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Petchy

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If you can figure out the pants situation on the Muta, that'll be great!

Followed by me begging for help on how to get it looking proper.

Edited by dyn0myteCAW
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Am I right in guessing that someone with a retail console cannot add this to their game?

Aye, you need a JTAG or RGH.

That Mutoh is... Insane... Just incredible job, Petchy!

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2014 Hulk Hogan added to first post.

 

Completely re-morphed this one: smaller shoulders. fatter back and stomach with overhang, wider boots, knee brace removed, widened cheeks, more depth to under the chin area, increased overall size of the eyes and created a larger eyelid droop. Edited the entrance attire too so that the shirt hangs down over tights, rather than being tucked in. On both attires the bandana placement is fixed also so it actually sits on the eyebrows rather than forehead! Complete retexture too: older body skin, appropriate tattoos, custom face texture and attire edits. Credit to Tekken and Red as I used their original texture to work from. 

 

The attire itself is based off the leaked Performance Center photo that was doing the rounds. :)

 

Kevin Nash (Royal Rumble) and Keiji Mutoh final attires also added.

Edited by Petchy
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I'm wondering why HHH and SCSA are up yet...

 

Are you planning on making some modicatioon on their models?

When I get the chance I'm going to re-do them from scratch basically :) 

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Great work on Hogan, man. I love the aging on the body skin, but I think it could be even more exaggerated. If possible, maybe look into removing such defined abs from the model and use X-Rey to protrude the top of the ab area which is what his body has been like for 10 years or so. Not sure how difficult that would be though!

Edit: After looking again, it looks as if you may have already done that. I still think the abs could use a little retexturing though, but it's a small thing.

Edited by The D
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Great work on Hogan, man. I love the aging on the body skin, but I think it could be even more exaggerated. If possible, maybe look into removing such defined abs from the model and use X-Rey to protrude the top of the ab area which is what his body has been like for 10 years or so. Not sure how difficult that would be though!

Edit: After looking again, it looks as if you may have already done that. I still think the abs could use a little retexturing though, but it's a small thing.

 

Cheers man. Yeah, they're already all smoothed about but the definition seen in one of the pics is due to the muscle flex files. I may go into them and change them but then again when he does flex irl there is some toning there and in motion it never really shows. :)  

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Theres addidtional textures in the PACH file which look just like the normal.dds. But are only for specific areas (Abs, arms, eye/eyebrow area, nose etc.). Essentially when the wrestler "flexes" or pulls a face (Angry/pain), these textures are used.

 

They don't really need editing as they are fine as they are. But if your making a guy who doesn't have much muscle over someone who does, then they will do as you will suddenly get muscle showing.

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