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Packs of wrestlers that aren't at the released community dlcs


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Posted

Yeah hoping someone make a community dlc 4 because i didnt do something correct when adding the last community dlc when i compare my catalog.dlc to yours mine is full. and for some reason all the community dlc's works correctly in my game

Posted

If you see the catalog.dlc Community DLC3 Mathayus it's full, you are right  , but the last wrestlers in this catalog.dlc are from comunity DLC2 , you can delete them and insert new wrestlers.

Posted

yeap thanks for your DLC 1 & catalog...i finally realized it...tq so much...

Posted

Added ALEX SHELLEY "Draven's" (Thanks to Connor McLeod)

Posted

Tried to add Jeff Hardy as dlc for the last 3 hours and it was an epic fail(corrupt save & fatal crash) Guess ill stick to what i know replacing and adding community dlc. I might give it another go in a couple of days because I dont think im mentally stable to try anytime soon lol

Posted

Community dlc wrestler is a 64-person limit?   (warrior+bad ass under dlc 32+ fan access 32)

Is it possible to add more? only delete,replace?

Posted

you can add 32 wretlers in each official DLC injecting the proper catalog.dlc. there are 5 official DLCs

Posted (edited)

I have added Gangrel at 111 slot and its loading fine, movesets and everything working fine.

 

Trying to add renders to the mod the steps which I have done:

 

1. Opened menuHD_dlc2.pac which is in WWE2K14 with X-packer new directories option.

 

Gangrel was in slot 053 from last years game how to  inject his renders? Which slot I must change?

Edited by gamingfan
Posted (edited)

you have to choose a slot of wrestler who is in wwe13 and wwwe2k14

 

Tekken said:

 

"To quickly explain how to inject new renders into the file I've created:

 

1. The file menuHD_dlc2.pac is the renders file from wwe 13. So if you're creating slots for wrestlers from wwe13, there's nothing that needs to be done. The renders will appear as soon as you unlock the slots.

 

2. The renders file also contains entries for the other superstars who are also in this years game e.g the rock. The game discards the duplicate renders in the wwe 13 file. So you can use replace these renders with the new renders you want for wwe 12 and custom superstars.

 

3. Firstly you need to rename the render file in the pac file. Open the pac using the Pac with directories option. There will be three directories contain the render in different sizes i.e. ssfa, ssfb, ssfc. You don't need to worry about ssfd. Double click the name of the render and rename it to the slot you want e.g. 100 can be renamed to 152.

 

4. Inject your render using the compress and inject function. If it is too big, save the render as dxt1 with alpha. Inject into each of the directories

 

5. You also need to rename the renders in the arc file manually. Open the arc and look for the entries for the renders which you have renamed. Rename the entries accordingly e.g. change 100 to 152 for each of the directories in the arc file."

Edited by motishow
Posted

Plz, plz upload a tna or ecw save plz

Pls post it in the caws forum here is not for saves , only for wretlers to add like DLCs

Posted

5 Official dlc is 2 slots (virgil free superstar, legends pack theme)

Slot.. how do I add? I need 32 slots

Posted

5 Official dlc is 2 slots (virgil free superstar, legends pack theme)

Slot.. how do I add? I need 32 slots

Use the catalog.dlc of the comunnity dlc2 or comunitty dlc3 , then erase all 32 slots and write the first two slots (virgil free superstar, legends pack theme) and you will have 30 more slots to write your added wrestlers

Posted (edited)

Take one of the catalog.dlc files from one of the community dlc packs and inject it into your dlc 5 file.

 

^^^ beat me to it lol

Edited by tekken57
Posted

Thanks !

but .. Run HXD. Open official DLC 5

Do I need to copy the contents? (ex. yyyy.movies\titantron\388.bik2 . yyyy.movies\titantron\392.bik2 ................ all)

Posted

Thanks !

but .. Run HXD. Open official DLC 5

Do I need to copy the contents? (ex. yyyy.movies\titantron\388.bik2 . yyyy.movies\titantron\392.bik2 ................ all)

 

Sorry but i don't understand your question

Posted

Depending motishow done the tutorial, but did not come out even wrestler official dlc 5

 

so, official dlc 5 Open the file using the HXD

Do I need to copy the contents listed here? (ex. yyyy.movies\titiantron\388.bik2 . yyyy. movies\titantron\392.bik2 ........all)

 

http://www.mediafire.com/view/myfiles/#dx5g1mlxbwb9da1  screenshot

Posted

i open the file using le fluffie , then inject the catalog.dlc

Posted

you have to choose a slot of wrestler who is in wwe13 and wwwe2k14

 

Tekken said:

 

"To quickly explain how to inject new renders into the file I've created:

 

1. The file menuHD_dlc2.pac is the renders file from wwe 13. So if you're creating slots for wrestlers from wwe13, there's nothing that needs to be done. The renders will appear as soon as you unlock the slots.

 

2. The renders file also contains entries for the other superstars who are also in this years game e.g the rock. The game discards the duplicate renders in the wwe 13 file. So you can use replace these renders with the new renders you want for wwe 12 and custom superstars.

 

3. Firstly you need to rename the render file in the pac file. Open the pac using the Pac with directories option. There will be three directories contain the render in different sizes i.e. ssfa, ssfb, ssfc. You don't need to worry about ssfd. Double click the name of the render and rename it to the slot you want e.g. 100 can be renamed to 152.

 

4. Inject your render using the compress and inject function. If it is too big, save the render as dxt1 with alpha. Inject into each of the directories

 

5. You also need to rename the renders in the arc file manually. Open the arc and look for the entries for the renders which you have renamed. Rename the entries accordingly e.g. change 100 to 152 for each of the directories in the arc file."

everytime i change the entries in the arc the community dlcs wont load

Posted

 

you have to choose a slot of wrestler who is in wwe13 and wwwe2k14

 

Tekken said:

 

"To quickly explain how to inject new renders into the file I've created:

 

1. The file menuHD_dlc2.pac is the renders file from wwe 13. So if you're creating slots for wrestlers from wwe13, there's nothing that needs to be done. The renders will appear as soon as you unlock the slots.

 

2. The renders file also contains entries for the other superstars who are also in this years game e.g the rock. The game discards the duplicate renders in the wwe 13 file. So you can use replace these renders with the new renders you want for wwe 12 and custom superstars.

 

3. Firstly you need to rename the render file in the pac file. Open the pac using the Pac with directories option. There will be three directories contain the render in different sizes i.e. ssfa, ssfb, ssfc. You don't need to worry about ssfd. Double click the name of the render and rename it to the slot you want e.g. 100 can be renamed to 152.

 

4. Inject your render using the compress and inject function. If it is too big, save the render as dxt1 with alpha. Inject into each of the directories

 

5. You also need to rename the renders in the arc file manually. Open the arc and look for the entries for the renders which you have renamed. Rename the entries accordingly e.g. change 100 to 152 for each of the directories in the arc file."

everytime i change the entries in the arc the community dlcs wont load

 

 

Search for SSFA in hex editor, there will be three entries with SSFA you must select the last entry and edit to the slot of yours.

 

Do the same for SSFB and SSFC

Posted

 

 

you have to choose a slot of wrestler who is in wwe13 and wwwe2k14

 

Tekken said:

 

"To quickly explain how to inject new renders into the file I've created:

 

1. The file menuHD_dlc2.pac is the renders file from wwe 13. So if you're creating slots for wrestlers from wwe13, there's nothing that needs to be done. The renders will appear as soon as you unlock the slots.

 

2. The renders file also contains entries for the other superstars who are also in this years game e.g the rock. The game discards the duplicate renders in the wwe 13 file. So you can use replace these renders with the new renders you want for wwe 12 and custom superstars.

 

3. Firstly you need to rename the render file in the pac file. Open the pac using the Pac with directories option. There will be three directories contain the render in different sizes i.e. ssfa, ssfb, ssfc. You don't need to worry about ssfd. Double click the name of the render and rename it to the slot you want e.g. 100 can be renamed to 152.

 

4. Inject your render using the compress and inject function. If it is too big, save the render as dxt1 with alpha. Inject into each of the directories

 

5. You also need to rename the renders in the arc file manually. Open the arc and look for the entries for the renders which you have renamed. Rename the entries accordingly e.g. change 100 to 152 for each of the directories in the arc file."

everytime i change the entries in the arc the community dlcs wont load

 

 

Search for SSFA in hex editor, there will be three entries with SSFA you must select the last entry and edit to the slot of yours.

 

Do the same for SSFB and SSFC

 

i did that but ever since i installed the update the render entries break the community dlcs

Posted

 

 

 

you have to choose a slot of wrestler who is in wwe13 and wwwe2k14

 

Tekken said:

 

"To quickly explain how to inject new renders into the file I've created:

 

1. The file menuHD_dlc2.pac is the renders file from wwe 13. So if you're creating slots for wrestlers from wwe13, there's nothing that needs to be done. The renders will appear as soon as you unlock the slots.

 

2. The renders file also contains entries for the other superstars who are also in this years game e.g the rock. The game discards the duplicate renders in the wwe 13 file. So you can use replace these renders with the new renders you want for wwe 12 and custom superstars.

 

3. Firstly you need to rename the render file in the pac file. Open the pac using the Pac with directories option. There will be three directories contain the render in different sizes i.e. ssfa, ssfb, ssfc. You don't need to worry about ssfd. Double click the name of the render and rename it to the slot you want e.g. 100 can be renamed to 152.

 

4. Inject your render using the compress and inject function. If it is too big, save the render as dxt1 with alpha. Inject into each of the directories

 

5. You also need to rename the renders in the arc file manually. Open the arc and look for the entries for the renders which you have renamed. Rename the entries accordingly e.g. change 100 to 152 for each of the directories in the arc file."

everytime i change the entries in the arc the community dlcs wont load

 

 

Search for SSFA in hex editor, there will be three entries with SSFA you must select the last entry and edit to the slot of yours.

 

Do the same for SSFB and SSFC

 

i did that but ever since i installed the update the render entries break the community dlcs

 

I think that's a problem in your arc file, , pls check your arc

Posted

I attempt to add Jeff hardy again as dlc and I got fatal crash short version of what i did(dont have DLC 5 installed)

Part one: Edit Save

Extract my save, inject Jeff hardy moveset and pofo in slot 111

Part Two: Edit Catalog DLC

Extract catalog DLC from community DLC 3 (FEAE5AA.....)

Open catalog dlc, change DLC content ID from 50 to 51, and erease and replaced Name Of Content: Shane McMahon to Jeff Hardy and Wrestler Id to unlock as dlc: 152 to 111 and click save changes.

Part Three & Four Rebuild DLC and Save

Rebuild DLC & rebuild the Save

Renamed new dlc to JeffDLC and move to usb with the rebuild save

Editing the String.pac

Extracted and edit Edit the string from my latest DLC the supestars and move pack 27150....

EAC4= THE ROCK to JefHardy

F294= THE ROCK to JefHardy

FA64= THE ROCK to JefHardy

injected string back into dlc sign for dev live moved to usb

There are three more steps to get the game to load your new dlc wrestlers

1. Prepare your wrestler pac file= jeff hardy file

2. Create an entry in the Def file

added pac\ch\ch111.pac at the last line in file plist360

3. Add a new entry in your arc file

In excel its 397 pac\ch\ch111.pac =396

Open ch111.pac and click add new data to arc file which is 396

put everyting on hdd load up game and got fatal crash

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