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Posted

I made playlists like the download said and they don't play, any way to solve this?

just manually apply the music and use x-packer to reassign the trons

Posted (edited)

These DLCS are amazing thank you!

Edited by koeniglachman
  • 1 month later...
Posted

hi all,

 

need some help I have done the steps as in the old DLC1 plus the Arc edit and still I can not see the new wrestlers what could be missing ? I have noticed that in the DLC file which we need to inject is called string_DLC3.pac , and in the DLC file  pac files shows string_DLC4.pac is that right ?

Posted

The string file always needs to be replaced in the latest official dlc file. When this mode pack was release the latest dlc was the NWO pack (dlc 3). You need to obtain the string file motishow posted after dlc 5 came out. (its here somewhere)

Posted (edited)

Tekken tutorial:

1. The file menuHD_dlc2.pac is the renders file from wwe 13. So if you're creating slots for wrestlers from wwe13, there's nothing that needs to be done. The renders will appear as soon as you unlock the slots.

 

2. The renders file also contains entries for the other superstars who are also in this years game e.g the rock. The game discards the duplicate renders in the wwe 13 file. So you can use replace these renders with the new renders you want for wwe 12 and custom superstars.

 

3. Firstly you need to rename the render file in the pac file. Open the pac using the Pac with directories option. There will be three directories contain the render in different sizes i.e. ssfa, ssfb, ssfc. You don't need to worry about ssfd. Double click the name of the render and rename it to the slot you want e.g. 100 can be renamed to 152.

 

4. Inject your render using the compress and inject function. If it is too big, save the render as dxt1 with alpha. Inject into each of the directories

 

5. You also need to rename the renders in the arc file manually. Open the arc and look for the entries for the renders which you have renamed. Rename the entries accordingly e.g. change 100 to 152 for each of the directories in the arc file.

Edited by IamCrazyPT
Posted

Anybody fix the Arn Anderson belt problem , i tdy injecting Andre info but still doesn't work

  • 3 weeks later...
Posted

i did the steps exactly.. and i deleted all zeros after FF FF FF FF in order to reduce arc file size, but i still get 194kb.. i get fatal crash when loading the game.

 

i used hex workshop to manually edit the arc files.

 

any idea what I'm doing wrong?

Posted

i did the steps exactly.. and i deleted all zeros after FF FF FF FF in order to reduce arc file size, but i still get 194kb.. i get fatal crash when loading the game.

 

i used hex workshop to manually edit the arc files.

 

any idea what I'm doing wrong?

try using hxd

Posted

 

i did the steps exactly.. and i deleted all zeros after FF FF FF FF in order to reduce arc file size, but i still get 194kb.. i get fatal crash when loading the game.

 

i used hex workshop to manually edit the arc files.

 

any idea what I'm doing wrong?

try using hxd

 

still the same size, 194kb

Posted

Did you use the arc file information in Community dlc 2, It should reduce your arc file size considerably if you did it correctly. I have added so many mods to my game and my arc file is still only 183kb

Posted

Looks like I made a mistake.. I did not read the instruction carefully. I just deleted FF FF FF FF and inserted the data from dlc 2, like what I did for dlc 1. I

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