000000A Ironman: P2 begins w/ 25 Wins 00492076 00000019 Ironman: P2 begins 2/ 50 Wins 00492076 00000032 Ironman: P2 begins w/ 99 Wins 00492076 00000063 Quote
tokidoim Posted March 4, 2004 Posted March 4, 2004 Yah, that's where the Pre-match codes and Arena mods are. I though there might be something dynamic in there because of the "current arena" mod, which changes during the match, but that's about the time I started burning out ( You know how that goes ) nosig Quote
Vaosh Posted March 4, 2004 Posted March 4, 2004 is there a code for doing your finisher on the opponent when you finish the match like you press either attack respect or taunt so you can beat your him or her up with your finisher for action replay 2v2 Quote
tokidoim Posted March 4, 2004 Posted March 4, 2004 That could very well be near that area. Trig, are you using the "copy bytes" command to get values? From my experience, the g_common values don't get erased until another match starts, so you could copy bytes to Wrestler's Attribute points to find out the values at certain addresses after the match ends ( an invaluable tool, once you get past the Decimal Attribute Points*2->Hex conversion ). nosig Quote
Dacrone Posted March 5, 2004 Posted March 5, 2004 finally hacking is back!!! ==> now im back too! Quote
Trigin Posted March 5, 2004 Author Posted March 5, 2004 (edited) I tried my luck with some Season mods. I'm thinking that by using Toki's Pre-Match Mods. along with Season's Players 1 - 6 are always... Modifiers & Title Defense Mods., friends will be able to play against one another, defending championships with jokered matches in Season. Hopefully, something can be put together sooner or later. Hex (NTSC) Title Defense Modifiers Note: Using these let you put a maximum of 2 titles on the line in matches 1 - 3. Too, titles are able to be put on the line with these even without the current champion even being involved in the match(es). 00 = WWE Championship 01 = World Heavyweight Championship 02 = WWE Tag Championships 03 = World Tag Championships 04 = Intercontinental Championship 05 = U.S. Championship 06 = Cruiserweight Championship 07 = Hardcore Championship 08 = Women's Championship Title Defense Modifier: Match 1 004C0102 000000?? Title Defense Modifier: Match 1 004C0122 000000?? Title Defense Modifier: Match 2 004C01D2 000000?? Title Defense Modifier: Match 2 004C01F2 000000?? Title Defense Modifier: Match 3 004C02A2 000000?? Title Defense Modifier: Match 3 004C02C2 000000?? Players 1 - 6 are always... Note: Using these will completely replace a wrestler in Season mode. For example, if you replace a wrestler with the Rock, then win a title match, he will become champion & his Season records will be updated in the title history, etc. Also, if a match for example displays a 1 Vs. 1, using the modifiers for Player 1 - 6 for that match will let you play it with 6 wrestlers in it instead of 2. 00 = The Rock 01 = Steve Austin 02 = Triple H 03 = Undertaker 04 = Rob Van Dam 05 = Kurt Angle 06 = Chris Jericho 07 = Kane 08 = Booker T 09 = Chris Benoit 0A = Edge 0B = Christian 0C = Matt Hardy 0E = Lita 0F = Bubba Ray Dudley 10 = D-Von Dudley 12 = Lance Storm 13 = Scott Steiner 14 = Stephanie McMahon 15 = Vince McMahon 16 = Eric Bischoff 17 = Rey Mysterio 19 = Test 1A = Big Show 1B = Trish Stratus 1C = Tajiri 1D = Rikishi 1E = Ric Flair 1F = Stacy Keibler 22 = Rico 25 = Chavo Guerrero 26 = Victoria 27 = John Cena 28 = The Hurricane 2A = Torrie Wilson 2C = Brock Lesnar 2D = Shawn Michaels 2E = Goldust 2F = Goldberg 30 = Sable 31 = Mike Chioda 32 = Michael Cole 33 = Earl Hebner 34 = Jim Ross 35 = Jerry Lawler 36 = Johnathan Coachman 37 = Linda McMahon 38 = Eddie Guerrero 3A = Sargeant Slaughter 3B = Rodney Mack 3C = Batista 3D = Randy Orton 3E = Val Venis 40 = A-Train 41 = Tazz 42 = Kevin Nash 43 = Steven Richards 44 = Roddy Piper 45 = Ted Dibiase 46 = Jimmy Snuka 47 = Sean O Edited March 5, 2004 by Trigin Quote
Tookool Skottay Posted March 6, 2004 Posted March 6, 2004 very useful, could be used for making matches :don Quote
Lawzy Posted March 6, 2004 Posted March 6, 2004 Those Iron Man codes should be useful for testing multiple codes without having to restart.. When press L3 Add one to Iron Man counter When Iron Man counter = 1 Test code When Iron Man counter = 2 Test code When Iron Man counter = 3 Test code Etc.. Quote
WordLifeCj Posted March 7, 2004 Posted March 7, 2004 Thank god!!!!!!!!!I've been requesting an always win code since i first saw that title matches were always DQ.Nice work Trigin!!!! Quote
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