PUR3 RAF3X Posted November 23, 2013 Posted November 23, 2013 Ok I know there more Tools for this but my very old Tool can decompress&compress 2k14 files 1. Extract the content from your Save(CON) 2. Open the extacted content(zlib) file inside my Tool (Packzip-Offzip GUI) you can found the Tool here.http://www.360haven.com/forums/threads/14885-%5Brelease%5D-packzip-offzip-gui/ Quote
Mathayus Posted November 23, 2013 Posted November 23, 2013 Great! New tools are always wellcome and make the life easy. Thanks for the tool. Quote
bugsyboy Posted November 23, 2013 Posted November 23, 2013 Thanks for the tool PUR3 ! Are you gonna make a save editor for this year game ? Quote
canaus Posted November 23, 2013 Posted November 23, 2013 (edited) wow this work for ps3!!!! the savegame is decrypted now for the savegame ps3 are extracted more files ..... can anyone give me a savegame xbox360 to do the tests? I do not have xbox because it is broken ... unfortunately Edited November 23, 2013 by canaus Quote
nsieniski Posted November 23, 2013 Posted November 23, 2013 (edited) Can you give another link, I have to re-register on 360Haven since I've been away for too long.... I would have to get another email address, register and post 30 stupids posts just to get the privilege back... Like I've never existed...... I really don't get their way of thinking..... What... I have to check the site regulary or I'm out???!! Ridiculous Edited November 23, 2013 by nsieniski Quote
Mathayus Posted November 23, 2013 Posted November 23, 2013 I´m using your tool to compress a file that was larger than the original and try to reinject it to the DLC. Crossed fingers. Quote
canaus Posted November 23, 2013 Posted November 23, 2013 (edited) my countryman Luigi Auriemma sent me a new script to uncompress the save.dat for the ps3 version after my request : use this with quick bms edit : here the link with script pre-compiled by me ready to use ps3 savegame decompressed correctly (confirmed!) link : http://www.mediafire.com/download/5f9bxs15j8hudg7/script%2Bquickbmswwe2k14.rar Edited November 23, 2013 by canaus Quote
UndertakerWLF Posted November 25, 2013 Posted November 25, 2013 The trick now is to make a change in the PS3 save file, and compress it and see if it works in game Quote
canaus Posted November 25, 2013 Posted November 25, 2013 (edited) my friend only problem now is the compress..... I'm doing every test possible Edited November 25, 2013 by canaus Quote
PUR3 RAF3X Posted November 25, 2013 Author Posted November 25, 2013 my friend only problem now is the compress..... I'm doing every test possible You use the same offset ? Quote
canaus Posted November 25, 2013 Posted November 25, 2013 my friend only problem now is the compress..... I'm doing every test possible You use the same offset ? explain how ......my savegame freeze the game after the compress Quote
PUR3 RAF3X Posted November 26, 2013 Author Posted November 26, 2013 The offset are the file name you have decompress before. Quote
tekken57 Posted November 26, 2013 Posted November 26, 2013 The xbox version reads the save uncompressed. Try encrypting your uncompressed save and using it in game. To me something still looks like it's missing from the uncompressed save as the checksum is incorrect. Quote
canaus Posted November 27, 2013 Posted November 27, 2013 (edited) i tried with zlib compressed and uncompressed save but without success ...... the screen remains black and the console crashes edit : investigating the file "SAVE.DAT" with surprise i see that there are 3 files zlib inside ZLIB.0 .....,so my idea is decrypt full the save with quickbms and look the offsets and make the break up of the three files separately and resign this with tool zlib. After this procedure .... add the header ZLIB.0 maybe something can be done look this pictures : x.i (78 01 in hex editor) is a normal compress zlib Edited November 27, 2013 by canaus Quote
canaus Posted December 1, 2013 Posted December 1, 2013 (edited) i added script "reimporting ZLIB " (PS3) for savegame modified with editor esadecimal ...... but the savegame does not load in the game (i need help for fix) http://www.mediafire.com/download/cjs25p1f2evsrp1/quickbms_WWE2K14.rar Edited December 1, 2013 by canaus Quote
kim666 Posted December 7, 2013 Posted December 7, 2013 (edited) Canaus, i tried your script and it works but not 100% accurate. Every PS3 file in the Save has the same compression Save.dat, Logos.dat and those SSHOT (Screenshot) files. With Multiextractor we can extract the .dds screenshot from an uncompressed SSHOT. When i extract the SSHOT file with your script, the extractet screenshot has alot errors. But i can recognize the Picture. Edited December 7, 2013 by kim666 Quote
Judders Posted December 7, 2013 Posted December 7, 2013 Yep, it looks like this once decompressed. Quote
canaus Posted December 7, 2013 Posted December 7, 2013 (edited) @Judders how do you see the game? when I try reimport and re-compress the savegame i get the message "savedata corrupt" in ps3 Edited December 7, 2013 by canaus Quote
kim666 Posted December 7, 2013 Posted December 7, 2013 (edited) @Judders how do you see the game? when I try reimport and re-compress the savegame i get the message "savedata corrupt" in ps3 I get the same message. But i think a wrong decrompressed save can't work recompressed. But there must be a way. K.G. tool mainly for 360 can decompress and recompress the PS3 save. Edited December 7, 2013 by kim666 Quote
Judders Posted December 7, 2013 Posted December 7, 2013 I haven't attempted to decompress/recompress anything in the game. That image is my first attempt at anything this year, I'm a very busy man don't you know Quote
canaus Posted December 7, 2013 Posted December 7, 2013 this is my personal savegame decompressed .....x-packer 9 work only for wrestler info and moveset http://www.mediafire.com/download/1i7xlnd6al354eu/saveWWE2K.rar Quote
kim666 Posted December 7, 2013 Posted December 7, 2013 this is my personal savegame decompressed .....x-packer 9 work only for wrestler info and moveset http://www.mediafire.com/download/1i7xlnd6al354eu/saveWWE2K.rar Tekken wrote that the checksum from your decompressed save is wrong and that something is missing. Maybe the same that is missing from the screenshots. However k.g. found a way. So it is possible to recompress the save...but how ^^ Quote
canaus Posted December 7, 2013 Posted December 7, 2013 (edited) this is my personal savegame decompressed .....x-packer 9 work only for wrestler info and moveset http://www.mediafire.com/download/1i7xlnd6al354eu/saveWWE2K.rar Tekken wrote that the checksum from your decompressed save is wrong and that something is missing. Maybe the same that is missing from the screenshots. However k.g. found a way. So it is possible to recompress the save...but how ^^ this is new savegame and i need again tekken xD Edited December 7, 2013 by canaus Quote
PUR3 RAF3X Posted January 2, 2014 Author Posted January 2, 2014 (edited) i tried with zlib compressed and uncompressed save but without success ...... the screen remains black and the console crashes edit : investigating the file "SAVE.DAT" with surprise i see that there are 3 files zlib inside ZLIB.0 .....,so my idea is decrypt full the save with quickbms and look the offsets and make the break up of the three files separately and resign this with tool zlib. After this procedure .... add the header ZLIB.0 maybe something can be done look this pictures : x.i (78 01 in hex editor) is a normal compress zlib The xb360 zlib header is not a big prob. 0x0 = magic(zlib) 0x4 = zlib version (1.2.3.0) 0x8 = compressed size 0x12 = decompressed size 0x16 = Level for de/compress (78 01)normal (78DA)best So after you have this infos from the first block you can check for another zlib block using the magic The CAW file have 13 blocks lmao Edited January 2, 2014 by PUR3 RAF3X Quote
kim666 Posted January 2, 2014 Posted January 2, 2014 On PS3 the offsets are slightly different. 0x0 = magic ? 0x4 = zlib version (1.2.3.0) ? 0x8 = decompressed size ? 0x14 = has always "20 00 00 41" 0x20 = Level for de/compress (it is always 78 01) Quote
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