PUR3 RAF3X Posted January 24, 2014 Posted January 24, 2014 I have tested few times my Tool and all features work so I think my tester can testing the beta. 2
gbx3 Posted January 24, 2014 Posted January 24, 2014 I have tested few times my Tool and all features work so I think my tester can testing the beta. Nice, coming from scratch and already having the beta tested in less than a month I'm very impressed man
Dbo2700 Posted January 24, 2014 Posted January 24, 2014 I have tested few times my Tool and all features work so I think my tester can testing the beta. Incredible news!
xWreckIntent Posted January 24, 2014 Posted January 24, 2014 I have tested few times my Tool and all features work so I think my tester can testing the beta. Sweet, bro. Nice to see you contribute so much.
TFKaz Posted January 24, 2014 Posted January 24, 2014 Thanks for your work, you take your time to make this game better.
Titavius Posted January 25, 2014 Posted January 25, 2014 so looking forward to this it'll be nice to not have to wait 15 minutes for a high-res pt to load into the container. as useful as KG's tool is, it takes an awful long time to do anything lol
Evilution Posted January 25, 2014 Posted January 25, 2014 (edited) I've been watching this Thread since it's birth (lol) on 27 December,Back then PUR3 RAF3X Didn't even own the game yet. We're on the 25 January,and He's already Beta testing a tool that allows Caws,Paint tool and Render injection. You sir,you're awesome!Thanks for all your hard work! I just hope the tool would allow us to chose the Caw slots freely,as I gave up on every other tool which doesn't allow us to do so the day you announced the project! Edited January 25, 2014 by Evilution
PUR3 RAF3X Posted January 25, 2014 Posted January 25, 2014 I've been watching this Thread since it's birth (lol) on 27 December,Back then PUR3 RAF3X Didn't even own the game yet. We're on the 25 January,and He's already Beta testing a tool that allows Caws,Paint tool and Render injection. You sir,you're awesome!Thanks for all your hard work! I just hope the tool would allow us to chose the Caw slots freely,as I gave up on every other tool which doesn't allow us to do so the day you announced the project! Thanks guys Bud the PT editor allow you atm only extract logos to (DDS/PNG). I need only one info then I can add the inject part for PT. 1
huh Posted January 25, 2014 Posted January 25, 2014 Comparison picture to show what's in store for my renders. Still working on a few things. Brilliant. expect a PM from me soon
xWreckIntent Posted January 26, 2014 Posted January 26, 2014 haha, thanks bro. Anywho, just made an RVD render aswell.
MopeLovesAsians Posted January 26, 2014 Posted January 26, 2014 haha, thanks bro. Anywho, just made an RVD render aswell. Do you follow/have any tutorial of any sort? Those look really good but I'd be lost as to how to do that myself.
bugsyboy Posted January 27, 2014 Posted January 27, 2014 I dont know if its been ask before but is there gonna be a render injector for ingame models
motishow Posted January 27, 2014 Posted January 27, 2014 Judders...... You mean we can only inject renders to the caws?
MrManolo135 Posted January 27, 2014 Posted January 27, 2014 I dont know if its been ask before but is there gonna be a render injector for ingame models i think you have to edit menuHD.pac for the ingame renders
gbx3 Posted January 27, 2014 Posted January 27, 2014 Judders...... You mean we can only inject renders to the caws? If you have a retail xbox yes, you need a jtag or rgh to edit the renders of ingame models
PUR3 RAF3X Posted January 27, 2014 Posted January 27, 2014 Yep absolutly right the Superstar Renders are on the game disc and without JTAG/RGH you can not run unsigned cods means you can not run a modify Game disc.
gbx3 Posted January 27, 2014 Posted January 27, 2014 So i guess this year it's the same with the titantrons? But would there be anyway you could easily inject mp3 into the game to use as a custom theme because the current way to do it is a real drag on the xbox -.-
motishow Posted January 27, 2014 Posted January 27, 2014 Yep absolutly right the Superstar Renders are on the game disc and without JTAG/RGH you can not run unsigned cods means you can not run a modify Game disc. Are you mening then we have to save the custom renders of the caws in our save?
motishow Posted January 27, 2014 Posted January 27, 2014 I dont know if its been ask before but is there gonna be a render injector for ingame models i think you have to edit menuHD.pac for the ingame renders yes, menuHD.pac for ingmae characters and menuHD_dlc2.pac for added wrestlers
Judders Posted January 27, 2014 Posted January 27, 2014 So i guess this year it's the same with the titantrons? But would there be anyway you could easily inject mp3 into the game to use as a custom theme because the current way to do it is a real drag on the xbox -.- No. You'd need a JTag to import themes onto the game. Yep absolutly right the Superstar Renders are on the game disc and without JTAG/RGH you can not run unsigned cods means you can not run a modify Game disc. Are you mening then we have to save the custom renders of the caws in our save? When you save your CAW it's given an in game render. Pur3's tool will allow you to replace that with a custom one of your choosing. Final Preview! You look like you've nailed the effect. I'd be interested in knowing some of your settings.
motishow Posted January 28, 2014 Posted January 28, 2014 Pur3 with your tool will we be able to inject face and hair textures from svr 2011 into caws?
Judders Posted January 28, 2014 Posted January 28, 2014 Pur3 with your tool will we be able to inject face and hair textures from svr 2011 into caws? It's got a PT injector if that's what you mean. If not then again, this is a retail tool. Anything added to the game requires a JTag. 1
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