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The ongoing community DLC project


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Posted (edited)

X Packer 9 Beta 2 has been released here:

Edited by tekken57
Posted (edited)

DLC Project

 

 

Community DLC Pack 1 has been released here:  . Please discuss any issues you may have in that thread.

 

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Alright now onto the dlc project I am envisioning. With wwe 2k14 you cannot add new dlc packs but you can edit the existing packs. I have edited dlc pack 2 to add the wrestlers I will actually use from wwe 13. I've also enabled the npc's as dlc. It is extremely time consuming and took two days to add the wrestlers in the pictures below.

 

My plan is to break the dlc into different packs. Different people can work on different packs. I am going to release dlc pack 5 when it's done and then pass the baton onto the next team. 

 

Because we are going to be working on the same files, we need to properly plan what needs to be done. I am going to call my dlc pack dlc pack 5. Basically this is what needs to be done:

 

 

1. We need to decide which slots are to be assigned to which wrestlers. Thq/2k have a system of assigning numbers to each wrestler. These slot numbers are reserved so that if the wrestler does not appear in the next game, the slot remains empty. To give you an example. Shamrock is slot 311 and slot 311 is emply in this years game.

 

If we follow the same naming convention for the slots, assigning renders, trons and pac files becomes a simple matter of copynig the file across from previous games. It would also mean that your pac files and slots will be compatible with previous and future games (considering that they don't radically change the format next year)

 

The only problem with this are the dlc wrestlers from previous games. In all games before wwe 2k14 the dlc wrestlers were assigned a slot in 50 - 99 range. In this years game there are no 50 - 99 slots but there are slots from 100 - 499 meaning that we can easily add  about 350 wrestlers into the game. However I don't know what slots the new dlc packs (nWo) will fill, so for now I propose that we focus on adding only the normal slots from previous games. 

I am going to be posting a list of the slots from wwe 2k14 and wwe 13 comparitively in the next post once I figure out how to post the text in table form lol.

 

 

2. The names for the wrestlers are stored in the strings.pac this year and not in the save. This really complicated things as we cannot add new strings for the dlc slots. However each wrestler has three names (normal, short and long name). I propose that we use the short names of the existing wrestlers for the new dlc slots as the normal and short name are the same most of the time. 

 

the limitation is that the lenght of the names cannot be changed either so e.g. "The Rock" can be changed to "Shamrock" but not "Road Dogg" as is it too long.

 

We need to determine which short names are going to be assigned to the new dlc slots and these values need to be changed in the strings.pac file. I've figured out the format but need to write code to do the injection.

 

We also need to change the references of all the existing wrestlers short names to point to the normal names (but I can do this quite easily). - Completed, Red Rooster has identified strings which can be replaced.

 

3. Renders. I have got the game to load the renders from the wwe 13 renders files which I added to my game. Becuase the slots align, the renders for my additional wrestlers load perfectly without any modifcation. The only exceptions were ddp and rikishi which I add into the motion test slots.

 

If we are adding wrestlers from wwe 13, renders are already done. But if we are adding from wwe 12, then the renders file needs to be edited and named to correspond to the slots.

 

4. Movesets and entrances. I Have coded x-packer to extract and inject entrances and movesets. the problem is that the entrance and moveset data are in one file. I have coded a front end to enable the editing of simple entrances, the objective was to fix the entrances for the new slots, not as a full entrance editor. So these can be shared amongst people.

 

5. Loading the files. Once we have determined which slots to use, we need to determine the order of the files which the arc will load it. The arc references the files in order as specified in the def file and if we all going to work on the mod, we need to determine the order of the files first. 

 

I know all of this sounds confusing, so let me illustrate by giving a progress report on my dlc pack 5:

 

1. Create dlc file to enable the slots for the dlc - done

 

2. Edit save to enable the dlc slots - done

 

3. Add new arc entries and plist files 9in a hex editor) to load new wrestler packs and render pac file - done

 

4. Edit the wrestler info in the save for height, brand, etc - done

 

5. Assign abilities and attibutes (speed, adrenaline etc) using the in game editor - done , thanks Mattayus 16/11/2013

 

6. Fix entrance in save file for dlc slots - done

 

7. Create accurate moveset and entrance using in game editors - done, thanks zhigge and gamingsinceatari

 

8. Assign names to new dlc slots by editing strings.pac file - done 16/11/2013

 

 

Almost there :)

 

Alright so thats basically it. Is anyone interested in this project?

 

p9eb.jpg

 

 

ct5w.jpg

Edited by tekken57
Posted

You know I'm interested, dude :) I'm going to write out the tutorials as soon as you explain to me how adding DLC is done in 2K14. 

 

You should refer to this thread for a shit load of attire ID values that work: 

 

I can test out CAW injection for you, although I'm not sure if the latest beta version you gave me has that feature. 

 

Also, for movesets, you should get in touch with Righteous, his sets are accurate and are really fun to play with. And Codes. is a great entrance maker :)

Posted

I appreciate all the work you have done over the years on X-packer & the time & hard work you are putting into this one.

So I see no problem at all with you charging for X-packer 9 bro, looking forward to it.

Posted

You know I'm interested, dude :) I'm going to write out the tutorials as soon as you explain to me how adding DLC is done in 2K14. 

 

You should refer to this thread for a shit load of attire ID values that work: 

 

I can test out CAW injection for you, although I'm not sure if the latest beta version you gave me has that feature. 

 

Also, for movesets, you should get in touch with Righteous, his sets are accurate and are really fun to play with. And Codes. is a great entrance maker :)

 

Cool, will check the thread. The code Ive written into the latest build of x-packer lists all the string values, the are 3500 some odd in the 5000.pac file alone.

Posted

Great work, Im happy to pay for the new X-Packer and will help out with anything I can. 

Posted

 

You know I'm interested, dude :) I'm going to write out the tutorials as soon as you explain to me how adding DLC is done in 2K14. 

 

You should refer to this thread for a shit load of attire ID values that work: 

 

I can test out CAW injection for you, although I'm not sure if the latest beta version you gave me has that feature. 

 

Also, for movesets, you should get in touch with Righteous, his sets are accurate and are really fun to play with. And Codes. is a great entrance maker :)

 

Cool, will check the thread. The code Ive written into the latest build of x-packer lists all the string values, the are 3500 some odd in the 5000.pac file alone.

 

Cool. Better send it over then, lol.

Posted

Great news Tekken !!! I am totally agree paying for xpacker 9, you are making a great job and you are using a lot of your time

Thanks 

Posted

I love this. I'm really looking forward to seeing what you guys can achieve. If I had a modded console, I'd throw my hand up and help.

 

That said, if you need any render files made, I can do that for you.

Posted

I appreciate all the work you have done over the years on X-packer & the time & hard work you are putting into this one.

So I see no problem at all with you charging for X-packer 9 bro, looking forward to it.

I think the very same way so I'm looking forward to it too!

Posted

too bad this didn't happen last year, when I've had all the free time to help, anyway, even if I won't have too  much time, I'll try to help as much as I can ;)

Posted

I'll definitely be buying it. I'm all for support for this stuff. :D

Posted

Firstly we need to allocate the wrestlers to the slots. I need to post the list I have in a table. It's in excel at the moment, anyone have any idea how to post this as text?

Posted

Firstly we need to allocate the wrestlers to the slots. I need to post the list I have in a table. It's in excel at the moment, anyone have any idea how to post this as text?

 

take one or two screen grabs of the table man, and post them :) that way, all you need to do is upload images 

Posted

@titan, was going to do that but I want people to edit the text. Posted a plain text table in post three of this thread.

Posted (edited)

@titan, was going to do that but I want people to edit the text. Posted a plain text table in post three of this thread.

 

ahh, fair enough man. this is fantastic, by the way. i'm hoping to get my modded 360 soon and it's good to know that this will be one of the first things i can do as an official member of the 'modding community' lol 

Edited by Titan83
Posted

Firstly we need to allocate the wrestlers to the slots. I need to post the list I have in a table. It's in excel at the moment, anyone have any idea how to post this as text?

If you had made the table in Word, it would have been simple...ish.

 

Copy from Word, then tick the enable HTML box on the right. Converts the text to HTML and posts the table. Excel though is a lot more complicated code wise and doesn't display properly... And no, copying from Excel to Word doesn't work either :(

Posted

Google drive allows you to create new spreadsheets and import xls/xlsx documents. You can then change the share settings to allow people who have the link to the google drive document to edit it, etc. This way, you can easily have an updated list which can be edited by everyone :)

https://drive.google.com/

Posted

first off thank you for even wanting to still do this. well take my money now cash check first born.... what you need playa.. i still want to help as this is a big project and you are only one man. I think it is obvious we all have the same common goal, to make the best wrestling game we can being that there is no competition for this type of game on the market. So we have to do it ourselves as a community. I can work on the documentation side as well and maybe we can setup goggle docs or something to keep the work organized and accessible by the people you choice to work with. not saying you will choose me but i would like to help. I can do the noob friendly versions of the documents and a also one on a higher level. Not sure a noob version would be needed if you are releasing the dlc they can just wait. your call.

Posted

This tool is definitely worth the $10 and your time alone is worth much more. Glad to see so much progress already made. Don't have time but will definitely make a monetary contribution, as I've done with all other tools by others released previously.

Posted (edited)

Thanks a lot for the support guys. Here's the file on google docs:  https://drive.google.com/file/d/0B0oR-cRSnkEGTlU4RkxCZmNvUUk/edit?usp=sharing

 

Before you edit guys edit the document though, please post which wrestlers you would like to see added as dlc and which slot to assign to. Like I said use the slots the wrestlers were assigned to in wwe 13 and wwe 12 as a guide. These are going to be in the dlc packs which the community will create.

 

For now lets get the wwe 13 and wwe 12 guys you want into the game. Original wrestlers (Sting, etc) can come later. I've already added the wwe 13 wrestlers in the picture I posted in post 2 of this thread. Those are going to be in my dlc pack.

Edited by tekken57
Posted

Wow thats alot of stuff tekken is working on i deffently wil pay 10$ for xpacker 9 id like to help

To help as much as possable and so much dedication he put in for us to mod this year figuring stuff out.

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