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Posted (edited)

First off, I wanna say a MASSIVE thanks to Miztah Razza for his Zlib compression tutorial without that this wouldn't be possible (I spent days trying to figure it out last year and only got as far as managing to compress files in zlib format but couldn't get them to match the wwe13 file sizes). Also thanks to tekken57 for creating x-packer and for being helpful whenever I message him.

Now down to business! As you can tell from the title i've successfully modded the creation suite (some of you might remember I wanted to do this from last year, but couldn't because pac arhiver died). I decided to mod one of the default body shapes so I can create a better Curtis Axel because Axel has a unique body and non of the pre set muscle definitions look like him.

 

*Update 11/21/2013

Kurt Angle screens added, and RVD complete I've fixed his attire to the correct singlet and the singlet design is a perfect fit (new screens of RVD coming soon).

 

Kurt Angle is still in the early stages i still need to create his attire and fix some things on the face. Then after that I'm gonna go back and redo axel with a custom texture if i can find a good photo of him. Then Benoit then I'll release so people can test it out before I make the Wyatts.

*Update* 11/19/2013

Ok guys I've made some progress. I still can't edit the default CAW textures just the bump maps, but I've found a work around. By replacing the logos in ed49.pac I can add new face textures that way (but there is a limited amount) and for people that use these logos you won't like this mod because it gets rid of them. So far I haven't needed to add any body textures as editing the bump alone has made the body look new.

If people would like it, then I can create and release a creation suite mod, so you can create much more realistic looking CAWs. Here's the details of what would be included in the mod:

  • Because there are only 12 base CAW textures it means I can only add a maximum of 12 new superstars (maybe less), so I'll only be adding superstars who aren't in WWE13 (as with X-Packer 9 we will be able to add these as DLC with no graphical problems etc)
  • For the first release I will add all the files for you to create about 4-6 new superstars. People can feel free to create more if they want, but that's all I will be creating to start with, I may do more as the year goes on (new superstars may appear that I wanna add).
  • So far, to install the mod you will need to replace your ed02.pac ed04.pac and ed49.pac they are all in the edit folder (maybe more as i create more superstars)
  • I will provide you with the formulas to morph all the CAWs so they match my screenshots, and detailed instructions on how to install the mod.
  • Wrestlers I have planned are; Curtis Axel (I know we can import wwe12 models, but they don't work perfectly), RVD, Bray Wyatt and I'm open to suggestions for some more (Maybe the rest of the Wyatt Family?). Please only suggest superstars who aren't in this years game and who weren't in last years, I only want to add NEW people that it won't be possible to add as DLC with this method.

Here are some new screens of my progress so far, Axel is near complete and RVD i'm not happy with yet it's still early stages with him. If anyone knows where I can find the singlet files in the creation suite that will help me create better RVD attire.

Axel is made using a modified wwe12 texture (needs cleaning up to fit the CAW better) and RVD is a custom texture the SVR2011 RVD texture didn't look good on it.
More screens in the spoiler
KA1.jpg

KA2.jpg

C3.jpgC1.jpg

C2.jpg
C7.jpg
C6.jpg
C8.jpg

Edited by datkido
Posted

If this works, would they then be able to be uploaded to CC as caws?

Posted

If this works, would they then be able to be uploaded to CC as caws?

sorry no, this is for jtag/rgh only. as far as i know it's not possible for this to work on a non modded console.

Posted

This is great news! Can't wait to see if u can get some faces on there!

Posted (edited)

If this works, would they then be able to be uploaded to CC as caws?

sorry no, this is for jtag/rgh only. as far as i know it's not possible for this to work on a non modded console. Im guessing the advantage to this is that you can morph any textures with ease then? And add caw parts such as tops/jackets etc Edited by gazwefc
Posted

Are there 12 base textures? As in we could realistically mod 12 characters with this method.

 

Would be a good way to add the characters that I miss from the game such as Sid and perhaps Lex Luger.

Posted (edited)

Are there 12 base textures? As in we could realistically mod 12 characters with this method.

 

Would be a good way to add the characters that I miss from the game such as Sid and perhaps Lex Luger.

there's 16 folders in ed02 so i'm guessing the other 4 are divas... i spotted some diva textures when browsing. 

 

and yeah its great for adding your favourite superstars, i've worked on the morph and it looks pretty good in game now, it really makes a diff having the correct physique, btw i noticed caws sweat this year! (my axel does neway)

 

 

 

 

If this works, would they then be able to be uploaded to CC as caws?

sorry no, this is for jtag/rgh only. as far as i know it's not possible for this to work on a non modded console. Im guessing the advantage to this is that you can morph any textures with ease then? And add caw parts such as tops/jackets etc

 

for me the advantage is having caws that are more realistic looking (or look as close a possible to in game models). Every year I tend to create less than 10 caws because i only create my favourite people who didn't make the game, so this is a perfect way for me have them looking as good as possible.

Edited by datkido
Posted

Great work here bro. Looking forward to see what you come up with.

 

 

If this works, would they then be able to be uploaded to CC as caws?

 

No, the caw file only references the assets on the disc. So the person who downloads it will see the default assets, not the ones which have been replaced.

Posted

Great work and it is good to see something else being modded :)

Posted

I'm working on editing the face texture but i'm having trouble figuring out what format to save the tga files in so they work in the game... the bump files are standard tga, so that was easy. The actual texture files in the creative suite are .obj (which is a 3d file format normaly used for actual objects like the body model not for textures). I have a few obj editors (because i mod fifa too and that uses obj) and when you open them in an obj editor the 3d space is just blank.... there's nothing there. Tried it in blender, 3dsmax, and photoshop and all with the same result, it opens the files but then there's just a blanks space.

 

The textures only become viewable if you rename to .tga but doing that causes problems in game... they just don't work properly. it doesn't crash the game but it can't read them properly so you just get a solid blue colour.

 

I'm not sure if i'm going to be able to figure out what format the texture files are, they aren't really needed for modding the CAW body, but to get a truly unique face you need them. I have axel's bump files for his face in my game that works fine so his wrinkles and facial features are correct but i just need his proper texture to complete the look, so if any1 knows what format to save CAW textures in please let me know.

Posted

I'm working on editing the face texture but i'm having trouble figuring out what format to save the tga files in so they work in the game... the bump files are standard tga, so that was easy. The actual texture files in the creative suite are .obj (which is a 3d file format normaly used for actual objects like the body model not for textures). I have a few obj editors (because i mod fifa too and that uses obj) and when you open them in an obj editor the 3d space is just blank.... there's nothing there. Tried it in blender, 3dsmax, and photoshop and all with the same result, it opens the files but then there's just a blanks space.

 

The textures only become viewable if you rename to .tga but doing that causes problems in game... they just don't work properly. it doesn't crash the game but it can't read them properly so you just get a solid blue colour.

 

I'm not sure if i'm going to be able to figure out what format the texture files are, they aren't really needed for modding the CAW body, but to get a truly unique face you need them. I have axel's bump files for his face in my game that works fine so his wrinkles and facial features are correct but i just need his proper texture to complete the look, so if any1 knows what format to save CAW textures in please let me know.

 

Yeah, I took a stab at this last year as well and ran into the same issues with the face textures. The normals work perfectly fine, but the texture itself was some mashed up thing of colors. Props on getting as far as you have, though. Very cool to see.

Posted

You have to reduce the colors to 256, that may be what's causing the problems.

Posted

You have to reduce the colors to 256, that may be what's causing the problems.

i've done that still no luck though... i just can't crack what type of file it is that yukes used... It's to do with being able to change the skin color in game because i noticed if i edit the alpha channel on the bump... the shine(transparency) slider no longer works in game.

 

My hunch is the tga's for the skin need to be saved with a very specific color palette or something like that. 

 

Here's something interesting i found out... because i have a mac, you can preview any file that you can open if u press the space bar when it's highlighted... when i preview an unedited (non bump) .tga from the creation suite it has a blue tinge to it like the first screen below. but when you open it, it looks like the 2nd screen... if you make any changes and save the blue tinge is then gone if you go to preview it again. I need to find out what exactly is causing that blue tinge in the original file and how can i recreate it... i dunno how i can do that though, had no luck with my searches so far.

 

Screenshot2013-11-08at153036.png

Screenshot2013-11-08at153130.png

Posted

This is too awesome. I FUCKING HATE THE CAW MODE BODY TEXTURES.

<3 Keep going, please.

- The D

Posted

Using this kind of method, is there any way to alter the texture of the clothing in CAW mode too? How much do you think will be possible?

Posted

Guys, give the preset guy the Kurt Angle textures...just for the f*cks sake!

Posted

Using this kind of method, is there any way to alter the texture of the clothing in CAW mode too? How much do you think will be possible?

it's possible but we need to figure out exactly how to save the files first. files that allow you to change to color in game need to be saved a special way.

Posted

Last year I had re-worked nearly the whole CAW mode texture set as far as body and face goes. I had just changed each to a more realistic looking version of the default textures. As far as how the files are saved I can't remember, but I will probably be doing the same this year so I if I find out, I'll let you guys know. :)

 

BTW here is what are in each of the ed pac files from last year, I'm sure a few things may have changed, but most are probably the same.

ed00 - Nothing
ed02 - CAW Body
ed04 - CAW Face
ed05 - CAW Eyes
ed06 - CAW Eyebrows
ed07 - ???
ed08 - CAW Lips
ed09 - CAW Teeth
ed10 - CAW Hair
ed11 - CAW Bras
ed12 - not quite sure
ed13 - Same as ed12...
ed14 - CAW Facial Hair
ed15 - same as ed12
ed16 - CAW Hats
ed17 - CAW Masks
ed18 - CAW Glasses
ed19 - CAW Horns
ed20 - CAW Headwear Other
ed21 - CAW Female Tops
ed22 - CAW Male Tops
ed24 - CAW Jackets
ed25 - CAW Outfits
ed26 - CAW Elbow Pads
ed27 - CAW Arms & Wrists
ed28 - CAW Gloves
ed29 - CAW Underwear
ed30 - CAW Tights
ed31 - CAW Male Pants
ed32 - CAW Female Pants
ed33 - CAW Knee Pads
ed34 - CAW Socks
ed35 - CAW Boots
ed36 - CAW Scars
ed37 - CAW Marks & Scars
ed38 - CAW Makeup
ed39 - CAW Facepaint
ed40 - Appears to be nothing
ed41 - Also appears to be nothing
ed42 - ...Nothing
ed43 - ...Nothing
ed44 - CAW Piercings
ed45 - CAW Body Accessories
ed48 - CAW Belts
ed49 - CAW WWE Logos
ed50 - Nothing
ed51 - CAW Flags
ed52 - Nothing
ed53 - CAW Numbers
ed56 - CAW Letters
ed57 - Nothing
ed58 - Not sure, looks like leg hair or something
ed59 - Same as ed58
ed60 - Looks like arm hair, not sure though
ed61 - Looks to be chest hair, so I'm guessing the others were correct
ed62 - CAW Mask designs
ed63 - Nothing
ed64 - CAW Kickpads
ed65 - Nothing
ed66 - ...Blue A
ed67 - ...Another blue A
ed72 - CAA Designs

Posted

First off, I wanna say a MASSIVE thanks to Miztah Razza for his Zlib compression tutorial without that this wouldn't be possible (I spent days trying to figure it out last year and only got as far as managing to compress files in zlib format but couldn't get them to match the wwe13 file sizes). Also thanks to tekken57 for creating x-packer and for being helpful whenever I message him.

 

Now down to business! As you can tell from the title i've successfully modded the creation suite (some of you might remember I wanted to do this from last year, but couldn't because pac arhiver died). I decided to mod one of the default body shapes so I can create a better Curtis Axel because Axel has a unique body and non of the pre set muscle definitions look like him.

 

I've only modded the body files of the preset 'size 1' template so far, I will eventually try to mod one of the preset faces so I can get the face to look more like axel. Here's the screen of what i've done so far (please ignore the morph i haven't worked on that yet, the screens are just meant to show you the new body physique i've imported in. the arms, legs, and face are all still the default textures).

 

p.s i know i can just import wwe12 axel into my game, but i don't like replacing superstars, so i prefer this method until we can add superstars. it's weird having axel come out and being referred to as justin gabriel or whoever you replace them with, i prefer to create.

 

CA3.jpg

CA2.jpgCA1.jpg

 

That's quite an impressive piece modding, so you're trying to mod the 14 template faces, would you also be able too add in hairs or is it just replacing that is possible?

Posted

The question is...is it possible to add any previous CAW parts say from the LOWM game?

Posted

The question is...is it possible to add any previous CAW parts say from the LOWM game?

 

I'd say probably not, as nothing else from that game or even from the next two years after it (at least in terms of .pacs) has been compatible with '13 or 2K14.

Posted

The question is...is it possible to add any previous CAW parts say from the LOWM game?

 

Seen that game in shop very cheap, never bought it tho, what was in its CAW mode

  • 2 weeks later...
Posted

Made progress with this guys, new info and screens added to the first post.

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