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Uncompressed 000c files is 1,366 kb...!?


nsieniski

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I have a problem, I had to buy a new laptop with the shitty windows 8.

Now when I use Xpacker to uncompress the texture files (000A and 000C), the 000C files is 1,366 kb instead of 1,361.

xpacker doesn't let me change the dds file (it says that it's not the same size).

I use the same photoshop settings and the DDS files has the correct size (1,361 kb)...

It won't let me inject the normal texture file either...

I did some tests and the DDS files are correct, the problem seems to be the 000C and 000A files when uncompressed......

 

(working on a wwe12 model for wwe2k14 by the way)

Anyone?

Edited by nsieniski
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WWE 12/13/14 was DXT1 RGB 4bpp | no alpha, the difference between 12 and 13/14 is the mipmap count is not the same (WWE 12 12 mip maps for color.dds, WWE 13/14 4 mip maps). But do what you like, I hope it works out for you. Just trying to help 

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WWE 12/13/14 was DXT1 RGB 4bpp | no alpha, the difference between 12 and 13/14 is the mipmap count is not the same (WWE 12 12 mip maps for color.dds, WWE 13/14 4 mip maps). But do what you like, I hope it works out for you. Just trying to help 

 

I really appreciate your help, sorry if I've let you think otherwise bud.

Edited by nsieniski
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2 things:

- Save DDS with 4 mipmaps and the size would be the same. WWE´13 and 2K14 have 4 mipmaps.

- With X-Packer you can create a new 000C.pac file with the DDS. (New Texture Pac)

Edited by Mathayus
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