dyn0myteCAW Posted February 19, 2014 Posted February 19, 2014 (edited) If you can figure out the pants situation on the Muta, that'll be great! Followed by me begging for help on how to get it looking proper. Edited February 19, 2014 by dyn0myteCAW Quote
tekken57 Posted February 20, 2014 Posted February 20, 2014 Seeing Muta in game is amazing. Looks like an in game model. Quote
The D Posted February 22, 2014 Posted February 22, 2014 Am I right in guessing that someone with a retail console cannot add this to their game?Aye, you need a JTAG or RGH.That Mutoh is... Insane... Just incredible job, Petchy! Quote
waleed.619 Posted February 26, 2014 Posted February 26, 2014 How far are kane and punk from their release? Quote
Petchy Posted February 27, 2014 Author Posted February 27, 2014 (edited) 2014 Hulk Hogan added to first post. Completely re-morphed this one: smaller shoulders. fatter back and stomach with overhang, wider boots, knee brace removed, widened cheeks, more depth to under the chin area, increased overall size of the eyes and created a larger eyelid droop. Edited the entrance attire too so that the shirt hangs down over tights, rather than being tucked in. On both attires the bandana placement is fixed also so it actually sits on the eyebrows rather than forehead! Complete retexture too: older body skin, appropriate tattoos, custom face texture and attire edits. Credit to Tekken and Red as I used their original texture to work from. The attire itself is based off the leaked Performance Center photo that was doing the rounds. Kevin Nash (Royal Rumble) and Keiji Mutoh final attires also added. Edited February 27, 2014 by Petchy Quote
Andy Posted February 27, 2014 Posted February 27, 2014 wow i would like to have it, looks absolut perfect. Quote
IamCrazyPT Posted February 27, 2014 Posted February 27, 2014 Are you going to release Keiji this week? Quote
jcsix Posted February 27, 2014 Posted February 27, 2014 Fantastic work! Love the small additions to Hogan Quote
Connor MacLeod Posted February 27, 2014 Posted February 27, 2014 Awesome, can't wait for Keji man, ace work on all the attires. Quote
RJJ Posted February 27, 2014 Posted February 27, 2014 I'm wondering why HHH and SCSA are up yet... Are you planning on making some modicatioon on their models? Quote
gamingsinceatari Posted February 27, 2014 Posted February 27, 2014 I was just thinking about a current hogan. Great work bro, love it Quote
Petchy Posted February 27, 2014 Author Posted February 27, 2014 I'm wondering why HHH and SCSA are up yet... Are you planning on making some modicatioon on their models? When I get the chance I'm going to re-do them from scratch basically Quote
bugsyboy Posted February 27, 2014 Posted February 27, 2014 Mutoh looks really good , nice job man Quote
Static Posted February 27, 2014 Posted February 27, 2014 Great updates since I last looked, I'm very impressed! Quote
The D Posted February 27, 2014 Posted February 27, 2014 (edited) Great work on Hogan, man. I love the aging on the body skin, but I think it could be even more exaggerated. If possible, maybe look into removing such defined abs from the model and use X-Rey to protrude the top of the ab area which is what his body has been like for 10 years or so. Not sure how difficult that would be though!Edit: After looking again, it looks as if you may have already done that. I still think the abs could use a little retexturing though, but it's a small thing. Edited February 27, 2014 by The D Quote
Petchy Posted February 27, 2014 Author Posted February 27, 2014 Great work on Hogan, man. I love the aging on the body skin, but I think it could be even more exaggerated. If possible, maybe look into removing such defined abs from the model and use X-Rey to protrude the top of the ab area which is what his body has been like for 10 years or so. Not sure how difficult that would be though! Edit: After looking again, it looks as if you may have already done that. I still think the abs could use a little retexturing though, but it's a small thing. Cheers man. Yeah, they're already all smoothed about but the definition seen in one of the pics is due to the muscle flex files. I may go into them and change them but then again when he does flex irl there is some toning there and in motion it never really shows. Quote
The D Posted February 27, 2014 Posted February 27, 2014 Ah I see. I wouldn't even know where to start with that shit. Fair play man and good work! You need to teach me some things. Quote
bugsyboy Posted February 27, 2014 Posted February 27, 2014 What do you mean by muscles flex files ? Quote
jcsix Posted February 28, 2014 Posted February 28, 2014 Theres addidtional textures in the PACH file which look just like the normal.dds. But are only for specific areas (Abs, arms, eye/eyebrow area, nose etc.). Essentially when the wrestler "flexes" or pulls a face (Angry/pain), these textures are used. They don't really need editing as they are fine as they are. But if your making a guy who doesn't have much muscle over someone who does, then they will do as you will suddenly get muscle showing. Quote
tekken57 Posted February 28, 2014 Posted February 28, 2014 The yobj also defines which objects have a muscle flex file associated with them. Good work on Hogan, looking forward to it. Quote
PUR3 RAF3X Posted February 28, 2014 Posted February 28, 2014 Yes this looks very awesome. Very good work. Quote
Alcarindir Posted February 28, 2014 Posted February 28, 2014 Everything you have here is awesome! I have to say that I need your Vader and the WWE attires for Goldberg in my life. Quote
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