swipergod Posted January 4, 2014 Posted January 4, 2014 Has anyone tried this before? For example, I hate the fact that Ricky Steamboat's Chickenwing isn't a breaking point submission. I assume moves can be opened up and coded from the inside. I'm guessing in some kind of hex format. From a coding standpoint, there'd have to be some kind of id that tells the game what type of move is along with attributes for damage, weight detection etc... Maybe something simple like switching it to a breaking point submission type, selecting an animation loop point, etc... I'm assuming you can't do this on moves that are coded in game because the sizing issue would cause it to glitch, but perhaps hacked moves could be imported as DLC? Quote
tekken57 Posted January 5, 2014 Posted January 5, 2014 I looked into the moves years ago on the ps2. It wasn't possible to actually edit the move animation itself. It was possible to unlock locked moves and to assign moves to slots which were not possible to be assigned to. Eg setting the rock bottom to an Irish whip reversal. Haven't taken a look at this in years though and not sure where these are stored on the Xbox Quote
swipergod Posted January 8, 2014 Author Posted January 8, 2014 Hmm. That makes sense that the animation is "fixed". Could be why THQ had to create a new animation for the Mandible Claw submission. I assume the coding and the animation are separate and you'd have to know how to code a move for the game. I know that SVR 07 had a Submission version of the Chicken Wing, but that's no good since the coding has changed. Thanks for responding. Good to know what the current limits are. Quote
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