KREATIV Posted November 19, 2013 Posted November 19, 2013 Cool, how did you edit ed49.pac file, I did it once and I cant do it again, really dont get this , also how did you Change Body Texture, Looks really cool, can you please post small tutorial.
datkido Posted November 19, 2013 Author Posted November 19, 2013 Cool, how did you edit ed49.pac file, I did it once and I cant do it again, really dont get this , also how did you Change Body Texture, Looks really cool, can you please post small tutorial. U can mod ed49 by following this link http://smacktalks.org/forums/index.php/topic/44691-how-to-import-paint-tool-images-for-rghjtag/ Body textures are in ed04 or 02 cnt remember which. I will do a tutorial when I release it but if people don't really want it this will just be something I do fir myself and not bother releasing. I'll have to wait and see
KREATIV Posted November 19, 2013 Posted November 19, 2013 (edited) Cool, how did you edit ed49.pac file, I did it once and I cant do it again, really dont get this , also how did you Change Body Texture, Looks really cool, can you please post small tutorial. U can mod ed49 by following this link http://smacktalks.org/forums/index.php/topic/44691-how-to-import-paint-tool-images-for-rghjtag/ Body textures are in ed04 or 02 cnt remember which. I will do a tutorial when I release it but if people don't really want it this will just be something I do fir myself and not bother releasing. I'll have to wait and see Thanks, but this method doesnt work, I tried this 1000 times, and ofcourse people want this. Edited November 19, 2013 by KREATIV
davideguerrero1 Posted November 19, 2013 Posted November 19, 2013 (edited) This is awesome!! I can suggest to add the Entire Wyatt family, RVD, Axel and maybe Angle?? Benoit?? Edited November 19, 2013 by davideguerrero1
datkido Posted November 19, 2013 Author Posted November 19, 2013 (edited) This is awesome!! I can suggest to add the Entire Wyatt family, RVD, Axel and maybe Angle?? Benoit?? Oh yeah! how could i forget angle and benoit! I'll finish RVD then move on to Angle. I've already improved his face but i'm really not liking the look of the 'pt singlet texture' so far all the other textures i've imported look high quality and non pixelated. So i think I'm gonna have to hunt for the ed pac file that contains singlet textures and try to edit that directly. I think once I've done angle I'll release that so people can download and install it, see if it's working OK for everyone then I'll go ahead and make the rest. Thanks, but this method doesnt work, I tried this 1000 times, and ofcourse people want this. It didn't work for me at first either, but it does now. don't worry when i release it everything should work. Edited November 19, 2013 by datkido
kidsampson Posted November 19, 2013 Posted November 19, 2013 I like your suggestion of adding the Wyatts and Axel, who are a big part of current WWE programming. But would this approach limit the number of caws you could create: for example, would the tradeoff be between 12 great caws or 100 decent ones, considering creation pieces would be specific to individual wrestlers? Or are these textures in addition to the current assets in the creation suite?
davideguerrero1 Posted November 19, 2013 Posted November 19, 2013 This is awesome!! I can suggest to add the Entire Wyatt family, RVD, Axel and maybe Angle?? Benoit?? Oh yeah! how could i forget angle and benoit! I'll finish RVD then move on to Angle. I've already improved his face but i'm really not liking the look of the 'pt singlet texture' so far all the other textures i've imported look high quality and non pixelated. So i think I'm gonna have to hunt for the ed pac file that contains singlet textures and try to edit that directly. I think once I've done angle I'll release that so people can download and install it, see if it's working OK for everyone then I'll go ahead and make the rest. Thank youuuuuuuuu
datkido Posted November 19, 2013 Author Posted November 19, 2013 (edited) I like your suggestion of adding the Wyatts and Axel, who are a big part of current WWE programming. But would this approach limit the number of caws you could create: for example, would the tradeoff be between 12 great caws or 100 decent ones, considering creation pieces would be specific to individual wrestlers? Or are these textures in addition to the current assets in the creation suite? Yes some files are replaced, but it doesn't prevent you from creating more CAWs. I'm not actually replacing the face or body textures only the bump maps (these only change the definition, like on my axel body). It's hard for me to explain without showing you. When I do the first release you will see what I mean. The only thing you will lose are some logos from the 'WWE logos' menu these are what i'm replacing to create better face textures etc. If I removed the texture from axel or rvd's face it would still look like the default creation suite texture and this can be removed in game (transparency can also be edited in game). As i said you will see what i mean after the first release but don't worry you will still be able to create as many CAWs as you like! E.g the Bray Wyatt I currently have in my game shares the same face as the modded Axel, but it looks nothing like Axel because I haven't applied the Axel texture to it and its a completely different morph, so even though it uses the same base face it looks like Bray. Edited November 19, 2013 by datkido
KREATIV Posted November 20, 2013 Posted November 20, 2013 This is awesome!! I can suggest to add the Entire Wyatt family, RVD, Axel and maybe Angle?? Benoit?? Oh yeah! how could i forget angle and benoit! I'll finish RVD then move on to Angle. I've already improved his face but i'm really not liking the look of the 'pt singlet texture' so far all the other textures i've imported look high quality and non pixelated. So i think I'm gonna have to hunt for the ed pac file that contains singlet textures and try to edit that directly. I think once I've done angle I'll release that so people can download and install it, see if it's working OK for everyone then I'll go ahead and make the rest. Thanks, but this method doesnt work, I tried this 1000 times, and ofcourse people want this. It didn't work for me at first either, but it does now. don't worry when i release it everything should work. what was your problem, texture or something else when I select color reduction-reduce color including alpha value- what should I do with priority: RGB best Alpha best, by me it is on 8
datkido Posted November 20, 2013 Author Posted November 20, 2013 i don'0t do that bit anymore, go to the thread again and follow tich's tutorial. That works for me.
KREATIV Posted November 20, 2013 Posted November 20, 2013 i don'0t do that bit anymore, go to the thread again and follow tich's tutorial. That works for me. Thanks, I find where problem was, its works fine
motishow Posted November 20, 2013 Posted November 20, 2013 is it possible with your method to make a good honky Tonk man, Eathqwake and the bushwackers? Great job friend
datkido Posted November 21, 2013 Author Posted November 21, 2013 (edited) angle screens added to the first post, if any1 has any feedback please let me know. and yes it would be possible to create them. Edited November 21, 2013 by datkido
gamingsinceatari Posted November 21, 2013 Posted November 21, 2013 Loving that kurt! I need that on my game asap
davideguerrero1 Posted November 21, 2013 Posted November 21, 2013 (edited) angle screens added to the first post, if any1 has any feedback please let me know. and yes it would be possible to create them. Man really thank youu!! I asked you to make Angle and you did it! It looks amazing!! Edited November 21, 2013 by davideguerrero1
datkido Posted November 23, 2013 Author Posted November 23, 2013 (edited) angle screens added to the first post, if any1 has any feedback please let me know. and yes it would be possible to create them. Man really thank youu!! I asked you to make Angle and you did it! It looks amazing!! no probs dude, angle and benoit used to be two of my fav wresters so of course i'm going to make them. I'm gonna try to make axel look better, then I have to write up all the tutorials on how to install, morph and apply the textures. Once that's done I'll release with Axel, Angle & RVD. Then i'll make the others. btw guys completed angle looks awesome! Edited November 23, 2013 by datkido
datkido Posted November 29, 2013 Author Posted November 29, 2013 guys the beta will be released tomorrow at this thread; here's the preview screen:
Big Pete® Posted November 29, 2013 Posted November 29, 2013 guys the beta will be released tomorrow at this thread; here's the preview screen:What the hell are they?? Dont look too great to me.
datkido Posted November 29, 2013 Author Posted November 29, 2013 guys the beta will be released tomorrow at this thread; here's the preview screen:What the hell are they?? Dont look too great to me. Lol they're caws. attires for all 3 still need work and also Axel's body. This is beta, it's a test version basically. But sayin that it's not suddenly gonna look way better so if u don't like them it's probably not for u.
Big Pete® Posted November 29, 2013 Posted November 29, 2013 im just saying have you seen what peeps can do in CAW mode these days? well better results
datkido Posted November 29, 2013 Author Posted November 29, 2013 (edited) im just saying have you seen what peeps can do in CAW mode these days? well better results Ye that's the idea, caw creators with a jtag can use my mod n get better results. I've done nothing to the caws it's just a basic morph. I'm just providing the tools it's up to peeps to get creative with it. Hey if ppl dnt want/need it I dnt have to complete it. I just found it interesting to mod it, n thought it could be useful to caw creators out there. Edited November 29, 2013 by datkido
datkido Posted December 1, 2013 Author Posted December 1, 2013 (edited) i really dont think u understand... its not the same dude it really isnt. this isn't just putting a PT over a caw what i have found means you can actually edit the body definition not the morph the actual shape of the muscles! editing all attires in creation suite eg singlets can be made to look more 3d and not just stuck on, editing the hair textures so they actually look like real hair, editing the masks eg retexture the gas mask to look like eric rowans goat mask. anything in the creation suite can be changed it's full scale modding, just like superstar mods. you cant do any of these things with current caws this is why this needs a jtag. don't worry i've scrapped this anyway. people clearly don't get it, and i don't have the time for it anyway. I've posted that i'm no longer working on this in my other thread a few days ago. I've requested that this thread be closed, i don't need it in two places i can answer any questions in the 1 over in the mods sections. Edited December 1, 2013 by datkido
OverTheEdge Posted December 1, 2013 Posted December 1, 2013 Sorry to hear the reception for this didn't turn out as you had hoped. I know you were wanting to try this for a while and put a good amount of time and work into getting it done once you were finally able to. For that alone, you should definitely be proud, dude.
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