Mrhfjfhl Posted December 29, 2013 Share Posted December 29, 2013 I started modding Chris Jericho, I edited his texture, I replaced everything in his .pac file, but here's the result: Anybody knows why? I already modded Miz (as you can see here:) and it worked fine, without any problem. Why Y2J didn't work? Quote Link to comment Share on other sites More sharing options...
Righteous Posted December 29, 2013 Share Posted December 29, 2013 It's The Grape One!!! LOL Quote Link to comment Share on other sites More sharing options...
Crikes™ Posted December 29, 2013 Share Posted December 29, 2013 It's The Grape One!!! LOL Quote Link to comment Share on other sites More sharing options...
Tamer™ Posted December 29, 2013 Share Posted December 29, 2013 It's The Grape One!!! LOL Quote Link to comment Share on other sites More sharing options...
MrManolo135 Posted December 30, 2013 Share Posted December 30, 2013 what format did you use Quote Link to comment Share on other sites More sharing options...
Mrhfjfhl Posted December 30, 2013 Author Share Posted December 30, 2013 what format did you use I edited the texture in Photoshop, saved it in .png, saved in .dds with Paint.net and injected back in the .pac file... I did the same thing with The Miz and it worked, I don't understand why Jericho doesn't work... Quote Link to comment Share on other sites More sharing options...
Mathayus Posted December 30, 2013 Share Posted December 30, 2013 Don´t use paint.net. Do everytihng in photoshop. Oher guys was having troubles editing in paint.net the normal.dds. Quote Link to comment Share on other sites More sharing options...
Mrhfjfhl Posted December 30, 2013 Author Share Posted December 30, 2013 Don´t use paint.net. Do everytihng in photoshop. Oher guys was having troubles editing in paint.net the normal.dds. How do I have to save my file in photoshop? Quote Link to comment Share on other sites More sharing options...
Mathayus Posted December 30, 2013 Share Posted December 30, 2013 Normal.dds -> DXT5 interpolated alpha - mipmaps 4. Color.dds -> DXT1 no alpha - mipmaps 4 That isn´t exactly but you´ll see it. you´ll need the Nvidia DDS Plugin for photoshop. to be able to save DDS files. Look for it in google if you haven´t it. Quote Link to comment Share on other sites More sharing options...
Mrhfjfhl Posted December 30, 2013 Author Share Posted December 30, 2013 Normal.dds -> DXT5 interpolated alpha - mipmaps 4. Color.dds -> DXT1 no alpha - mipmaps 4 That isn´t exactly but you´ll see it. you´ll need the Nvidia DDS Plugin for photoshop. to be able to save DDS files. Look for it in google if you haven´t it. Thank you very much! I've got the plugin, I'm going to try this afternoon... I'll let you know! Quote Link to comment Share on other sites More sharing options...
Mrhfjfhl Posted December 30, 2013 Author Share Posted December 30, 2013 Nothing to do... I tried also with HBK but same thing: they are green, pink or even blue! Then, at the winning cutscene, they get the announce table texture! (I'll post a pic later) I'm still blocked here... Quote Link to comment Share on other sites More sharing options...
Mrhfjfhl Posted January 2, 2014 Author Share Posted January 2, 2014 Look, here are the results Hand textures in hair... They become blue... Blue blood... Announce table texture on their body! (Here's Wrestlemania 25) How can I get the right texture? Quote Link to comment Share on other sites More sharing options...
MrManolo135 Posted January 2, 2014 Share Posted January 2, 2014 Look, here are the results Hand textures in hair... They become blue... Blue blood... Announce table texture on their body! (Here's Wrestlemania 25) How can I get the right texture? sorry man i cant help you with this kind of problem Quote Link to comment Share on other sites More sharing options...
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