Jump to content
 

The WWE2K14 community patch


Recommended Posts

Posted

We could do it that way but arenas won't have multi colored ropes unless the arena replaced has it for example.

I suggest we make a large base of characters and mods, then we ca make variations of it when it comes to arenas and such, how's that?

Posted

Nike, I know it helped some in OSR with the PS2 mods, so I think i'll make an additional Xbox360 reference page for models from 12-14, to compare models, attires and for ideas on a bases. 

 

I still haven't had alot of free time re-download all the tools I need, or refresh myself with all the info to start modding myself yet, but in the meantime maybe putting this up will help.

I'd certainly love this mate!

Posted

We could do it that way but arenas won't have multi colored ropes unless the arena replaced has it for example.

I suggest we make a large base of characters and mods, then we ca make variations of it when it comes to arenas and such, how's that?

Sounds like a plan  :D

Posted

 

maybe we should do two mods, one mod for the oldschoolers and one for the current era.

i don't care about current, so would love to replace all arenas with classic ones.

 

 

^^ This

 

 

Good idea, I'm currenlty trying to find out how to replace the old school arenas with the current arenas, the arenas inject fine however the ropes do not change colour. It's one of the many things I am looking into at the moment.

Posted

Hey guys I'm want to start posting information on the dlc project I want to start. I'm not sure wether to post it in this thread or to create a new thread as the direction I'm taking is on adding new wrestlers to the game rather than retexturing for now. Retextures and additional attires are in phase two of my plan.

 

The discussion is also going to center around technical aspects more than texturing.

 

What do you guys think?   I don't want to derail this thread as you guys  have made some good progress here :)

Posted

I'd say make your own thread, Tekken. That way it'd just be dedicated to that one topic :)

Posted (edited)

I got time. Im a retail user, but I'll do whatever I can, Im not a big fan of the textures myself. Maybe I can caw the living HELL out of this list once My friend imports some logos in his jtag then sends me the fixed pt. I can get it done. I mean theres A HUNDRED slots, I'm sure I'd have no problem taking up a good 30-40 slots cawing this list

Edited by LilNoahR3G
Posted

Ive started work on a retexturing and new attire for The Million Dollar Man

Posted

Hey guys I'm want to start posting information on the dlc project I want to start. I'm not sure wether to post it in this thread or to create a new thread as the direction I'm taking is on adding new wrestlers to the game rather than retexturing for now. Retextures and additional attires are in phase two of my plan.

 

The discussion is also going to center around technical aspects more than texturing.

 

What do you guys think?   I don't want to derail this thread as you guys  have made some good progress here :)

please do Im really interested in following your progress on this

Posted

I modded Kofi Kingston (WWE 14), Sheamus, Mark Henry (WWE 13 mods):

 

9320653827_5d5b12839b_z.jpg

 

9427551854_56825b6f43_z.jpg

 

10740133273_35343f1a2a_z.jpg

Posted

Hey guys I'm want to start posting information on the dlc project I want to start. I'm not sure wether to post it in this thread or to create a new thread as the direction I'm taking is on adding new wrestlers to the game rather than retexturing for now. Retextures and additional attires are in phase two of my plan.

 

The discussion is also going to center around technical aspects more than texturing.

 

What do you guys think?   I don't want to derail this thread as you guys  have made some good progress here :)

 

I say make your own thread Tekken, hopefully I'll be able find it on here once you do

 

Also to guy made Kofi's new tights , AWESOME!

Posted

I'm sick of all the legend mods what about a patch for current superstars

Posted

I'm sick of all the legend mods what about a patch for current superstars

Fair enough, get to work. People mod for themselves, I wanted 10 attires for Ultimate Warrior so I made them.

If you want mods for current superstars then why dont you start making them?

Posted (edited)

Hey guys I'm want to start posting information on the dlc project I want to start. I'm not sure wether to post it in this thread or to create a new thread as the direction I'm taking is on adding new wrestlers to the game rather than retexturing for now. Retextures and additional attires are in phase two of my plan.

 

The discussion is also going to center around technical aspects more than texturing.

 

What do you guys think?   I don't want to derail this thread as you guys  have made some good progress here :)

 

I would say the DLC project needs it's own thread, sounds like there are alot of details to be hashed out, and everything can stay focused on it, this thread just needs a link to it..

 

Also Tekken, I'm putting up a 12-14 model reference guide similar to the one I made for OSR on the 06-11 games, there are some subtle and big differences in some of the models for the same wrestler through the three games, and for those that are doing their own dlc it would make it easier to decide which version of the model and attire they like best. It's also been used for picking bases when making texture mods on wrestlers that are still missing.

 

My question is what kind of info in the picture tags would be most useful when using X-Packer 9? i'm assuming at least the pac & slot #"s.

 

The ref guide isn't finished yet, it's a wip (missing most 14 models, and no Diva's yet) but here's the current page:

http://cormods.blogspot.com/p/blog-page_6.html

Edited by coroner
Posted

Great work there Coroner. The picture guide makes modding a lot easier.

 

For creating the dlc packs, the Slot number and then the individual pach numbers for the attires would be very usefull.

Posted

I'll add the slot and then pac's in that order then, I just have to extract the pacs to get the individual # for the alternate attires then, unless you know of a 100% confirmed list, it would save time.

 

Maybe a dumb question, but I'm wondering if there has been a way to view the NPC's in the superstar threads since that is where i'm taking snapshots of all these models.

 

The option of showing the entrance gear in the threads is only in 14, so if people think pics of entrance gear helps then i'll add that.  

Posted

There's a list file somewhere which controls which models appear in superstar threads, haven't taken a look at this in years. That would be the only way to view npc's in superstar threads. Otherwise, you'll have inject an npc pach into another wrestler's pac to view it.

Posted

I'll wait until the NPC's are added as DLC then, not many are going to use them anyway.

Posted

As I don't have time to go through the forum constantly and things have sped up quite quickly, please post a link here when a mod has been finished so that I can compile & put it in the first post.

  • 2 weeks later...
Posted

I am working on Hall and would definitely like Sid in when it is finished.

Posted

c-man you don't know how useful this is.. i logged many hours on your site during my ps2 days as well as when we started back up that 2011 project.. thanks for all the hard work in putting this together brother..

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Terms of Use Privacy Policy Guidelines We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.