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Posted (edited)

You must have community dlc 1 installed before you install this!

 

Backup your arc file before you start (if you screw the pooch its not my fault)

 

You must edit your own plist360.arc file with a hex editor to make this work!

 

Ax, Smash, Curtis Axel & Arn Anderson are WWE12 models and will have lighting problems on the face if they are selected first. To fix this, select them second or add a manager.

 

Thanks to the following people who contributed to this project :

Tekken57, Mathayus, Bravebird32, Motishow, TwistedMisery666, Kid Sampson & Bugsyboy

 

This pack contains the following wrestlers with titantrons, movesets and entrances

1. Ax

2. Smash

3. Goldust

4. Shane McMahon

5. Big Bossman

6. Tekken's Sting 

7. Arn Anderson

8. British Bulldog

9. Curtis Axel mod

10. Brian Pillman

 

You will have already installed Tekkens community dlc 1 so the install process for this is almost exactly the same if you need reminding of the process here is the link http://sf4mods.blogspot.co.nz/2013/11/how-to-apply-community-dlc-pack-5.html

 

The only difference is in this release you cannot use a pre-made arc file, to make this work you must edit your own arc file.

As a bonus, this process will reduce the size of your arc file significantly and therefore makes the arc file size limit no longer a problem.

 

1. Open your plist360.arc with a hex editor.

 

2. Do a Find for the Hex Value FF FF 01 62 2D 45 4E 55

 

1z5p1t2.jpg

 

3. Select everything from FF FF 01 62 2D 45 4E 55 all the way to the end of the file

 

4. Press delete

 

5. Open the provided arc file inside the Arc entries folder "add to arc.arc" in your Hex editor

 

6. Select all

 

7. Copy

 

8. Go back to your arc file in the Hex editor and Paste at the end of the file

 

9. Save

 

10. Copy plist360.arc back to your xbox

 

Ax and Smash have the same moveset I'll leave you to tweak it if you choose.

 

This dlc also includes imported entrances from WWE13 entrances for British Bulldog, Mr Ass, Shane McMahon, Big Bossman & Booker T (Thanks Mathayus & Tekken57) 

 

Feel free to share this link and information anywhere you like apart from caws.ws...........why?

Because "Fuck those lying cunts", thats why!

 

http://www.mediafire.com/download/6q5i546j6l7ka44/community_dlc2.rar(Title entrances fixed)

 

Updated p0fo files to fix the problem with belts not showing in entrances (thanks Motishow)

http://www.putlocker.com/file/43DC96F9DE92942B

 

Demolition fixed pac files - Title Belts now work  (Thanks Motishow & Mathayus)

http://www.mediafire.com/download/mnm79d67kdvc6g3/demolition.rar

You must open each pac with XPacker and update your arc files

Edited by Red Rooster
  • Like 1
Posted

Cool, thanks.

 

Mankind is in Community DLC pack 1 so you can just add the WWE13 model as an alt attire.

Posted

don´t foget

 

Triple H Attitude Era

Cactus Jack

Mankind

Dude Love

Goldust

Edge Attitude Era

Christian Attitude Era

Val Venis

Chavo Guerrero

Michael Mcgillicutty aka. Axel Curtis

William Regal

Mark Henry NOD

Charley Chainsaw

Posted

don´t foget

 

Triple H Attitude Era

Cactus Jack

Mankind

Dude Love

Goldust

Edge Attitude Era

Christian Attitude Era

Val Venis

Chavo Guerrero

Michael Mcgillicutty aka. Axel Curtis

William Regal

Mark Henry NOD

Charley Chainsaw

Um........ Val Venus, Goldust and Curtis Axel are on the list

Posted (edited)

Johnny nitro chavo, regal

Edited by kwonnwo
Posted

I could assist with #1. Will get a few days off this week. Just finishing up my misc pac tutorial for Tekken first, but almost done there. Would I just create a default caw and edit these and then send you the save?

Posted

I could help fixing wwe12 model for wwe2k you need to let me know what do you mean by fixing ?

Posted

don´t foget

 

Triple H Attitude Era

Cactus Jack

Mankind

Dude Love

Goldust

Edge Attitude Era

Christian Attitude Era

Val Venis

Chavo Guerrero

Michael Mcgillicutty aka. Axel Curtis

William Regal

Mark Henry NOD

Charley Chainsaw

HHH Attitude could just be add as a alt attires to the ingame model

Edge , Christian and Henry same thing 

Maybe just Chainsaw Charley but hey i dont know one person that ever use him and i know that i never will 

I think Rooster covers pretty much what was left to add as a dlc for now

Posted

I could help fixing wwe12 model for wwe2k you need to let me know what do you mean by fixing ?

Im not sure either, Tekken said something needs to be done to them to fix the lighting issue but Ive never seen an explaination of exactly what is required to fix them.

Posted

I could assist with #1. Will get a few days off this week. Just finishing up my misc pac tutorial for Tekken first, but almost done there. Would I just create a default caw and edit these and then send you the save?

Set them for in game wrestlers and then send me the save file and a list of whos attributes are set on which wrestler eg. The Rock has Big Bossmans Attributes etc.

Posted (edited)

id like to help i have the curtis mod btw i made so how do we etc for wwe 12 curtis axel find his p0fo file to add him to the game ?

Edited by Twistedmisery666
Posted (edited)

About the WWE´12 models.

I got the renders for Demolition and Arn Anderson from the list.

 

Other thing, Demolition and Arn Anderson: I fixed the models to work in WWE´13 so that part is ready. No shiny models. Correct skin color. Only need to fix the global light problem.

 

You only need the render for Curtis Axel and a good new mod over McGuillicuty.

 

For the moment, let that list of wrestlers. DLC´s with 14 each time.

 

About entrances:

In the game are entrances for the mostly of them. Only need to see the list of real names.

 

EDIT: You must add Trish Stratus.

Edited by Mathayus
Posted (edited)

Mathayus, the models that you fixed (Ax and Smash) are the models that you upload in the forum wwe13?

thanks

Edited by motishow
Posted (edited)

Red It would be nice to add the Sting that modded lat year Tekken (the best mod i have seen), we have pac file and render; and it will be a tribute to Tekken :)

 

I can edit the string.pac to add the real names of the wrestlers (changing the lenguage of my console to english jajajaj)

 

When i will read the second part of Raza's tutorial (editing arc and def files) if i understand it i can help with renders

 

Edited by motishow
Posted

 

Red It would be nice to add the Sting that modded lat year Tekken (the best mod i have seen), we have pac file and render; and it will be a tribute to Tekken :)

 

I can edit the string.pac to add the real names of the wrestlers (changing the lenguage of my console to english jajajaj)

 

When i will read the second part of Raza's tutorial (editing arc and def files) if i understand it i can help with renders

 

I agree that sting was boss and tekken outdid himself yet again with xpacker 9

Posted

About the WWE´12 models.

I got the renders for Demolition and Arn Anderson from the list.

 

Other thing, Demolition and Arn Anderson: I fixed the models to work in WWE´13 so that part is ready. No shiny models. Correct skin color. Only need to fix the global light problem.

 

You only need the render for Curtis Axel and a good new mod over McGuillicuty.

 

For the moment, let that list of wrestlers. DLC´s with 14 each time.

 

About entrances:

In the game are entrances for the mostly of them. Only need to see the list of real names.

 

EDIT: You must add Trish Stratus.

Ok how about we ditch the Uso's and put Trish Stratus and Sting in instead?

Posted

i say we ditch xpac and val venis and do sting and trish tbh. xpac Can just be added as an alternate attire. If it were up to me id get rid of all the extra models and just do alt attires for the wrestlers already in the game. Having 3 foleys is a waste and having 3 hall and nash models is a waste.

Posted

Good work here RedRooster. Still not back.

 

The catalog.dlc file I released can contain another 10 entries due to a limitation on the dlc container. You can add another 27 entries in the nwo catalog file. So it looks like you'll have to set the wrestler info file for some of your new dlc to dlc pack 2 and the remaining to dlc pack 3.

 

I will assist you guys to create the catalog files when I am back next week.

 

I am assuming that you guys are going to be using the arc and def files from community dlc pack 1 as a base so that this dlc pack will be cumulative?

 

I also need to explain how to add renders to existing renders file I created for community dlc pack 1. Also next week.

 

Keep up the good work guys.

Posted (edited)

Ok just to save confusion lets make this pack 10 wrestlers which will fill up the first DLC container. 

Edited by Red Rooster
Posted

 If it were up to me id get rid of all the extra models and just do alt attires for the wrestlers already in the game. Having 3 foleys is a waste and having 3 hall and nash models is a waste.

That's one of my pet peeves about this game.

 

And for people who didn't know, the basic part of the 12-14 picture reference guide is complete: http://cormods.blogspot.com/p/blog-page_6.html, If it helps in selecting who you want to add. (still working on ch & slot tags.)

 

Pics of NPC's, Diva's and Entrance attire will be added later. 

Posted (edited)

Red, you are crazy putting the Awesome Brian Pillman in the poll. :cool:

 

Anyway if we found limits to add wrestlers, when the DLC is finished, would be easy to change one character for other, no?

(Changing to the ch numbers and editing the rest, name, render, height...)

 

Another thing, we can change the in-game renders easily?

I added Attitude´s HHH over current to get the winning animation and the presentation.

Edited by Mathayus
Posted

Matthayus has just sent me dlc 1 the season pass. We can this file to add another 32 wrestlers :)

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