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Posted

I have been working on some face texture maps (custom logo) and I was wondering if anyone had any tips for better matching of the skin tone of the character's face to the skin tones that are featured in the game.

 

The colors always seem to be off by a shade or two. I am using Adobe Photoshop for my design work.

 

 

 

 

 

Posted

Make the skin 20 points less desaturate in photoshop. In game always looks more saturate. then look if it´s too much and one time you get the points exact, keep the config, the same doing the skin darker or lighter.

Posted

What I usually do is try out textures on the game and see which ones are the best fit.

For example: Maria's face works perfectly for CAWs, so when I make a texture I try to keep the skin color around the same as hers or darker. Also, when you put the skin transparency/shine up to 100 it helps to take away all the lines that show up if you have to cut face textures face textures.

Posted

Ok guys so just go ahead and establish some standard textures and then map the faces to them...ok.

 

I am going to be posting some stuff as soon as I perfect the process. There is so much excellent work out there already but I will do my best to throw something in.

Posted

There is no one single formula or way to do that. Every photo has its own different contrast and saturation levels. You just need to screw around with it until you get it to match whatever texture it is you're trying to match it to.

Posted

If you can extract the base caw texture from the game, then you can match the face texture to that.

That was how I used to do it when was actually into caws.

Posted

Try selecting a skin tone from the base image and then use colour match in photoshop, you still have to play about with the sliders but it works :)

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