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Operation Sports' AI Sliders & Re-Ratings for the Roster


GTAsoldier

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I found this over the official 2K boards. It's a speadsheet made by Operation Sports that basically re-rates the roster of 2K14 based on thier real-life attributes. Check it out here:

 

https://docs.google.com/spreadsheet/ccc?key=0AjGHyOhEeB-WdF9BbkxzeG0zRUxkaW9sSlAyUUlxM3c&usp=sharing#gid=0

 

I'm thinking using these ratings along with their A.I. sliders to do Universe Mode after I'm done with 30YWM. Here are the sliders:

 


Here is what I have so far: 

Difficulty- Hard

A.I. REVERSALS: (from zero...)

4
4
2
5
10 (default)
9

DAMAGE:

19
12

GENERAL: 

2
0
0
0
0
0
5
2


10 (default)

 

 

What do you guys think?

 

- Jade (GTA)

 

 

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I tried these and they just too easy for me, i have also make a own slider but the A.I just suck. My suggestion, keep it on Legend, default slider

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When I get a little free time, I plan on doing some research and trial and error for good sliders.  Legend is just a reversal fest. I turned all the sliders to zero and played a match on Legend and it was still reversal after reversal. When it comes to reversals, more isnt better. It's all about the timing of them and the capacity in which they are done. Especially when it comes to momentum. All the bells and whistles dont matter if the core gameplay still sucks. The AI is somewhat better this year, but def no where near it could/should be. Had 1 match where the AI just kept getting in and out of the ring, for like 1 minute straight. BUT, given the way AI plays in NBA2K, that does give me some hope for the future.

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When I get a little free time, I plan on doing some research and trial and error for good sliders.  Legend is just a reversal fest. I turned all the sliders to zero and played a match on Legend and it was still reversal after reversal. When it comes to reversals, more isnt better. It's all about the timing of them and the capacity in which they are done. Especially when it comes to momentum. All the bells and whistles dont matter if the core gameplay still sucks. The AI is somewhat better this year, but def no where near it could/should be. Had 1 match where the AI just kept getting in and out of the ring, for like 1 minute straight. BUT, given the way AI plays in NBA2K, that does give me some hope for the future.

Agreed with the NBA 2K AI, i always found the pro setting hard,frustrating as hell.

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I adjusted the attributes and hit point ratios of John Cena, CM Punk, Randy Orton, and Daniel Bryan according to the spreadsheet above. Instead of the sliders I posted above, I decided to go with the sliders made by the person who made the spreadsheet (Cm Hooe):

Difficulty - Legend

Reversal Damage - On

Adrenaline - On

Weight Detection - On

Blood - On

Reversal Button Prompt Display - Off (On in my case, Lol)

Reversal Timing Text Indicators - Off

A.I. Standing Strike Reversal Rate - 4

A.I. Standing Grapple Reversal Rate - 4

A.I. Ground Strike Reversal Rate - 6

A.I. Ground Grapple Reversal Rate - 6

A.I. Finisher Reversal Rate - 10

A.I. Foreign Object Reversal Rate - 7

Finisher Strength - 15

Foreign Object Strength - 15

Balancing Standing Strike Reversal Rate - 5

Balancing Standing Grapple Reversal Rate - 5

Balancing Ground Strike Reversal Rate - 8

Balancing Ground Grapple Reversal Rate - 8

Balancing Finisher Reversal Rate - 10

Balancing Foreign Object Reversal Rate - 10

Balancing Momentum Gained From Attacks - 5

Balancing Momentum Gained From Taunts - 10

Balancing Adrenaline Consumption Rate - 20

For testing reasons, I simmed DB vs. RO for the WWE title in the epic match pace. It was quite a decent match. A lot of back and forth action but DB was getting quite manhandled by Randy. Orton came out to be the winner.

Then I played against an AI CM Punk with John Cena. It was an incredible fight. Lasted nearly 10 minutes. Punk was close to beating me but I came back and eventually won. Overall, great match.

I'm looking forward to any feedback with the above sliders (not in the OP).

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