nsieniski Posted November 4, 2013 Share Posted November 4, 2013 (edited) I have a problem, I had to buy a new laptop with the shitty windows 8. Now when I use Xpacker to uncompress the texture files (000A and 000C), the 000C files is 1,366 kb instead of 1,361. xpacker doesn't let me change the dds file (it says that it's not the same size). I use the same photoshop settings and the DDS files has the correct size (1,361 kb)... It won't let me inject the normal texture file either... I did some tests and the DDS files are correct, the problem seems to be the 000C and 000A files when uncompressed...... (working on a wwe12 model for wwe2k14 by the way) Anyone? Edited November 4, 2013 by nsieniski Quote Link to comment Share on other sites More sharing options...
Darth 6am3r Posted November 4, 2013 Share Posted November 4, 2013 OT:All I recommend is Windows 8 sucks balls,Windows 7/XP is the best IMO. Quote Link to comment Share on other sites More sharing options...
bravebird31 Posted November 4, 2013 Share Posted November 4, 2013 change the mipmaps for the wwe 12 texture to 12 mipmaps instead of 4 Quote Link to comment Share on other sites More sharing options...
nsieniski Posted November 4, 2013 Author Share Posted November 4, 2013 (edited) change the mipmaps for the wwe 12 texture to 12 mipmaps instead of 4 ??? Really funny..... Edited November 4, 2013 by nsieniski Quote Link to comment Share on other sites More sharing options...
bravebird31 Posted November 4, 2013 Share Posted November 4, 2013 Wasn't a joke. The texture.dds for wwe 12 was 12 mipmaps. The normal.dds is 11 mip maps. Quote Link to comment Share on other sites More sharing options...
nsieniski Posted November 4, 2013 Author Share Posted November 4, 2013 I modded WWE12 and WWE13, I don't remember doing that.... Quote Link to comment Share on other sites More sharing options...
bravebird31 Posted November 4, 2013 Share Posted November 4, 2013 WWE 12/13/14 was DXT1 RGB 4bpp | no alpha, the difference between 12 and 13/14 is the mipmap count is not the same (WWE 12 12 mip maps for color.dds, WWE 13/14 4 mip maps). But do what you like, I hope it works out for you. Just trying to help Quote Link to comment Share on other sites More sharing options...
nsieniski Posted November 4, 2013 Author Share Posted November 4, 2013 (edited) WWE 12/13/14 was DXT1 RGB 4bpp | no alpha, the difference between 12 and 13/14 is the mipmap count is not the same (WWE 12 12 mip maps for color.dds, WWE 13/14 4 mip maps). But do what you like, I hope it works out for you. Just trying to help I really appreciate your help, sorry if I've let you think otherwise bud. Edited November 4, 2013 by nsieniski Quote Link to comment Share on other sites More sharing options...
Mathayus Posted November 9, 2013 Share Posted November 9, 2013 (edited) 2 things: - Save DDS with 4 mipmaps and the size would be the same. WWE´13 and 2K14 have 4 mipmaps. - With X-Packer you can create a new 000C.pac file with the DDS. (New Texture Pac) Edited November 9, 2013 by Mathayus Quote Link to comment Share on other sites More sharing options...
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