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manually updating Arc files


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Posted

I haven't manually done Arc updating since Tekken made the xpacker years ago.

Could someone who know how to,help me because I forgot how or point me to info about how and I'll read up on it.........?

Posted

Open the pac file in xpacker then update the arc files. If that dont help there is a whole modding section of wwe13 on this site where you can find all the info you need 

Posted

I thought the xpacker was incompatible at the moment.

Posted

yeah you just need to decompress the pacs

then open in a hex editor

change the header from EPAC  to EPK8

then it will work in xpacker 8.2 like normal

Posted

the xpacker doesnt work with arenas though

Posted

OK. So, if I want to import a 13 model, i can just change the ID number and update the 14 arc. Am I understanding that right?

Posted (edited)

yep and do like zhigge said 1st though

Edited by shonpu
Posted

Having a small issue fellas. When I open a 13' pac with xpacker (both 8 and 8.1) it keeps saying "invalid pac file". I know im using the correct tab. The "Open xbox/ps3 pac". 

Posted

Having a small issue fellas. When I open a 13' pac with xpacker (both 8 and 8.1) it keeps saying "invalid pac file". I know im using the correct tab. The "Open xbox/ps3 pac". 

A WWE 13 pac has to be decompressed first and then the header needs changed to EPK8 and saved then it will open in xpacker like normal.

Posted

I just use XBCompression by XDK - no need to adjust the header that way

Posted

Ok. Sorry for bothering you guys. I used XBcompression and now have the uncompressed pac on the desktop. What I'm trying to do here is inject 13's Goldust over 2k14 Khali. I was able to open the uncompressed pac in Xpacker. I renamed it ch.166 (Khali ID) and opened it in Xpacker again. I clicked on Update Arc and it said "PACH File ***** was not found in the arc file. :( Please bestow me with your wisdom.

Posted

um.. then you probably need to do like i stated above as that method has been proven to work.. i've added farooq and others.. so i know that it works.

Posted

does Goldust have entrance attire?

 

Yes. Is that hindering me?

um.. then you probably need to do like i stated above as that method has been proven to work.. i've added farooq and others.. so i know that it works.

Well I used that XBcompression and the first line in hex now says XPK8. So "The Header" is literally the first line? Sorry I'm new to this part of modding. 

Posted

 

does Goldust have entrance attire?

 

Yes. Is that hindering me?

um.. then you probably need to do like i stated above as that method has been proven to work.. i've added farooq and others.. so i know that it works.

Well I used that XBcompression and the first line in hex now says XPK8. So "The Header" is literally the first line? Sorry I'm new to this part of modding. 

 

yep.

Posted (edited)

yea thats whats hindering you. you have to import a model that has entrance attire with another with entrance attire or it will freeze or crash....

OAN,  if antone made a custom arena or imported wwe12 WCW arenas they work in wwe2k14 too.  You just have to use update arc for non wrestler pac on xpacker and entrances and everything works.   Now I can really have my universe like I want it(when the NWO DLC comes out)

Edited by shonpu
Posted (edited)

I hope someone upload a video tutorial..!!!!!!!!!!!!

very very hard

Edited by kwonnwo

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