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tekken57

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The commentators don't refer to the wrestlers at all.

 

Generic winning animations I'm afraid. Until someone figures out the actual moveset values, we're stuck with those.

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Didn't had time to add the DLC yet (just got my serial and I'm at the job) but I have a few questions.

 

- I known that there is no entrance commentary but how do the commentators refer to the added wrestlers during a match?

- Also what are the winning animations? Are they all the same (a generic one)?

- Is there a way to import them? (like DDP winning animation for xemple)

 

I hope those questions don't sound too stupid

during the match , the commentator refer is "the superstar"

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The commentators don't refer to the wrestlers at all.

 

Generic winning animations I'm afraid. Until someone figures out the actual moveset values, we're stuck with those.

 

Ok, thank you.

That means that they just comment the moves I suppose.

Edited by nsieniski
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Generic winning animations I'm afraid. Until someone figures out the actual moveset values, we're stuck with those.

 

Are they connected to the movesets? I know if you look inside the winning00.pac (as well as past DLC ones), it has all of the Superstar/Diva specific ones in there and the numbers match up to their pac IDs. That's how I noticed the screw up they had with Edge this year, where they only left in his modern (110) winning animation despite his model in 2K14 being over his Attitude slot (349), which causes the game to not recognize him as having one even though his is in fact on the disc.

 

Yet, oddly enough, they did think to switch the association from Christian's Attitude winning animation from his Attitude pac's ID slot to his modern pac one--though, I'm definitely not complaining there. The more specific ones we have the better, as those generic winning animations have to be one of (if not) my biggest pet peeves with these games.

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Generic winning animations I'm afraid. Until someone figures out the actual moveset values, we're stuck with those.

 

Are they connected to the movesets? I know if you look inside the winning00.pac (as well as past DLC ones), it has all of the Superstar/Diva specific ones in there and the numbers match up to their pac IDs. That's how I noticed the screw up they had with Edge this year, where they only left in his modern (110) winning animation despite his model in 2K14 being over his Attitude slot (349), which causes the game to not recognize him as having one even though his is in fact on the disc.

 

Yet, oddly enough, they did think to switch the association from Christian's Attitude winning animation from his Attitude pac's ID slot to his modern pac one--though, I'm definitely not complaining there. The more specific ones we have the better, as those generic winning animations have to be one of (if not) my biggest pet peeves with these games.

 

 

basicly, it means that we should be able to change them with Xpacker9, right?

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Generic winning animations I'm afraid. Until someone figures out the actual moveset values, we're stuck with those.

 

Are they connected to the movesets? I know if you look inside the winning00.pac (as well as past DLC ones), it has all of the Superstar/Diva specific ones in there and the numbers match up to their pac IDs. That's how I noticed the screw up they had with Edge this year, where they only left in his modern (110) winning animation despite his model in 2K14 being over his Attitude slot (349), which causes the game to not recognize him as having one even though his is in fact on the disc.

 

Yet, oddly enough, they did think to switch the association from Christian's Attitude winning animation from his Attitude pac's ID slot to his modern pac one--though, I'm definitely not complaining there. The more specific ones we have the better, as those generic winning animations have to be one of (if not) my biggest pet peeves with these games.

 

 

basicly, it means that we should be able to change them with Xpacker9, right?

 

 

While I would love for the answer to be yes, I really can't answer that. Anything I've tried with them so far outside of the new X-Packer, though, hasn't worked. I'll have to give it a shot once I can finally find some time.

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Generic winning animations I'm afraid. Until someone figures out the actual moveset values, we're stuck with those.

 

Are they connected to the movesets? I know if you look inside the winning00.pac (as well as past DLC ones), it has all of the Superstar/Diva specific ones in there and the numbers match up to their pac IDs. That's how I noticed the screw up they had with Edge this year, where they only left in his modern (110) winning animation despite his model in 2K14 being over his Attitude slot (349), which causes the game to not recognize him as having one even though his is in fact on the disc.

 

Yet, oddly enough, they did think to switch the association from Christian's Attitude winning animation from his Attitude pac's ID slot to his modern pac one--though, I'm definitely not complaining there. The more specific ones we have the better, as those generic winning animations have to be one of (if not) my biggest pet peeves with these games.

 

Never knew that! Pretty strange on their hand. 

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Confirmed working here via injection rather than replacing the files in dlc 3. Also, two of Shamrock and Farooq. Still, pure genius on the part of Tekken! By the time we have all the dlc and import wrestlers like Goldust, The Usos, and Demolition, this will be the most complete roster of all time. Should make for some interesting title hunts in Universe!

 

It also addresses this games complete lack of tag team competition -- starting tonight Vader and Yokozuna begin wrecking hell on my roster! Many thanks, man!

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Injecting into dlc3 worked fine, didn't try replacing.

Also noticed some 14 NPC's could now be viewed in the threads (Elizabeth, Heenan) while others didn't show like Mankind, and Fuji).

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I don't know wether the game references the playlist by number or just by name. Try creating just the one's you need corresponding to the names on the list and let me know.

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@tekken57 so we will be able to add are own dlc if we wont to right will there be a tut how to do those like how you did in the files you gave us i really want 

curtis axel in my game :)

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I don't know wether the game references the playlist by number or just by name. Try creating just the one's you need corresponding to the names on the list and let me know.

It references the name in the playlist so you can just add the ones you need

Edited by Red Rooster
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Download finally work for me ,inject the dlc instead of replacing fix it , thanks for everyone that contribute to this and specially Tekken for creating that amazing tool. i notice that Hawk and animal dont have entrance attire , is that normal ?

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I don't know wether the game references the playlist by number or just by name. Try creating just the one's you need corresponding to the names on the list and let me know.

Both theme name & playlist can be named the same such as  theme name = acolytes & playlist name = acolytes

 

All 8 themes I have added & working perfect named like that. 

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I don't know wether the game references the playlist by number or just by name. Try creating just the one's you need corresponding to the names on the list and let me know.

Both theme name & playlist can be named the same such as  theme name = acolytes & playlist name = acolytes

 

All 8 themes I have added & working perfect named like that. 

 

how do we add themes ?

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At the step 6 (injecting the strings) after injecting both files we have to check "sign for dev live" but we have check rehash too?

 

I did it anytimes but no luck

 

If i raplace the two files , i start the game and the names of all wrestlers and menus are missing

If i inject the two files the names of the DLCs ara wrong (Vader has Triple H name.......)

 

I can't understand :(

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Yes the rehash is always cheked , there is a step in the tut were Tekken says to load your game and see if the dlc are there but without renders ,when you verified , its normal that they don't have their real names but at least you know you did everthing right till this step.

Now finish the others step but instead of replacing the files in the DLC just inject the files. Doing that fix it for me

Edited by bugsyboy
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I verified that after doing step 3 and all was OK, (dlcs without renders and real names)

 

I don't undestand why if ia replace the two string files in the dlc3, all words of menus and names of wrestlers dissapear but if i inject the two files in the dlc3 the names of wrestlers still haven't the real names.

 

Tomorrow i will do all steps again

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@ twistedmisery666  Burn songs on a cd then put cd in xbox transfer everything then create some playlist in xbox

Edited by bugsyboy
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Its probably a bit early for this but I thought Id suggest some names for the next DLC pack and see what people think.

 

Demolition Ax & Smash

The Usos

Goldust

Big Bossman

Godfather

Val Venus

Gangrel

Arn Anderson

Brian Pillman

Michael McGillicutty/Curtis Axel mod

 

Im not sure what has to be done to fix the WWE12 models but if someone can point me in the right direction I will start fixing them in preparation for the next dlc pack.

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