best in the world Posted November 27, 2013 Posted November 27, 2013 This is a very smart move on 2K's part; eliminate the old THQ team and assemble an entirely new 2K team to take over. First was Cory and now Aubrey. The only person that should remain is Bryan since he obviously is a fan who loves the job. Other than that, there should be an entirely new team with new ideas and concepts on where WWE gaming should go next. Hopefully the first idea on that list will be an overhaul and complete reworking of the engine and everything on the game. 2K can start from scratch and make sure everything from the smallest details to the major ones are included and done right where THQ was lazy & complacent. Whatever makes the games better should be something that us game fans will appreciate and I see these departures of the former THQ employees as definitive steps in the right direction. okay then....don't come crying to me when the gameplay is like tna impact lol A little melodramatic, don't ya think? I seriously cannot understand the whole bromance thing you have for the former THQ team people. The last great game they made was Smackdown: Just Bring It and maybe Smackdown: Here Comes The Pain. Aside from that, the gameplay has been uninspiring yearly installments with one or two variations or additions. The problem is you are stuck in the past because 2K is the future. And like it or not, they have a different approach to these WWE games than THQ had. Some may like them, some may not. Either way, I won't "come crying" about anything because the hard truth is staying the same is easy but trying something different is hard. I'd much rather see 2K attempt a new game engine with better innovations than to see the same engine used each year with minimal updates. It truly was the end of a gaming era when THQ went under and WWE gaming license was sold to 2K. They are already shaking things up and if you cannot see that, you are either in denial about how awful THQ was or you simply don't want change. As a wrestling game fan, I'd think you'd want an evolution of these games to get the most out of them. Quote
Righteous Posted November 27, 2013 Posted November 27, 2013 I look forward to seeing what 2K does. They have the money to pretty much do whatever is needed. Change is change. Whether good or bad. We will never know, unless we try it. Perhaps they will take it to the next level, or maybe they will make a horrible game. Only time will tell. My main fear with them is the same fate that has befallen their baskteball series. It got stale, and stagnant. The amount of clipping and ghosting in the past few years has been horrible. I personally cant speak for this year's installment, as I didnt buy it. But most reports I have read seem 2 indicate the game isnt that great. But with Live returning, I hope that competition makes them elevate once more. 1 thing I can say about 2K-- when it comes to presentation, and sound. 2K is definitely in top form. So I have faith in that aspect. Quote
the King Lives Posted November 27, 2013 Posted November 27, 2013 This is a very smart move on 2K's part; eliminate the old THQ team and assemble an entirely new 2K team to take over. First was Cory and now Aubrey. The only person that should remain is Bryan since he obviously is a fan who loves the job. Other than that, there should be an entirely new team with new ideas and concepts on where WWE gaming should go next. Hopefully the first idea on that list will be an overhaul and complete reworking of the engine and everything on the game. 2K can start from scratch and make sure everything from the smallest details to the major ones are included and done right where THQ was lazy & complacent. Whatever makes the games better should be something that us game fans will appreciate and I see these departures of the former THQ employees as definitive steps in the right direction. okay then....don't come crying to me when the gameplay is like tna impact lol A little melodramatic, don't ya think? I seriously cannot understand the whole bromance thing you have for the former THQ team people. The last great game they made was Smackdown: Just Bring It and maybe Smackdown: Here Comes The Pain. Aside from that, the gameplay has been uninspiring yearly installments with one or two variations or additions. The problem is you are stuck in the past because 2K is the future. And like it or not, they have a different approach to these WWE games than THQ had. Some may like them, some may not. Either way, I won't "come crying" about anything because the hard truth is staying the same is easy but trying something different is hard. I'd much rather see 2K attempt a new game engine with better innovations than to see the same engine used each year with minimal updates. It truly was the end of a gaming era when THQ went under and WWE gaming license was sold to 2K. They are already shaking things up and if you cannot see that, you are either in denial about how awful THQ was or you simply don't want change. As a wrestling game fan, I'd think you'd want an evolution of these games to get the most out of them. no my issue is i don't want stuff starting from scratch.. if that happens you can say possibly goodbye to alot of the features we've had over the years. Quote
the King Lives Posted November 27, 2013 Posted November 27, 2013 I look forward to seeing what 2K does. They have the money to pretty much do whatever is needed. Change is change. Whether good or bad. We will never know, unless we try it. Perhaps they will take it to the next level, or maybe they will make a horrible game. Only time will tell. My main fear with them is the same fate that has befallen their baskteball series. It got stale, and stagnant. The amount of clipping and ghosting in the past few years has been horrible. I personally cant speak for this year's installment, as I didnt buy it. But most reports I have read seem 2 indicate the game isnt that great. But with Live returning, I hope that competition makes them elevate once more. 1 thing I can say about 2K-- when it comes to presentation, and sound. 2K is definitely in top form. So I have faith in that aspect. i agree with you as far as presentation and sound but yeah i heard nba 2k wasn't that great either.. Quote
Righteous Posted November 27, 2013 Posted November 27, 2013 I look forward to seeing what 2K does. They have the money to pretty much do whatever is needed. Change is change. Whether good or bad. We will never know, unless we try it. Perhaps they will take it to the next level, or maybe they will make a horrible game. Only time will tell. My main fear with them is the same fate that has befallen their baskteball series. It got stale, and stagnant. The amount of clipping and ghosting in the past few years has been horrible. I personally cant speak for this year's installment, as I didnt buy it. But most reports I have read seem 2 indicate the game isnt that great. But with Live returning, I hope that competition makes them elevate once more. 1 thing I can say about 2K-- when it comes to presentation, and sound. 2K is definitely in top form. So I have faith in that aspect. i agree with you as far as presentation and sound but yeah i heard nba 2k wasn't that great either.. I would say it has been on a decline since NBA 2K 09. There were additions, ofcourse. But the core gameplay and physics started suffering. Clipping and ghosting was just unreal. I mean you'd have dudes passing straight thru one another during plays. The ball being passed thru guy's chest, all kinds of foolishness. I hope that the next gen is much better, as I'd expect it would be. 2K got lazy because they were the only basketball game in town. In the same way EA did with Madden. I dont expect WWE2K15 to be the greatest wrestling game ever, especially with it being 2K's 1st attempt, but I do hope it gives us a solid look at what will become of the franchise. With the way 2K keeps their basketball game updated with what happens IRL and the MYCAREER, I do have fairly high expectations within those areas. Quote
the King Lives Posted November 27, 2013 Posted November 27, 2013 I look forward to seeing what 2K does. They have the money to pretty much do whatever is needed. Change is change. Whether good or bad. We will never know, unless we try it. Perhaps they will take it to the next level, or maybe they will make a horrible game. Only time will tell. My main fear with them is the same fate that has befallen their baskteball series. It got stale, and stagnant. The amount of clipping and ghosting in the past few years has been horrible. I personally cant speak for this year's installment, as I didnt buy it. But most reports I have read seem 2 indicate the game isnt that great. But with Live returning, I hope that competition makes them elevate once more. 1 thing I can say about 2K-- when it comes to presentation, and sound. 2K is definitely in top form. So I have faith in that aspect. i agree with you as far as presentation and sound but yeah i heard nba 2k wasn't that great either.. I would say it has been on a decline since NBA 2K 09. There were additions, ofcourse. But the core gameplay and physics started suffering. Clipping and ghosting was just unreal. I mean you'd have dudes passing straight thru one another during plays. The ball being passed thru guy's chest, all kinds of foolishness. I hope that the next gen is much better, as I'd expect it would be. 2K got lazy because they were the only basketball game in town. In the same way EA did with Madden. I dont expect WWE2K15 to be the greatest wrestling game ever, especially with it being 2K's 1st attempt, but I do hope it gives us a solid look at what will become of the franchise. With the way 2K keeps their basketball game updated with what happens IRL and the MYCAREER, I do have fairly high expectations within those areas. yeah totally agree with you there. The only live i played (on current gen anyway) was 09 it was okay, but i've never really been a big nba fan atleast not since maybe the early 2000's lol i do hope 2k succeeds because we're running out of developers LOL Quote
best in the world Posted November 28, 2013 Posted November 28, 2013 This is a very smart move on 2K's part; eliminate the old THQ team and assemble an entirely new 2K team to take over. First was Cory and now Aubrey. The only person that should remain is Bryan since he obviously is a fan who loves the job. Other than that, there should be an entirely new team with new ideas and concepts on where WWE gaming should go next. Hopefully the first idea on that list will be an overhaul and complete reworking of the engine and everything on the game. 2K can start from scratch and make sure everything from the smallest details to the major ones are included and done right where THQ was lazy & complacent. Whatever makes the games better should be something that us game fans will appreciate and I see these departures of the former THQ employees as definitive steps in the right direction. okay then....don't come crying to me when the gameplay is like tna impact lol A little melodramatic, don't ya think? I seriously cannot understand the whole bromance thing you have for the former THQ team people. The last great game they made was Smackdown: Just Bring It and maybe Smackdown: Here Comes The Pain. Aside from that, the gameplay has been uninspiring yearly installments with one or two variations or additions. The problem is you are stuck in the past because 2K is the future. And like it or not, they have a different approach to these WWE games than THQ had. Some may like them, some may not. Either way, I won't "come crying" about anything because the hard truth is staying the same is easy but trying something different is hard. I'd much rather see 2K attempt a new game engine with better innovations than to see the same engine used each year with minimal updates. It truly was the end of a gaming era when THQ went under and WWE gaming license was sold to 2K. They are already shaking things up and if you cannot see that, you are either in denial about how awful THQ was or you simply don't want change. As a wrestling game fan, I'd think you'd want an evolution of these games to get the most out of them. no my issue is i don't want stuff starting from scratch.. if that happens you can say possibly goodbye to alot of the features we've had over the years. I can definitely see where you are coming from on that but it stands to reason that in order to change the series, you have to start over from scratch. Simply because there are too many bugs & glitches in the current system. I am reasonable confident that 2K could do an overhaul and still include features we have come to love the last few years such as catching finishers, OMG moments, and catapults. But with their vast resources and infinite funds, I could see them doing it bigger & better than THQ ever did. I'd compare it to the Playstation games: Where would we be if WWE had been content with Acclaim and not had the confidence to switch from them and go with AKI? It is the same process here again only on next gen consoles and I think 2K making their own effort with their own team may bring innovations to WWE games whereas the former THQ team would be content sticking with the same thing each year with a few differences. Which was okay during its time but that time has passed and it is time to see what 2K can do. FYI I don't believe anything could turn out as bad as TNA Impact did Quote
The 4th Doctor Posted November 28, 2013 Posted November 28, 2013 I read a post on the 2k forums last night and it looks like Aubrey's ego is back. I swear he doused himself in a full can of Rick Martel's Arrogance spray. Quote
the King Lives Posted November 28, 2013 Posted November 28, 2013 I read a post on the 2k forums last night and it looks like Aubrey's ego is back. I swear he doused himself in a full can of Rick Martel's Arrogance spray. yep.. he's back to being an asshole.. i guess cause he don't have nothing to lose anyway but for him to sit up there and say "we don't know if the game will get patched" really pissed me off... and yes i called him out on saying that we didn't know how to play the game correctly being the reason why we didn't get 2 counts last year and he lied and said he never stated that.. SMH that guy really needs to just disappear forever Quote
the King Lives Posted November 28, 2013 Posted November 28, 2013 This is a very smart move on 2K's part; eliminate the old THQ team and assemble an entirely new 2K team to take over. First was Cory and now Aubrey. The only person that should remain is Bryan since he obviously is a fan who loves the job. Other than that, there should be an entirely new team with new ideas and concepts on where WWE gaming should go next. Hopefully the first idea on that list will be an overhaul and complete reworking of the engine and everything on the game. 2K can start from scratch and make sure everything from the smallest details to the major ones are included and done right where THQ was lazy & complacent. Whatever makes the games better should be something that us game fans will appreciate and I see these departures of the former THQ employees as definitive steps in the right direction. okay then....don't come crying to me when the gameplay is like tna impact lol A little melodramatic, don't ya think? I seriously cannot understand the whole bromance thing you have for the former THQ team people. The last great game they made was Smackdown: Just Bring It and maybe Smackdown: Here Comes The Pain. Aside from that, the gameplay has been uninspiring yearly installments with one or two variations or additions. The problem is you are stuck in the past because 2K is the future. And like it or not, they have a different approach to these WWE games than THQ had. Some may like them, some may not. Either way, I won't "come crying" about anything because the hard truth is staying the same is easy but trying something different is hard. I'd much rather see 2K attempt a new game engine with better innovations than to see the same engine used each year with minimal updates. It truly was the end of a gaming era when THQ went under and WWE gaming license was sold to 2K. They are already shaking things up and if you cannot see that, you are either in denial about how awful THQ was or you simply don't want change. As a wrestling game fan, I'd think you'd want an evolution of these games to get the most out of them. no my issue is i don't want stuff starting from scratch.. if that happens you can say possibly goodbye to alot of the features we've had over the years. I can definitely see where you are coming from on that but it stands to reason that in order to change the series, you have to start over from scratch. Simply because there are too many bugs & glitches in the current system. I am reasonable confident that 2K could do an overhaul and still include features we have come to love the last few years such as catching finishers, OMG moments, and catapults. But with their vast resources and infinite funds, I could see them doing it bigger & better than THQ ever did. I'd compare it to the Playstation games: Where would we be if WWE had been content with Acclaim and not had the confidence to switch from them and go with AKI? It is the same process here again only on next gen consoles and I think 2K making their own effort with their own team may bring innovations to WWE games whereas the former THQ team would be content sticking with the same thing each year with a few differences. Which was okay during its time but that time has passed and it is time to see what 2K can do. FYI I don't believe anything could turn out as bad as TNA Impact did actually, at that time, acclaim and aki were doing games around the same time but i fairly get your point.. and yeah tna impact was horrid and i'd never want anything like that or even for the sake of argument.. EA's Backstage Assault.. I swear if they ever remove the ring in a wrestling game again, i'll just turn in my controller lol Quote
jcsix Posted November 28, 2013 Posted November 28, 2013 This is a very smart move on 2K's part; eliminate the old THQ team and assemble an entirely new 2K team to take over. First was Cory and now Aubrey. The only person that should remain is Bryan since he obviously is a fan who loves the job. Other than that, there should be an entirely new team with new ideas and concepts on where WWE gaming should go next. Hopefully the first idea on that list will be an overhaul and complete reworking of the engine and everything on the game. 2K can start from scratch and make sure everything from the smallest details to the major ones are included and done right where THQ was lazy & complacent. Whatever makes the games better should be something that us game fans will appreciate and I see these departures of the former THQ employees as definitive steps in the right direction. okay then....don't come crying to me when the gameplay is like tna impact lol Nothing wrong with Impacts game. Quote
HarlotEffect Posted November 28, 2013 Author Posted November 28, 2013 This is a very smart move on 2K's part; eliminate the old THQ team and assemble an entirely new 2K team to take over. First was Cory and now Aubrey. The only person that should remain is Bryan since he obviously is a fan who loves the job. Other than that, there should be an entirely new team with new ideas and concepts on where WWE gaming should go next. Hopefully the first idea on that list will be an overhaul and complete reworking of the engine and everything on the game. 2K can start from scratch and make sure everything from the smallest details to the major ones are included and done right where THQ was lazy & complacent. Whatever makes the games better should be something that us game fans will appreciate and I see these departures of the former THQ employees as definitive steps in the right direction. okay then....don't come crying to me when the gameplay is like tna impact lol Nothing wrong with Impacts game. Had amazing visuals and sound. Fun Gameplay it just lacked in roster, create mode and moves. Quote
best in the world Posted November 29, 2013 Posted November 29, 2013 Yeah I was talking about when they switched from Acclaim over to AKI even though WrestleMania 2000 and WWF Attitude came out months apart. It's not that TNA Impact was horrible per say, but it wasn't a full game. It had limited moves, flawed animations, and no submission system to speak of not to mention the very awful CAW mode and story mode. I wasn't a fan of the whole Day of Reckoning concept of taking a created star through a season type of mode and thought TNA Impact did a straight ripoff of that idea. If TNA Impact had more moves, better looking animations, and more base depth it would have been a lot better. They should have focused on basics before adding bells and whistles like CAW and season and instead refined gameplay. It wasn't a great first effort but it certainly wasn't as awful as Backstage Assault! The ironic part is I enjoyed WCW Mayhem but BA was horrendous and didn't even qualify as a "wrestling game" to me. It felt like a bad imitation of WCW with a piss poor roster and awful graphics/gameplay. Quote
best in the world Posted November 29, 2013 Posted November 29, 2013 As for Aubrey, he always kinda seemed like a self-righteous douche to me. Bryan seems like a knowledgeable fan who just so happened to be part of the team but he does listen to others and respects the fans. Aubrey comes off like a nerd who thinks he's all that because he is on the podcast. Trust me, a trained monkey could hold up the game and promote it better than that guy! Quote
Righteous Posted November 29, 2013 Posted November 29, 2013 (edited) TNA Impact had fun gameplay? Yea, cuz you know, everybody having the same moves is always a blast. LOL.. The game looked good, that was bout it. Aww man, talkin bout bad wrestling games. Dont forget the AAA Lucha game. Edited November 29, 2013 by Righteous Quote
best in the world Posted November 29, 2013 Posted November 29, 2013 TNA Impact had fun gameplay? Yea, cuz you know, everybody having the same moves is always a blast. LOL.. The game looked good, that was bout it. Aww man, talkin bout bad wrestling games. Dont forget the AAA Lucha game. The concept and move system itself was decent. I don't think I'd go as far as saying it was "fun" but it could have been decent had there been more time focused on refining gameplay and diversifying movesets. TNA Impact looked amazing but had little depth, which made it suck overall. I never played AAA Lucha, but I remembered reading the IGN review and seeing a very low score. Of course they didn't give WCW Mayhem a good score either and I liked that game. The ECW Acclaim games got little attention as well but I enjoyed them too. Especially how they changed from Hardcore Revolution into Anarchy Rulz. Anarchy Rulz had a refined update on the old Warzone/Attitude gameplay and they even added a few more ECW-specific moves into the game. I have played just about every wrestling game ever released since the late 90s even the abysmal WCW Playstation titles IE WCW Nitro & WCW Thunder! Remember how awful those were? Quote
Righteous Posted November 29, 2013 Posted November 29, 2013 It's funny. Even tho games like those were bad back in the day-- I dont think I minded much, because we had choices ya know. There were alot more options. And some were just so absolutely horrible that they somehow became fun in a way. Man, I still remember when they 1st started advertising for TNA Impact! I was hyped for it. Def 1 of my top video game disappointments. Quote
Ballard Posted November 29, 2013 Posted November 29, 2013 Aubrey was just a puppet but good riddance. The dude screwed himself when he claimed we were all playing '13 wrong. I'd rather it be Yukes getting cut though. I think the language barrier and lazy devs are really holding the series back. 2K could do so much better by starting from scratch. Personally wouldn't even mind a couple of years without a game if that were to happen. Alas, we are likely stuck with Yukes. Quote
best in the world Posted November 29, 2013 Posted November 29, 2013 It's funny. Even tho games like those were bad back in the day-- I dont think I minded much, because we had choices ya know. There were alot more options. And some were just so absolutely horrible that they somehow became fun in a way. Man, I still remember when they 1st started advertising for TNA Impact! I was hyped for it. Def 1 of my top video game disappointments. Totally agreed there! I remember reading the preview ads for TNA Impact in Game Informer and thinking how great a TNA game would be. The graphics for the Sting/Jarrett Bound For Glory match in-game looked amazing. The people at Game Informer were also hyped up for the game, which made me excited for it as well. Too bad Midway rushed it and didn't take time to develop a deeper gameplay engine because it could have been awesome. As for the bad games back in the day, I agree. At least there were WWF, WCW, and ECW games. Today it is limited to WWE mostly and I hope TNA will get back into it though it may be awhile if ever..... Quote
best in the world Posted November 29, 2013 Posted November 29, 2013 Aubrey was just a puppet but good riddance. The dude screwed himself when he claimed we were all playing '13 wrong. I'd rather it be Yukes getting cut though. I think the language barrier and lazy devs are really holding the series back. 2K could do so much better by starting from scratch. Personally wouldn't even mind a couple of years without a game if that were to happen. Alas, we are likely stuck with Yukes. Aubrey seriously said we were all playing '13 wrong? That guy is a complete asshat then! I have been saying all along that to innovate WWE games that 2K will have to restart from scratch. Doing something new is always preferable than keeping the status-quo and churning out yearly copies of almost exactly the same titles with a few tweaks & updates. I have also been saying that 2K could delay the games for 2 years if need be, although I couldn't see WWE allowing that. The base game would suffer if 2K only has one calendar year to develop it, but they could make a more solid base game and add bells & whistles as they go along each year. Yukes isn't the problem, it was THQ. And hopefully we will see that once 2K gets the full opportunity to show off their game that is entirely their own. Quote
DP1™ Posted November 29, 2013 Posted November 29, 2013 Honestly Righteous legitimately working for WWE 2K and doing the movesets should actually literally happen. Quote
the King Lives Posted November 29, 2013 Posted November 29, 2013 TNA Impact had fun gameplay? Yea, cuz you know, everybody having the same moves is always a blast. LOL.. The game looked good, that was bout it. Aww man, talkin bout bad wrestling games. Dont forget the AAA Lucha game. The concept and move system itself was decent. I don't think I'd go as far as saying it was "fun" but it could have been decent had there been more time focused on refining gameplay and diversifying movesets. TNA Impact looked amazing but had little depth, which made it suck overall. I never played AAA Lucha, but I remembered reading the IGN review and seeing a very low score. Of course they didn't give WCW Mayhem a good score either and I liked that game. The ECW Acclaim games got little attention as well but I enjoyed them too. Especially how they changed from Hardcore Revolution into Anarchy Rulz. Anarchy Rulz had a refined update on the old Warzone/Attitude gameplay and they even added a few more ECW-specific moves into the game. I have played just about every wrestling game ever released since the late 90s even the abysmal WCW Playstation titles IE WCW Nitro & WCW Thunder! Remember how awful those were? yeah looking back, nitro and thunder was awful but i did like the fact you could press select for a run-in. I remember when my buddy and i were doing our wcw storylines (via vcr remind you) we would constantly keep resetting the match cause we were trying to get a sting run-in. Nevertheless back then everything was basic but atleast the finishers were authentic LOL Quote
best in the world Posted November 29, 2013 Posted November 29, 2013 TNA Impact had fun gameplay? Yea, cuz you know, everybody having the same moves is always a blast. LOL.. The game looked good, that was bout it. Aww man, talkin bout bad wrestling games. Dont forget the AAA Lucha game. The concept and move system itself was decent. I don't think I'd go as far as saying it was "fun" but it could have been decent had there been more time focused on refining gameplay and diversifying movesets. TNA Impact looked amazing but had little depth, which made it suck overall. I never played AAA Lucha, but I remembered reading the IGN review and seeing a very low score. Of course they didn't give WCW Mayhem a good score either and I liked that game. The ECW Acclaim games got little attention as well but I enjoyed them too. Especially how they changed from Hardcore Revolution into Anarchy Rulz. Anarchy Rulz had a refined update on the old Warzone/Attitude gameplay and they even added a few more ECW-specific moves into the game. I have played just about every wrestling game ever released since the late 90s even the abysmal WCW Playstation titles IE WCW Nitro & WCW Thunder! Remember how awful those were? yeah looking back, nitro and thunder was awful but i did like the fact you could press select for a run-in. I remember when my buddy and i were doing our wcw storylines (via vcr remind you) we would constantly keep resetting the match cause we were trying to get a sting run-in. Nevertheless back then everything was basic but atleast the finishers were authentic LOL Yeah those older games did have a few saving graces about them and the run-in feature was cool. I also liked how Nitro & Thunder had the rant feature on each star in which they had like a 30 second clip talking doing their signature promo type of speeches on why to pick them. Some of them were awful but some of them were pretty good. As far as run-in attack feature, I liked the entrance attack on RAW/RAW 2 on the original Xbox. That was the only WWE game in which you could attack an opponent during their actual entrance and I was hoping they'd eventually encorporate that into the newer games. Quote
Righteous Posted November 29, 2013 Posted November 29, 2013 (edited) No matter how bad some games were, there was always at least 1 good thing about them (most of the time. LOL). I do wish 2K to kind of re visit the past. For them 2 really understand what made some wrestling games great. And have a good understanding going into their series. Aubrey used 2 drive me crazy saying SU PLAYE! Yes, I know that's a correct pronunciation as well, but it used 2 aggravate me! LOL. Dude was kind of a douche about some things as well. Especially the whole-- we were playing the game wrong. LOL. But, it's now history! Edited November 29, 2013 by Righteous Quote
the King Lives Posted November 29, 2013 Posted November 29, 2013   TNA Impact had fun gameplay? Yea, cuz you know, everybody having the same moves is always a blast. LOL.. The game looked good, that was bout it. Aww man, talkin bout bad wrestling games. Dont forget the AAA Lucha game. The concept and move system itself was decent.  I don't think I'd go as far as saying it was "fun" but it could have been decent had there been more time focused on refining gameplay and diversifying movesets.  TNA Impact looked amazing but had little depth, which made it suck overall.  I never played AAA Lucha, but I remembered reading the IGN review and seeing a very low score.  Of course they didn't give WCW Mayhem a good score either and I liked that game.  The ECW Acclaim games got little attention as well but I enjoyed them too.  Especially how they changed from Hardcore Revolution into Anarchy Rulz.  Anarchy Rulz had a refined update on the old Warzone/Attitude gameplay and they even added a few more ECW-specific moves into the game.  I have played just about every wrestling game ever released since the late 90s even the abysmal WCW Playstation titles IE WCW Nitro & WCW Thunder!  Remember how awful those were?  yeah looking back, nitro and thunder was awful but i did like the fact you could press select for a run-in. I remember when my buddy and i were doing our wcw storylines (via vcr remind you) we would constantly keep resetting the match cause we were trying to get a sting run-in. Nevertheless back then everything was basic but atleast the finishers were authentic LOL Yeah those older games did have a few saving graces about them and the run-in feature was cool. I also liked how Nitro & Thunder had the rant feature on each star in which they had like a 30 second clip talking doing their signature promo type of speeches on why to pick them. Some of them were awful but some of them were pretty good. As far as run-in attack feature, I liked the entrance attack on RAW/RAW 2 on the original Xbox. That was the only WWE game in which you could attack an opponent during their actual entrance and I was hoping they'd eventually encorporate that into the newer games. yeah when we were doing our wcw stuff, we intentionally kept pressing circle on crow sting's rant to have it look like he was gonna say something lol (as you know sting didn't speak for 18 months so that's why we did it like that. When we played it back it was like "is sting crazy?" LOL) Quote
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