nikethebike Posted November 20, 2013 Posted November 20, 2013 Does anyone use paint.NET to edit the DDS files? How can I set how many mipmaps to generate when saving? Seems like it creates "0c" mipmaps when it should be "04"... Quote
Twistedmisery666™ Posted November 20, 2013 Posted November 20, 2013 Does anyone use paint.NET to edit the DDS files? How can I set how many mipmaps to generate when saving? Seems like it creates "0c" mipmaps when it should be "04"... id say just download Photoshop Quote
nikethebike Posted November 21, 2013 Author Posted November 21, 2013 Damn I love my p dot net... Quote
Red Rooster Posted November 21, 2013 Posted November 21, 2013 I use both, I mod on Paint.net and when its ready I copy and paste it into Photoshop and save it Quote
nikethebike Posted November 21, 2013 Author Posted November 21, 2013 I solved it! I stored it in paint.NET without mipmaps, then padded the file with zeroes so that the size was like the old texture so that x-packer would accept the file. Works perfectly. Quote
El Guapo Posted November 21, 2013 Posted November 21, 2013 I use both, I mod on Paint.net and when its ready I copy and paste it into Photoshop and save it My method as well! - I just prefer Paint.net's interface... Quote
tich Posted November 21, 2013 Posted November 21, 2013 I use both, I mod on Paint.net and when its ready I copy and paste it into Photoshop and save it My method as well! - I just prefer Paint.net's interface... Quote
nikethebike Posted November 22, 2013 Author Posted November 22, 2013 Don't know why but that image reminded me of... http://www.youtube.com/watch?v=W7jlGRq8xZ4 Quote
El Guapo Posted November 22, 2013 Posted November 22, 2013 I use both, I mod on Paint.net and when its ready I copy and paste it into Photoshop and save it My method as well! - I just prefer Paint.net's interface... Terrifying! Is this a bad time to mention that before I found Paint.net I used to use Paintshop pro..? Quote
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