mavymcmavmav Posted November 5, 2013 Posted November 5, 2013 Smk it should work then if you leave it uncompressed, once I stopped re-compressing the files I got everything working Quote
gamingsinceatari Posted November 5, 2013 Posted November 5, 2013 (edited) I been modding for a long time but I couldn't get this to work for shit! *Ron Simmons Voice* DAMN! Edited November 5, 2013 by gamingsinceatari Quote
Dbo2700 Posted November 5, 2013 Posted November 5, 2013 I tried this method and replaced the whole 2 file. I could only see one of my pt repeated in different colors and transparent. I'm guessing I should only import a couple at atime? Quote
datkido Posted November 7, 2013 Posted November 7, 2013 (edited) doesn't work for me, crashes the game everytime... i was creating my tga's using photoshop but i'll try the program you suggest before i write this method off completely... I have a hunch that i know what's going wrong with this method... but i cant say for sure until i get the program you spoke about. Edited November 7, 2013 by datkido Quote
Smk™ Posted November 7, 2013 Posted November 7, 2013 doesn't work for me, crashes the game everytime... i was creating my tga's using photoshop but i'll try the program you suggest before i write this method off completely... I have a hunch that i know what's going wrong with this method... but i cant say for sure until i get the program you spoke about. it looks like its happening cuz of the ps just search optpix on google u will find it i checked first 14 slots and damaged slots are 5,9,12,14 on T002 Quote
Dbo2700 Posted November 7, 2013 Posted November 7, 2013 Ok. I got it to work but some of my pt end up fully transparent. You guys think maybe I'm missing a channel? If so, how do I add one? Quote
datkido Posted November 7, 2013 Posted November 7, 2013 doesn't work for me, crashes the game everytime... i was creating my tga's using photoshop but i'll try the program you suggest before i write this method off completely... I have a hunch that i know what's going wrong with this method... but i cant say for sure until i get the program you spoke about. it looks like its happening cuz of the ps just search optpix on google u will find it i checked first 14 slots and damaged slots are 5,9,12,14 on T002 Thx dude I downloaded optic so I'll try with that. Quote
tich Posted November 7, 2013 Posted November 7, 2013 doesn't work for me, crashes the game everytime... i was creating my tga's using photoshop but i'll try the program you suggest before i write this method off completely... I have a hunch that i know what's going wrong with this method... but i cant say for sure until i get the program you spoke about. it looks like its happening cuz of the ps just search optpix on google u will find it i checked first 14 slots and damaged slots are 5,9,12,14 on T002 Thx dude I downloaded optic so I'll try with that. tga must be created in optix, otherwise, they will looks weird in game, if the game crash it's probably because you save it in the wrong format, I guess, you don't save them at 8bpp. I posted a tuto last year on how to make the images ready to inject I'll check if I can find it and post it here Quote
Dbo2700 Posted November 7, 2013 Posted November 7, 2013 What about me Tich? Any idea what I'm doing wrong, I'm getting total transparency. Pure clear images. I can faintly see the outline. Help? Quote
tich Posted November 7, 2013 Posted November 7, 2013 as tekken said in his tutorialhttp://sf4mods.blogspot.fr/2011/12/wwe-12-how-to-inject-textures-into_06.html in order to inject textures in the ed49.pac, your image must be saved as tga format, 256 colours, you need to use optix studio to save it otherwise the textures will looks weird. 1) open the image you want to inject with a graphic tool (I use photoshop) 2) change the image size to 128 x 128 3) reduce the color to 256 4) save your image for the transparence remember to save it as png, so it will keep your transparence info, unfortunately if you want to set opacity on your textures itself, you still have to use tekken method, since reducing to 256 colors the image delete the opacity 5) open the png with optix, as you see the alpha channel is already set 6) save it as tga, your textures is now ready Quote
tich Posted November 7, 2013 Posted November 7, 2013 What about me Tich? Any idea what I'm doing wrong, I'm getting total transparency. Pure clear images. I can faintly see the outline. Help? your alpha channel is full transparent, use the tuto I just posted Quote
KREATIV Posted November 10, 2013 Posted November 10, 2013 I tried everything you said step by step, but still dont works, I always get fatal crash when I start the game . Maybe is problem in X-packer or usb stick or should I edit arc files in Hex Editor (how). Should I change ed49.pac.uncompressed.bak file into ed49.pac.bak or ed49.pac or remove bak from arc files or change EPAC0 to EPK8 ??? Quote
Dbo2700 Posted November 10, 2013 Posted November 10, 2013 I tried everything you said step by step, but still dont works, I always get fatal crash when I start the game . Maybe is problem in X-packer or usb stick or should I edit arc files in Hex Editor (how). Should I change ed49.pac.uncompressed.bak file into ed49.pac.bak or ed49.pac or remove bak from arc files or change EPAC0 to EPK8 ??? I got it going. Just some spaces are corrupted. If you use the tutorial on the first page you dont need to switch it to EPK8, the program XBCompressor does it for you. Yes you need to rename it to "ed49.pac". The tutorial is correct word for word, been doing it all week. Quote
gamingsinceatari Posted November 10, 2013 Posted November 10, 2013 yeah it works just fine for me only thing that was stopping it from working before was the fact that I wasn't Saving it with 256 colors in photoshop before I exported it as png... thank you to the op and tich Quote
Dbo2700 Posted November 11, 2013 Posted November 11, 2013 Yes. Thanks Tich for helping me with my transparency! Quote
datkido Posted November 15, 2013 Posted November 15, 2013 (edited) What about me Tich? Any idea what I'm doing wrong, I'm getting total transparency. Pure clear images. I can faintly see the outline. Help? your alpha channel is full transparent, use the tuto I just posted Tich i fucking luv u! i just followed ur tutorial and i think you've helped me solve my problem with creation suite textures! I've gotta test some things in game but you've definitely helped! edit: awww, i got excited prematurely lol. It didn't solve my creation suite problem but it did fix my pt problem they work now so your tuto still helped! Edited November 15, 2013 by datkido Quote
KREATIV Posted November 20, 2013 Posted November 20, 2013 Finally its works for me, does someone knows which spots in T002 dont works, I have read that Spot: 5 Filename: 0022 Spot: 9 Filename: 0026Spot: 12 Filename: 0029Spot: 21 Filename: 0032 Spot: 27 Filename: 0038Spot: 30 Filename: 003B dont works, is this true? Quote
tich Posted November 20, 2013 Posted November 20, 2013 i've made a list of all non working slot in the three T000 file, I'll post it tonight Quote
datkido Posted November 20, 2013 Posted November 20, 2013 i've made a list of all non working slot in the three T000 file, I'll post it tonight cool, this will save me some time. Quote
Smk™ Posted November 20, 2013 Posted November 20, 2013 Thanks a lot tich cuz I can only put 10 logos in t002 so hope could do a bit more looking forward to ur list Quote
tich Posted November 20, 2013 Posted November 20, 2013 T0001 0001 0003 0004 0009 000CT0002 0022 0026 0029 0032 0038 T0003 004b 004c there's might be more, but that's the one I noticed Quote
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