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Having Trouble With Name Changes.


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Posted

Everytime I change a name, it comes out screwed up. When I changed Eric Bischoff to Austin, it came out as EriAustiSchoff. When I changed Hillbilly Jim to Camera Guy, it came out as Hira Guy. When I changed Intercontinental to Cone, it came out as InteConeental. When I changed Velocity to Rush, it came out as VRuocity. Get the picture? Now, when I change Iron Shiek to Tazz from toki's way to play as non-unlockables topic, it worked PERFECTLY. I followed all the directions, tried it for NTSC Hex AND CB2, and it still messed up. I followed Trigin's AND toki's walkthroughs, and on both of them, they had the same results. Can n e 1 help me?

P.S. I'm using CB2(NTSC).

Posted (edited)

Only if the HEX address ( first 8 digits of the code in HEX ) ends in 0,4,8, or C can you use 32-bit codes ( they start with 2 and change 4 letters at a time ) . When using 32-bit codes, add 4 to the code's address to get the address for the next line of code. The next line of code's address will also be 0,4,8, or C, so you can use another 32-bit code for it. You can't use a 32-bit code as the first line of a Superstar's Name Mod...the addresses do not start with 0,4,8, or C.

Only if the HEX address ends in an even number can you use 16-bit codes ( they start with 1 and change 2 letters at a time ) . When using 16-bit codes, add 2 to the code's address to get the address for the next line of code. If you couldn't use a 32-bit code for the first line because the address did not end in 0,4,8, or C, you'll be able to use a 32-bit code for the second line+up.

For any HEX address ending in an odd number, you'll have to use an 8-bit code ( they start with 0 and change only 1 letter at a time ) . You can always use an 8-bit code.

EriAustiSchoff - You probably tried to use a 32-bit code here, but the HEX address does not start with 0,4,8, or C. You have to use a 16-bit code ( 1AAAAAAA 0000???? : 1=1 AAAAAAA=address, 0000=0000, ????=2nd letter value,1st letter value ) to change the first 2 letters. Then add 2 to the HEX address. Now it will end in a 0,4,8, or C and you can use 32-bit codes thereafter.

nosig

EDIT : Also remember to make sure to use a 00 value after the last letter. This will make sure that the game stops reading in text.

InteConeental - ( Assuming you're using a 32-bit code ) Subtract 4 from the HEX address of your code and use the same value ( last 8 digits of the code ) . Then use the original address with 00000000 as the value so it doesn't read the rest of the letters that weren't changed.

Edited by tokidoim
Posted

That doesn't explain VRuocity(well, maybe it does), and I thought with 32 bit codes you have to ADD 00000004 to the addrss, not SUBTRACT it. But still, thanks for the help!

Posted

InteConeental - ( Assuming you're using a 32-bit code ) Subtract 4 from the HEX address of your code and use the same value ( last 8 digits of the code ) .

Because of the changes your code made to "Intercontinental", I can tell that the address is off by 4. If you subtract 4 from the address of the code you're using, "Cone" will replace "Inte" instead of "rcon".

nosig

Posted (edited)

Hmm...You're right. I just read somewhere you need to add 4 with 32-bit codes(I think it was your wrestler mod topic). Maybe I just read it wrong.pain3.gif Also, how does that explain the shortage of letters?headscratch.gif

Edited by Wrongo4444
Posted

You need to add 4 when figuring out the address for the NEXT 4 letters. When you changed Intercontinental to InteCone...wudeva, you changed the 4th-7th letters, so you needed to change your addy so it changed the PREVIOUS 4 letters. In that case you'd subtract 4.

I think sometimes they might use some single values that translate into 2 letters. I've gotten a little confused when trying to figure out the starting address of some of the text mods I've come across. That's the only thing I can guess. I never bothered to check and see for certain, though.

nosig

Posted (edited)

:eek Ohhhhhhh.sulkoff.gif

Edited by Wrongo4444

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