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Texture Modding using ZLIB functions in X-PacKer 9


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Posted

Ok. Everything worked out fine with the Injecting part. Thanks guys. But, when I pick my mod the system crashes. I did delete the "uncompressed" part of the ch name. I even tried to recompress it and it still crashes. Any advice?

Posted

You dont need to delete the uncompressed part :) did you update your arcs?

Posted

No. I thought that was not needed when we did this zlib thing. I'm using the Update so I thought I couldn't update arcs anymore.

Posted

It's always worth checking, sometimes if I inject a zlib thats the same size it can often come up about 6-8 bytes larger than the original.Check the size in xpacker against the size in the arc.

Posted

Same thing. Maybe I should just get rid of the Title Update.

Posted

Hmm, I havn't updated my game apart frmo the dlc and all works fine :)

Posted

Hmm, I havn't updated my game apart frmo the dlc and all works fine :)

You never used the Title Update? You didn't patch your xex or anything?

Posted

He is on PS3

 

 

Hmm, I havn't updated my game apart frmo the dlc and all works fine :)


You never used the Title Update? You didn't patch your xex or anything?

 

No need to patch anything on PS3 :)

Posted

Oh OK. Lol. Well. I'm trying the "patch the your xex with the TU" thing. See if that works. If not, delete the update and go back to what I was doing. Lol

  • 5 months later...
Posted (edited)

But when doing that you never can extract the dds file again or ? Its good to prevent others to steal your texture files.

Edited by Anabolica
Posted

No not at all, zlib files can be uncompressed with X-Packer as well.

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