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Instant Win & Lose Match Modifiers (ar2v1 - Xp)


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Posted

With these, you are able to make any player automatically win &/or lose a match by pinfall, ko or dq.

AR2v1 (NTSC) & GS2v1 (NTSC)

3CE0A440 1456E7XX

3CE0A498 1456E7YY

3CE0A499 1456E7ZZ

XX Values

A6 = Match is Won by Pinfall

A7 = Match is Won by KO

A8 = Match is Won by DQ

A1 = Match is Won with No Graphic Animation

YY Values

A5 = Player 1 is the Winner

A6 = Player 2 is the Winner

A7 = Player 3 is the Winner

A8 = Player 4 is the Winner

A1 = Player 5 is the Winner

A2 = Player 6 is the Winner

ZZ Values

A5 = Player 1 is the Loser

A6 = Player 2 is the Loser

A7 = Player 3 is the Loser

A8 = Player 4 is the Loser

A1 = Player 5 is the Loser

A2 = Player 6 is the Loser

Example:

Pressing L3 (on Controller 1) during a match will make Player 1 the winner & make Player 2 the loser by KO.

DC968025 148FC527

3CE0A440 1456E7A7

3CE0A498 1456E7A5

3CE0A499 1456E7A6

--------------------------------------------------

AR2v1 (PAL) & GS2v1 (PAL)

3CE0A340 1456E7XX

3CE0A398 1456E7YY

3CE0A399 1456E7ZZ

XX Values

A6 = Match is Won by Pinfall

A7 = Match is Won by KO

A8 = Match is Won by DQ

A1 = Match is Won with No Graphic Animation

YY Values

A5 = Player 1 is the Winner

A6 = Player 2 is the Winner

A7 = Player 3 is the Winner

A8 = Player 4 is the Winner

A1 = Player 5 is the Winner

A2 = Player 6 is the Winner

ZZ Values

A5 = Player 1 is the Loser

A6 = Player 2 is the Loser

A7 = Player 3 is the Loser

A8 = Player 4 is the Loser

A1 = Player 5 is the Loser

A2 = Player 6 is the Loser

Example:

Pressing L3 (on Controller 1) during a match will make Player 1 the winner & make Player 2 the loser by KO.

DC968025 148F9027

3CE0A340 1456E7A7

3CE0A398 1456E7A5

3CE0A399 1456E7A6

--------------------------------------------------

AR2v2 (NTSC) & GS2v2 (NTSC)

FEB5D396 BCA99BXX

FEB5D36E BCA99BYY

FEB5D369 BCA99BZZ

XX Values

84 = Match is Won by Pinfall

85 = Match is Won by KO

86 = Match is Won by DQ

87 = Match is Won with No Graphic Animation

YY Values

83 = Player 1 is the Winner

84 = Player 2 is the Winner

85 = Player 3 is the Winner

86 = Player 4 is the Winner

87 = Player 5 is the Winner

88 = Player 6 is the Winner

ZZ Values

83 = Player 1 is the Loser

84 = Player 2 is the Loser

85 = Player 3 is the Loser

86 = Player 4 is the Loser

87 = Player 5 is the Loser

88 = Player 6 is the Loser

Example:

Pressing L3 (on Controller 1) during a match will make Player 1 the winner & make Player 2 the loser by KO.

1EFBFFFD BCF87D05

FEB5D396 BCA99B85

FEB5D36E BCA99B83

FEB5D369 BCA99B84

--------------------------------------------------

AR2v2 (PAL) & GS2v2 (PAL)

FEB5DE96 BCA99BXX

FEB5DE6E BCA99BYY

FEB5DE69 BCA99BZZ

XX Values

84 = Match is Won by Pinfall

85 = Match is Won by KO

86 = Match is Won by DQ

87 = Match is Won with No Graphic Animation

YY Values

83 = Player 1 is the Winner

84 = Player 2 is the Winner

85 = Player 3 is the Winner

86 = Player 4 is the Winner

87 = Player 5 is the Winner

88 = Player 6 is the Winner

ZZ Values

83 = Player 1 is the Loser

84 = Player 2 is the Loser

85 = Player 3 is the Loser

86 = Player 4 is the Loser

87 = Player 5 is the Loser

88 = Player 6 is the Loser

Example:

Pressing L3 (on Controller 1) during a match will make Player 1 the winner & make Player 2 the loser by KO.

1EFBFFFD BCF87A05

FEB5DE96 BCA99B85

FEB5DE6E BCA99B83

FEB5DE69 BCA99B84

--------------------------------------------------

CB2 & GS2v3/v4 (NTSC)

00492318 000000XX

00492370 000000YY

00492371 000000ZZ

XX Values

01 = Match is Won by Pinfall

02 = Match is Won by KO

03 = Match is Won by DQ

04 = Match is Won with No Graphic Animation

YY Values

00 = Player 1 is the Winner

01 = Player 2 is the Winner

02 = Player 3 is the Winner

03 = Player 4 is the Winner

04 = Player 5 is the Winner

06 = Player 6 is the Winner

ZZ Values

00 = Player 1 is the Loser

01 = Player 2 is the Loser

02 = Player 3 is the Loser

03 = Player 4 is the Loser

04 = Player 5 is the Loser

05 = Player 6 is the Loser

Example:

Pressing L3 (on Controller 1) during a match will make Player 1 the winner & make Player 2 the loser by KO.

E003FFFD 004FE282

00492318 00000002

00492370 00000000

00492371 00000001

--------------------------------------------------

GS2v3/v4 (PAL) & Xploder

00492018 000000XX

00492070 000000YY

00492071 000000ZZ

XX Values

01 = Match is Won by Pinfall

02 = Match is Won by KO

03 = Match is Won by DQ

04 = Match is Won with No Graphic Animation

YY Values

00 = Player 1 is the Winner

01 = Player 2 is the Winner

02 = Player 3 is the Winner

03 = Player 4 is the Winner

04 = Player 5 is the Winner

06 = Player 6 is the Winner

ZZ Values

00 = Player 1 is the Loser

01 = Player 2 is the Loser

02 = Player 3 is the Loser

03 = Player 4 is the Loser

04 = Player 5 is the Loser

05 = Player 6 is the Loser

Example:

Pressing L3 (on Controller 1) during a match will make Player 1 the winner & make Player 2 the loser by KO.

E003FFFD 004FDF82

00492018 00000002

00492070 00000000

00492071 00000001

--------------------------------------------------

Also, here is a bonus code - discovered it by mistake:

Disable DualShock Message-Error

This disables the pop-up DualShock message-error that appears when a controller is unplugged during a match. This disables the DualShock message-error only & not the DualShock vibration.

AR MAX (NTSC)

R7NR-TF2U-5YXUX

PAYQ-2DX8-7AZB2

AR MAX (PAL)

MJGK-AYW0-FJJ45

RVG8-VDGM-ZC70J

AR2v1 (NTSC) & GS2v1 (NTSC)

3CE0A5EA 1456E7A5

AR2v1 (PAL) & GS2v1 (PAL)

3CE0A0EA 1456E7A5

AR2v2 (NTSC) & GS2v2 (NTSC)

FEB5DCC4 BCA99B83

AR2v2 (PAL) & GS2v2 (PAL)

FEB5DFC4 BCA99B83

CB2 & GS2v3/v4 (NTSC)

004922C6 00000000

GS2v3/v4 (PAL) & Xploder

00491FC6 00000000

Posted

Thanks, toki. All kinds of gooides are in this area. Here are a few more:

Hex (NTSC)

Ironman: P1 begins w/ 10 Wins

00492374 0000000A

Ironman: P1 begins w/ 25 Wins

00492374 00000019

Ironman: P1 begins w/ 50 Wins

00492374 00000032

Ironman: P1 begins w/ 99 Wins

00492374 00000063

Ironman: P2 begins w/ 10 Wins

00492376 0000000A

Ironman: P2 begins w/ 25 Wins

00492376 00000019

Ironman: P2 begins 2/ 50 Wins

00492376 00000032

Ironman: P2 begins w/ 99 Wins

00492376 00000063

Hex (PAL)

Ironman: P1 begins w/ 10 Wins

00492074 0000000A

Ironman: P1 begins w/ 25 Wins

00492074 00000019

Ironman: P1 begins w/ 50 Wins

00492074 00000032

Ironman: P1 begins w/ 99 Wins

00492074 00000063

Ironman: P2 begins w/ 10 Wins

00492076 0000000A

Ironman: P2 begins w/ 25 Wins

00492076 00000019

Ironman: P2 begins 2/ 50 Wins

00492076 00000032

Ironman: P2 begins w/ 99 Wins

00492076 00000063

Posted

Yah, that's where the Pre-match codes and Arena mods are. I though there might be something dynamic in there because of the "current arena" mod, which changes during the match, but that's about the time I started burning out ( You know how that goes ;) )

nosig

Posted

is there a code for doing your finisher on the opponent when you finish the match like you press either attack respect or taunt so you can beat your him or her up with your finisher for action replay 2v2

Posted

That could very well be near that area. Trig, are you using the "copy bytes" command to get values? From my experience, the g_common values don't get erased until another match starts, so you could copy bytes to Wrestler's Attribute points to find out the values at certain addresses after the match ends ( an invaluable tool, once you get past the Decimal Attribute Points*2->Hex conversion ).

nosig

Posted (edited)

I tried my luck with some Season mods. I'm thinking that by using Toki's Pre-Match Mods. along with Season's Players 1 - 6 are always... Modifiers & Title Defense Mods., friends will be able to play against one another, defending championships with jokered matches in Season. Hopefully, something can be put together sooner or later.

Hex (NTSC)

Title Defense Modifiers

Note: Using these let you put a maximum of 2 titles on the line in matches 1 - 3. Too, titles are able to be put on the line with these even without the current champion even being involved in the match(es).

00 = WWE Championship

01 = World Heavyweight Championship

02 = WWE Tag Championships

03 = World Tag Championships

04 = Intercontinental Championship

05 = U.S. Championship

06 = Cruiserweight Championship

07 = Hardcore Championship

08 = Women's Championship

Title Defense Modifier: Match 1

004C0102 000000??

Title Defense Modifier: Match 1

004C0122 000000??

Title Defense Modifier: Match 2

004C01D2 000000??

Title Defense Modifier: Match 2

004C01F2 000000??

Title Defense Modifier: Match 3

004C02A2 000000??

Title Defense Modifier: Match 3

004C02C2 000000??

Players 1 - 6 are always...

Note: Using these will completely replace a wrestler in Season mode. For example, if you replace a wrestler with the Rock, then win a title match, he will become champion & his Season records will

be updated in the title history, etc. Also, if a match for example displays a 1 Vs. 1, using the modifiers for Player 1 - 6 for that match will let you play it with 6 wrestlers in it instead of 2.

00 = The Rock

01 = Steve Austin

02 = Triple H

03 = Undertaker

04 = Rob Van Dam

05 = Kurt Angle

06 = Chris Jericho

07 = Kane

08 = Booker T

09 = Chris Benoit

0A = Edge

0B = Christian

0C = Matt Hardy

0E = Lita

0F = Bubba Ray Dudley

10 = D-Von Dudley

12 = Lance Storm

13 = Scott Steiner

14 = Stephanie McMahon

15 = Vince McMahon

16 = Eric Bischoff

17 = Rey Mysterio

19 = Test

1A = Big Show

1B = Trish Stratus

1C = Tajiri

1D = Rikishi

1E = Ric Flair

1F = Stacy Keibler

22 = Rico

25 = Chavo Guerrero

26 = Victoria

27 = John Cena

28 = The Hurricane

2A = Torrie Wilson

2C = Brock Lesnar

2D = Shawn Michaels

2E = Goldust

2F = Goldberg

30 = Sable

31 = Mike Chioda

32 = Michael Cole

33 = Earl Hebner

34 = Jim Ross

35 = Jerry Lawler

36 = Johnathan Coachman

37 = Linda McMahon

38 = Eddie Guerrero

3A = Sargeant Slaughter

3B = Rodney Mack

3C = Batista

3D = Randy Orton

3E = Val Venis

40 = A-Train

41 = Tazz

42 = Kevin Nash

43 = Steven Richards

44 = Roddy Piper

45 = Ted Dibiase

46 = Jimmy Snuka

47 = Sean O

Edited by Trigin
Posted

very useful, could be used for making matches :don

Posted

Those Iron Man codes should be useful for testing multiple codes without having to restart..

When press L3

Add one to Iron Man counter

When Iron Man counter = 1

Test code

When Iron Man counter = 2

Test code

When Iron Man counter = 3

Test code

Etc..

Posted

Thank god!!!!!!!!!I've been requesting an always win code since i first saw that title matches were always DQ.Nice work Trigin!!!!

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