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Posted

This is awesome, Vries' Rollin's face is always the best. Only fault I see is his chest piece shirt thingy, but you already know that and seem to be addressing that concern. Looking forward to this guys. 

Posted

Good stuff right there! Tweaks are nicely noticeable.

Posted

Shit's Dope.

That silver texture sets it off.

Posted

Loving this, that attire is awesome

Posted

any update on this?

 

really hope to get it finished this week.

Posted

might be hard to answer, but how exactly do you make good CAWS? I have tried to do a CAW at times in 12, 13, and now... I use good reference pics and I've played with designs but it still doesn't seem to look right. any tips?

  • Like 1
Posted

might be hard to answer, but how exactly do you make good CAWS? I have tried to do a CAW at times in 12, 13, and now... I use good reference pics and I've played with designs but it still doesn't seem to look right. any tips?

 

I can't really comment on this one as it was well on it's way before I got my hands on it, but, generally:

Get ALL  the ref pics, make a collage, but also keep the originals, make a folder and flick through them all for reference

Have a decent understanding of caw mode, what you can achieve with morphing, detail using the 'letters' and shading using designs and trans

how would your guy look as an IGM (in-game-model)

know what you want - imagine the best-case-scenario of how you want your caw to turn out

keep tweaking - Rome wasn't built in a day, leave it, go back, improve it

 

Hope that helps.

 

On topic: This is gonna turn out great

Posted

 

keep tweaking - Rome wasn't built in a day, leave it, go back, improve it

More inspirationnal than Bo Dallas! |Sorry for going off topic|

Posted

This is the 3rd Rollins I'm going to have to download.

Posted

 

might be hard to answer, but how exactly do you make good CAWS? I have tried to do a CAW at times in 12, 13, and now... I use good reference pics and I've played with designs but it still doesn't seem to look right. any tips?

 

I can't really comment on this one as it was well on it's way before I got my hands on it, but, generally:

Get ALL  the ref pics, make a collage, but also keep the originals, make a folder and flick through them all for reference

Have a decent understanding of caw mode, what you can achieve with morphing, detail using the 'letters' and shading using designs and trans

how would your guy look as an IGM (in-game-model)

know what you want - imagine the best-case-scenario of how you want your caw to turn out

keep tweaking - Rome wasn't built in a day, leave it, go back, improve it

 

Hope that helps.

 

On topic: This is gonna turn out great

 

Like your idea of ref pics, I'll try that out.

For CAW mode, I'm still learning and trying new things, especially with designs. Never tried letters, how should I use those?

Good idea

Again good idea

I do that; I'm patient.

 

If there's anything you can respond to me, send me a PM. I won't disrupt this topic. The CAWs are great.

Posted

might be hard to answer, but how exactly do you make good CAWS? I have tried to do a CAW at times in 12, 13, and now... I use good reference pics and I've played with designs but it still doesn't seem to look right. any tips?

I know this was for Godflow but figured I'd share my method because I'm bored lol.

I get one really good straight forward shot, a side profile shot, and a slightly turned shot and try to replicate that one picture. I don't use a lot of refs like others. Depending on the angle of the photo things may vary so it's better to focus on one and replicate it.

As an artist for me I break it down similar to the way I would draw it. Know the basic layout of the human face and how things are spaced. Then I look at the ref pic and start replicating the spacing. Distance between eyes, distance from bottom of nose to bottom of eye, ect. Once I space it out I look at key features of the wrestler and either use designs or exaggerate those features to make it appear as I see the wrestler and not relying on spacing alone to make it look like the guy. Sometimes the morphing can be on point and it still doesn't look right.

Contrary to what most say, it doesn't take very long to make a good CAW. You just have to learn the mode. Think of it like a game like Halo or COD. The first time you play a map others know like the back of their hand you are going to get buried. Once you learn the map layout and the secrets you know where you can go and where to avoid. That's how CAW mode is. Once u learn it, it's easy. That's why all of the good cawers can drop so many good caws and rarely lay an egg.

Also don't get into the process of using formulas to make caws. It's better to make a shitty CAW then to use someone's old formula because you learn the mode. Once you finish your shitty one then go to someone's formula and compare it to yours and see what parts of the face gave you the biggest problem and how they handled it.

Hope it helps.

Posted

 

might be hard to answer, but how exactly do you make good CAWS? I have tried to do a CAW at times in 12, 13, and now... I use good reference pics and I've played with designs but it still doesn't seem to look right. any tips?

I know this was for Godflow but figured I'd share my method because I'm bored lol.

I get one really good straight forward shot, a side profile shot, and a slightly turned shot and try to replicate that one picture. I don't use a lot of refs like others. Depending on the angle of the photo things may vary so it's better to focus on one and replicate it.

As an artist for me I break it down similar to the way I would draw it. Know the basic layout of the human face and how things are spaced. Then I look at the ref pic and start replicating the spacing. Distance between eyes, distance from bottom of nose to bottom of eye, ect. Once I space it out I look at key features of the wrestler and either use designs or exaggerate those features to make it appear as I see the wrestler and not relying on spacing alone to make it look like the guy. Sometimes the morphing can be on point and it still doesn't look right.

Contrary to what most say, it doesn't take very long to make a good CAW. You just have to learn the mode. Think of it like a game like Halo or COD. The first time you play a map others know like the back of their hand you are going to get buried. Once you learn the map layout and the secrets you know where you can go and where to avoid. That's how CAW mode is. Once u learn it, it's easy. That's why all of the good cawers can drop so many good caws and rarely lay an egg.

Also don't get into the process of using formulas to make caws. It's better to make a shitty CAW then to use someone's old formula because you learn the mode. Once you finish your shitty one then go to someone's formula and compare it to yours and see what parts of the face gave you the biggest problem and how they handled it.

Hope it helps.

 

XC2azgl.gif

Posted

Update. Not completely happy with the face, so I want suggestions.

Posted

Don't use the 3D Beard

Posted (edited)

looks decent, but as I guessed.. you was wrong with your earlier claims.

Edited by Big Pete®
Posted (edited)

Don't use the 3D Beard

 

It really is the best look, from someone who has this caw, you gotta believe me it's the best choice.

 

Update is wicked, loving the changes, would add a little bit of height to the eyes so he's not oriental in matches.

skin choice is the best one I think. Still think the hair logos on the right should be angled more like in these pictures.

tumblr_n89jokGgLS1rmvjexo1_500.jpg

Seth-Rollins-the-shield-wwe-33506326-533

 

Attires.

Liking how they are looking for the most part. I see you've changed the top on the new attire, it's not quite as accurate as it was before.

2dlus7.jpg

Hope the SMK chest logo for the new attire is there too.

Really keen to get this one out soon.

Edited by NickBreaker
Posted

I think it's easily the best Rollins face ever. I definitely like the old top better, and I dunno if it's the pics, but maybe lighten the shirt/tights so the designs stand out more.

Posted

I'd personally shift to skin 12.  Also, IMO, increase the eye height (open them up more)

Posted

Yeah I'll definitely increase eye height. I didn't pick that top because of how it glitches out around the armpit area c2ef5710b33525eb2cb1ca46758ba3d5.png and it's a lot more visible without that chest armour thing. And yes NickBreaker SMK's chest piece is on it, and everything sticks out more ingame. I'll probably lighten the shirt a little also. And I'll add designs so it's more accurate, still got a few layers left I think.

There's gonna be a NXT slot coming soon also, and a Tyler Black slot. Thanks for the kind words from most of you, and the 3D Beard won't be on the other slots, and they'll probably have slightly diff body morphs.

Posted (edited)

Once I get XBL Gold, Rollins will be uploaded. 

Edited by godflow
Posted

Small update - increased eye height and changed T-Shirt

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