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The ongoing community DLC project


tekken57

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The Google Doc doesnt have a column for WWE12 but add these guys

 

 

277 - Goldust

330 - Ax Demolition

331 - Smash Demoltion

Edited by Red Rooster
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Thanks for your contribution, Tekken. I'll gladly be donating those $10 towards the release of the new tool. On another note, I'd like to show my gratitude by helping out with this project. Any PS3 users out there want to collab? I'm somewhat of a novice but I've room to learn! At the very least, I can help in updating movesets.

Edited by dinothesaur
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The Google Doc doesnt have a column for WWE12 but add these guys

 

 

277 - Goldust

330 - Ax Demolition

331 - Smash Demoltion

 

Definatley this!

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The Google Doc doesnt have a column for WWE12 but add these guys

 

 

277 - Goldust

330 - Ax Demolition

331 - Smash Demoltion

Yes Red Roster , i hope demolition will be in the DLC!!!!

Edited by motishow
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I've been getting a ton of pm's on this and other forums asking me about the progess of x-packer 9 and adding dlc. So here goes:

 

 

X-Packer 9

 

I've decided to charge $10 for the next version of x-packer for the following reasons:

 

1. Since releasing x-packer in  2010, there have been 12754 downloads to date exluding the downloads from mirrors peopl have posted.

 

2. I am constantly answering messages about the use of x-packer or attending to requests for additional functionality.

 

3. Most of my spare time is spent coding x-packer which could be spend of other projects which pay for my time.

 

4. I want to limit the use of x-packer to serious modders who will actually take the time to read the tutorials/manual and learn a bit about modding (hexing, etc). I'm constantly getting complaints from people about how hard/ time consuming it is to use x-packer. There are other free tools out there, use those instead. Modding takes time and effort.

 

X-packer has expanded from a simple texture injector for ps2 into a multisystem modding tool. The core usage of x-packer 9 remains the same as 8.2. For me to recode the way x-packer works or the redo the interface would take months.

 

 

X-Packer 8.2 will continue to remain free, so if you don't require any of the new functionality, continue using x-packer 8.2.

 

My goal with X-packer has always been to enable people to create texture mods of attires and arenas. As time has passed, it has expanded to adding wrestlers to the game as mods have grown from alternate attires, to new wrestlers or wrestlers from previous games.

 

I've added a lot of functionality to x-packer due to the requests I've had but have decided to focus sole on the core purpose of x-packer. There are way too many things to mod in the game and I do not have the time to code and test functionality for everything.

 

This is a progress report on what's been done already and what still needs to be done before I can release x-packer:

 

1. Zlib support    -   Done and tested

 

2. Reading of pac files with directories -  Done and tested

 

3. Misc.pac editor for wwe 13 and new wwe 2k14 format - Done (still need help to determine the alternate attire values)

 

4. Editing of catalog.dlc file old format (wwe 13 and below) - Done and tested

 

5. Editing of catalog.dlc file new format (wwe 2k14) - Done and tested

 

6. Editing of wwe 13 save file (wrestler info and caw info) - Done and tested on xbox  and ps3

 

7. Editing of wwe 2k14 save file (wrestler info and caw info) - Done and tested on xbox. Caw injection still needs to be tested. Cannot edit ps3 save at this stage.

 

8. Simple Entrance editor wwe 13 (only meant to fix entrances for new slots) - Done and tested

 

9.  Simple Entrance editor wwe 2k14 (only meant to fix entrances for new slots) - Done. Need help determining the values for entrances

 

10. Editing of strings pac wwe 2k14.  - Still coding injection. Cannot add names but have a few ideas for workaround. Need assistance assigning string values to new slots.  (see dlc post below)

 

11. Editing of chetc file for ps3 - Not done. This is the only way to enable the other slots on the ps3 for now as I cannot decipher the save - Not done

 

12. Writing of manuals/tutorials on the use of x-packer and the new funtionality - Not done. Need assistance

 

 

As you guys can see there is still a lot of work to complete before I can release. The wwe 13 dlc functionality is already done. With my work situation at present I only realistically have about 2 hours a day to code x-packer.

Man you are amzaing!! I will buy it!! Just a question.. Im italian, can i will use my paypal to pay you? :)

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Thanks for the hard work on this Tekken, and for that matter sharing this with the modding community, it's safe to assume it was probably time consuming and tedious work.

 

Looking forward to it.

 

.  

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2. I am constantly answering messages about the use of x-packer or attending to requests for additional functionality.

 

 

 

4. I want to limit the use of x-packer to serious modders who will actually take the time to read the tutorials/manual and learn a bit about modding (hexing, etc). I'm constantly getting complaints from people about how hard/ time consuming it is to use x-packer. There are other free tools out there, use those instead. Modding takes time and effort.

 

I've added a lot of functionality to x-packer due to the requests I've had but have decided to focus sole on the core purpose of x-packer. There are way too many things to mod in the game and I do not have the time to code and test functionality for everything.

 

 

 

Will u add a PT importer?

 

 

^^ Douche

Edited by Red Rooster
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Can we inject WWE13 CAWS into WWE2K14  using X-Packer 9?

 

Tried, Doesnt work. Form some reason the caw info files are larger this year... i thought CAS was pretty much the same. *shrugs*

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I have no problem paying you for Xpacker9 , 10$ is nothing for years of contribution to the modding world. You always help me whenever i ask and you are such a gentleman that you have give us reasons on why you wanna charge for Xpacker9  ........ come ooon bro !!  . Xpacker 8.2 should have been 10$ .

I am a cheap bastard but even i would pay way more than 10$ for a program with the functionality above .

Great job and i will help as much as i can thanks

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Man i wonder if we could add chris benoit for dlc :) i miss seeing him wrestle such a shame what happend,

I prefer the honky tonk man :) :) :) but we can add wrestlers from wwe12 and wwe 13 not from SvR games

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Man i wonder if we could add chris benoit for dlc :) i miss seeing him wrestle such a shame what happend,

I prefer the honky tonk man :) :) :) but we can add wrestlers from wwe12 and wwe 13 not from SvR games

 

 

nah idc for honky tonk its all about toothless aggression!!! lol 

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Ok guys to answer some of your questions:

 

1. Paypal is the only method of payment which works in country.

 

2. WWE 12 models will need to be fixed using the method discovered by others in this forum i.e.inject into a wwe 2k14 pac file

 

3. I will not be adding any other other functionality besides that which I've outlined in post one of this thread. I just don't have the time to do it all.

 

I've updated the Google Spreadsheet with wwe 12 id's. I've added Ax, smash and goldust on RedRoosters request.

 

Instead of waiting for people to suggest who they want added, should we rather just add the entire wwe 13 and wwe 12 onto the wwe 2k14 coulmn. Then people can break it down into dlc packs and decide who they want to add in each pack?

 

 

Another interesting thing I've noticed is that some slots are not used across all three games e.g. slot 120, 121, etc. I am assuming that these were reserved for wrestlers who appeared in games before wwe 12 like Kurt Angle, Jeff Hardy, etc.

Edited by tekken57
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I hope this doesn't sound like a dumb question & if it has already been answered, I Apologize.

 

But when the DLC packs, such as your DLC 5 pack are created and released.

 

Do you need to do anything to them or can they just be loaded onto the RGH/Jtag like the official packs are?

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I hope this doesn't sound like a dumb question & if it has already been answered, I Apologize.

 

But when the DLC packs, such as your DLC 5 pack are created and released.

 

Do you need to do anything to them or can they just be loaded onto the RGH/Jtag like the official packs are?

 

You'll have to do some ground work to get the game to load the dlc. The method I am using will make the game think that dlc is on disc dlc. Once the dlc is added in this manner, modding the new pac files with alt attires, etc with be the same as modding one of the on disc pac files.

 

I will explain when I release and get some people to help with tutorials. Those should answer any questions you guys have about the dlc.

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Np bro thanks for the info. I am up waiting for the NWO dlc & I had that question to cross my mind & thought I would ask.

Thanks again for your work.

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