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[Xbox360] WWE 2K14 PaintTool.pt file mods


K.G

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I will need to keep an eye on this topic.  One of the reasons I did not release any of my textured stuff last year was that it was tough to find people to convert and fix my PT images that I had used for my caws in WWE12. It would be nice to see just the PT Editor as a separate release (at a cheaper price) as I am sure that would end up netting KG more profit and more potential users if it all works as advertised and no game breaking bugs are discovered.

Edited by Owen
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OK, got mine to work....had to resign the file in LeFluffie with my console id's (though they were on it)....when I did that and loaded in, it worked.

 

Also, KG did confirm with me that you do indeed have to not have spaces in the dds file name.  Name with no spaces or name with _ in them and you are good.

 

SO guys, I can officially confirm this as 100% legit and working for anyone that is interested.  Thanks a bunch KG.....your work is very much appreciated.

 

It worked for retail xbox didnt it?

 

Yes, mine is retail.

 

 

Have you uploaded all images you wanted for pt?

Yep, got one attire built so far for a new CAW through using it.

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An update is available for those of you who had issues. 2.0.

What were the updates/fixes?  Just wondering if any major changes happened.

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I'll hopefully be purchasing the tool tommorow; can't wait!  :D

What's the average waiting time for the DL link to the tool? I've got my DDS files ready and rearing! :D

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I'll hopefully be purchasing the tool tommorow; can't wait!  :D

What's the average waiting time for the DL link to the tool? I've got my DDS files ready and rearing! :D

I got it in less than 12-14 hours, but he states can be up to 48.

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KG, looking over the terms does this section mean if my hard drive fails or I reinstall Windows I need to buy the program again?

 

Once you get the [GAME NAME] [HT].rar, extract EVERYTHING in one folder. If you open the tool from the rar file, you won't be able to use this editor again. DO NOT UNINSTALL OR DELETE the hacking tool or its plugins folder. If you do, you won't be able to use the editor again. You have been warned.
 

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the ps3 use multiple zlib format in savegame ( different than xbox version)

The 360 Painttool file use also multiple zlib format, only the 360 save has one zlib format. 

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Hello guys, I was not at home so I wasn't able to send you guys the tool, I will later today !

 

I'm very excited; hopefully mine will be coming. Congratulations on making such a successful tool! :3

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the ps3 use multiple zlib format in savegame ( different than xbox version)

The 360 Painttool file use also multiple zlib format, only the 360 save has one zlib format.

Exactly! If KG offers his knowledge to someone on the PS3 side, or gives it a go himself, it would open up so many possibilities.

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Hi KG,

 

I did email you but i'll post it here anyway, so reply to whichever, man:

 

I successfully imported 2 256 logos in to the game. I have now gone to add a face texture, but after I have put the PT file back on to my Xbox hard drive, I start the game then get a 'Logo data error', and asks if it wants me to delete the data or continue without saving.

 

--

 

BUT, I just want to say - KG was quick with his 'delivery', and the PT hack definitely works. Just got a bit of a hiccup atm, and i'm sure it's probably me doing something wrong!

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Hi KG,

 

I did email you but i'll post it here anyway, so reply to whichever, man:

 

I successfully imported 2 256 logos in to the game. I have now gone to add a face texture, but after I have put the PT file back on to my Xbox hard drive, I start the game then get a 'Logo data error', and asks if it wants me to delete the data or continue without saving.

 

--

 

BUT, I just want to say - KG was quick with his 'delivery', and the PT hack definitely works. Just got a bit of a hiccup atm, and i'm sure it's probably me doing something wrong!

You probably imported a logo over an existing logo

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the ps3 use multiple zlib format in savegame ( different than xbox version)

The 360 Painttool file use also multiple zlib format, only the 360 save has one zlib format.

Exactly! If KG offers his knowledge to someone on the PS3 side, or gives it a go himself, it would open up so many possibilities.

 

 

I'm also hoping this is possible.

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