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Posted (edited)

My focus is the ruthless aggression era, which in my opinion is the time period in between Wrestlemania 19 to Wrestlemania XX.  The most influence for these CAWs will come from the games WWE Raw 2 and Smackdown Here Comes the Pain.  So if you enjoyed those games, I hope I can help you relive the past.

 

Note: Only the season pass versions will have accurate movesets and sometimes entrances.  Also I have several more projects not previewed here and for time's sake I've mainly been focusing on in-game appearance.

 

Tajiri - Previewed

Attires: Here Comes the Pain, Blue Flames

 

Notes: Dre41 Base

 

Feedback Needed: Facial Morphing, Body Morphing, Hair Style

 

V1 Pics:

10cm9tt.jpg

 

Ultimo Dragon - Uploaded

Attire(s): Here Comes the Pain, Iridescent Silver, WCW Nitro

 

Key Words: B1ACK Ultimo Dragon

 

Update Log: 1.) Edited and corrected Torso piece. 2.) Played around editing Textures to create the Silver Iridescent attire. 3.) Struggled, but managed to create WCW Nitro attire which looks fine in CAW mode, but great in-game. 4.) Re-edited WCW Nitro torso piece outline. 5.) Corrected wing color on tights for WCW Nitro attire.

 

Final Pics: Screens needed, so help would be much appreciated!

 

V1 Pics:

2qkuplx.jpg

 

Hurricane - Uploaded

Attire(s): Here Comes the Pain, Day of Reckoning 2, SvR 2011, Shut Your Mouth

 

Notes:  Credits to Hawkee_35 for body morphing and initial face morphing.

 

Keywords: B1ACK The Hurricane

 

Update Log:  

1.) In-game hair choice removed for texture/in-game hair combo, facial hair also textured. 2.) Big furry textured cape replaced with nontextured regular cape.  3.) Svr 2011 & Shut Your Mouth Attires added. 4.) Moveset & Entrance completed. 5.) Attires played with online to ensure online playability.

 

Final Pics:

1079b2f.jpg

2nl63qr.jpg

 

V1.0 Pics:

2exvltd.jpg

 

Move-set Summary

I followed in the footsteps of Smackdown Here Comes the Pain by giving each chain grapple position a specific purpose.  Front Facelock = Generic Grapple moves for example a suplex.  Side Headlock = Generic Strikes for example a clothesline or knee strike.  Wrist Lock = Generic moves that target the legs and arms only.  This way I reserve the Stun/Groggy grapples for superstar specific moves, for instance if I was creating Kurt Angle I'd have some German Suplexes and Belly to Belly slams.  Put simply I don't waste time on limb targets.  Also I like movesets precise so Season Pass is a must.

 

Important Note For Other Creators

I'm an online player and it drives me insane when a CAW is broken online.  What happens is when a CAW is selected, then all other players choose their superstars, it lags horribly and never loads into the match.  The cause is going into edit layers, and re-positioning a custom logo.  It seems like hard work, but going into remove layers, getting rid of the logo, then placing it back on by editing the part it was placed on isn't that difficult.  So if you are wondering why your creations are broken online this is the cause.

 

Thanks to Dbo2700 for screens!

Edited by B1ACK D1AMOND
Posted

Ultimo dragon looks nice. :D

 

Thank You, I plan to do four attires but editing his textures take quite some time.

  • 4 weeks later...
Posted

Ultimo Final uploaded, non-season pass versions uploaded, Tajiri preview uploaded. I could use some screens so if anyone has a capture card and some free time your help would be appreciated.

Posted

I've got an rgh.i can capture screens for you. I'll pm you.

Posted

Ultimo is always broken when I select him for online play.

  • 3 weeks later...
Posted

Ultimo is always broken when I select him for online play.

Been away for a while, I will be addressing this soon.  His silver attire seems to work online.  I'll be passing my CAS files over to Dbo2700 soon, and I'm giving him permission to post them here.  Give me 'til the end of today.

  • 2 weeks later...
Posted

When are you going to upload the cas files??? @B1ACK D1AMOND

Posted

Tajiri Screens added.  Been working on several things, I'm looking to add my Kurt Angle and Matt Hardy projects soon.  For time's sake I've been focusing more on in-game appearance more than anything.  

 

As for Ultimo Dragon, I can't find out why he keeps being broken online.  I've tried remaking him several times.  I will keep trying but the wait for him will be a while.

 

As for the CAS files the only one ready for release is Hurricane.  Give me time for the others as I am still working on them and waiting for feedback, or in Ultimo's case trying to fix online compatibility.  

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