WFMashUpz Posted January 11, 2014 Posted January 11, 2014 Just a simple question. Pur3, are you working in a render injector too?
Bob_Van_Dam Posted January 11, 2014 Posted January 11, 2014 Ok Awesome, Thanks for answering. Hoping it's possible for 360-->PS3(Vice Versa) again this year. Lol, the amount of times my PS3 crashed testing that stuff last year When it worked, we were so happy! Let's hope things go more smoothly this year, but the stuff I heard about the files.... I think you may end up pulling your hair out. lol.
PUR3 RAF3X Posted January 12, 2014 Posted January 12, 2014 (edited) Ok Awesome, Thanks for answering. Hoping it's possible for 360-->PS3(Vice Versa) again this year. Lol, the amount of times my PS3 crashed testing that stuff last year When it worked, we were so happy! Yes but you doing this very well The CAW/Arena converter make many probs on WWE13. I need testing my Tool before we can start with the Renders but I can doing this very fast. Next good info is I make my WWE13 Tool without 360haven login, so you guys can get both tools here. Edited January 12, 2014 by PUR3 RAF3X
Darkness Muta Posted January 12, 2014 Posted January 12, 2014 Great news about both tools, looking forward to the releases.
PUR3 RAF3X Posted January 12, 2014 Posted January 12, 2014 (edited) Let's hope things go more smoothly this year, but the stuff I heard about the files.... I think you may end up pulling your hair out. lol. 2K use zlib for compression the data but my code doing the job well with multiple zlib blocks The another point is the structure change and I need discover this first but this is nothing new for me lol After decompress the caw file the size is again around 60mb I try today if the game can handle best compression for the CAW file and custom Renders lol Edited January 12, 2014 by PUR3 RAF3X
HarlotEffect Posted January 12, 2014 Posted January 12, 2014 Let's hope things go more smoothly this year, but the stuff I heard about the files.... I think you may end up pulling your hair out. lol. 2K use zlib for compression the data but my code doing the job well with multiple zlib blocks The another point is the structure change and I need discover this first but this is nothing new for me lol After decompress the caw file the size is again around 60mb I try today if the game can handle best compression for the CAW file and custom Renders lol I thought they would be the same since they've used the same build for like 3 or so years. Hence why hacked moves came in 2K14 quickly this year, etc. You can see it's smart keeping the same build but also sucks at the same time.
Vancheta Posted January 12, 2014 Posted January 12, 2014 (edited) You Awesome. you do great job. Wait release and add renders function Edited January 12, 2014 by Vancheta
PUR3 RAF3X Posted January 12, 2014 Posted January 12, 2014 I think the Renders need more time I found the first Render and the size change. Maybe Im wrong but the render size in 2k14 is 512x512. Here the defaul crap render lol 1
Auday Posted January 12, 2014 Posted January 12, 2014 I think the Renders need more time I found the first Render and the size change. Maybe Im wrong but the render size in 2k14 is 512x512. Here the defaul crap render lol TYT bro no rush
WFMashUpz Posted January 12, 2014 Posted January 12, 2014 It's completely fine. Looking forward to this!
GreGORE Posted January 12, 2014 Posted January 12, 2014 maybe it is a stupid question, but i'm new to these games and the modding thing but i'll need a jailbreakes ps3 to use the tool?
Titavius Posted January 13, 2014 Posted January 13, 2014 (edited) the 512x512 will be because of the in-game superstar renders and their sizes. for example, the Goldberg render. this is why the renders seem a little more spaced apart when you create tag teams. Edited January 13, 2014 by Titan83
Petchy Posted January 13, 2014 Posted January 13, 2014 512x512 is fantastic news, will match the in-game renders with no pixelation unlike previous years where they stretch! Great work so far man.
wwefnfurlife Posted January 13, 2014 Posted January 13, 2014 As someone who is new to all of this I just have to say this is amazing that you're doing this for retails. I'm glad I didn't shell out money since the other apparently isn't working worth crap. Again, with being new to all of this I have to ask, will there be a TUT on how to do everything once everything is finalized for release? As I know I'll get a ton of use out of this but can't make heads or tails out of this stuff lol. So awesome you're doing this for free, but as the others mentioned, had I known I would've easily donated something to ya. Keep up the good work. Looking forward to updates.
PUR3 RAF3X Posted January 13, 2014 Posted January 13, 2014 (edited) will there be a TUT on how to do everything once everything is finalized for release Yes me and my tester write a litte file for this so I need not answer the same question over and over this make me allways angry lol + the Tool have info tip for all features this year Edited January 13, 2014 by PUR3 RAF3X 3
wwefnfurlife Posted January 14, 2014 Posted January 14, 2014 will there be a TUT on how to do everything once everything is finalized for release Yes me and my tester write a litte file for this so I need not answer the same question over and over this make me allways angry lol + the Tool have info tip for all features this year Awesome thanks for the quick reply.
motishow Posted January 14, 2014 Posted January 14, 2014 (edited) I think the Renders need more time I found the first Render and the size change. Maybe Im wrong but the render size in 2k14 is 512x512. Here the defaul crap render lol Great news!!!!! i will add caws when will be able to add renders to them!!!! Edited January 14, 2014 by motishow
LEGEND MANUTD Posted January 14, 2014 Posted January 14, 2014 i wait tool for Renders :) good news PUR3 RAF3X
HarlotEffect Posted January 16, 2014 Posted January 16, 2014 That's good news on the renders. This'll make the game look better, I still hate the original CAW previews.
NicVirtue Posted January 17, 2014 Posted January 17, 2014 Will the CAW injector remove Downloaded marks? It's a pain losing your CAW and not being able to upload them anymore if you download it back off CC. 1
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