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Tried importing the WWE 12 Pacs.


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Posted

I tried importing Arn Anderson, it got passed the select & matchup screen & then it got stuck on endless loading when the match loading screen after. So I guess those are out of the question.

Posted

I tried importing Arn Anderson, it got passed the select & matchup screen & then it got stuck on endless loading when the match loading screen after. So I guess those are out of the question.

 

Good try, woulda liked to have had Riley but oh well

Posted

Try one of the fixed mods of wwe 12 models which were done for last years game. Maybe, there's an incompatible file in the original wwe 12 file.

Posted

Try one of the fixed mods of wwe 12 models which were done for last years game. Maybe, there's an incompatible file in the original wwe 12 file.

I should have mentioned it, but that's what I did actually it was a fixed one.

Posted

Yeah, I just tried that--one of the '12 model's parts injected into a '13 PACH and it worked in 2K14. While they still appear a little shinier than normal in entrances, matches (if they're anyone other than the first person out), and Story Designer cutscenes, they do work and that's what matters. The emotions work, there's no wonky texture deal going on with the wrinkle map either, and the lighting isn't reflecting a bunch of different shades off of them like last year. Seeing as the shininess isn't even that bad, if you go in and darken the overall alpha, that may even be able to solve that.

Posted (edited)

That's awesome so 12 models do work then?

 

I really want to see a video of 12 and 13 models in wwe'2k14 :lol

Edited by HeymanHustle
Posted

Yeah, I just tried that--one of the '12 model's parts injected into a '13 PACH and it worked in 2K14. While they still appear a little shinier than normal in entrances, matches (if they're anyone other than the first person out), and Story Designer cutscenes, they do work and that's what matters. The emotions work, there's no wonky texture deal going on with the wrinkle map either, and the lighting isn't reflecting a bunch of different shades off of them like last year. Seeing as the shininess isn't even that bad, if you go in and darken the overall alpha, that may even be able to solve that.

Can you explain that I don´t understand, what is 13 PACH?

Posted

That's actually great news, OTE. Can't wait to get this game so I can do a whole bunch of modding, haha. This year is going to be GREAT!

Posted

 

Yeah, I just tried that--one of the '12 model's parts injected into a '13 PACH and it worked in 2K14. While they still appear a little shinier than normal in entrances, matches (if they're anyone other than the first person out), and Story Designer cutscenes, they do work and that's what matters. The emotions work, there's no wonky texture deal going on with the wrinkle map either, and the lighting isn't reflecting a bunch of different shades off of them like last year. Seeing as the shininess isn't even that bad, if you go in and darken the overall alpha, that may even be able to solve that.

Can you explain that I don´t understand, what is 13 PACH?

 

Its a pach file from WWE13. The  Pach contains the model and textures

 

Posted

That's actually great news, OTE. Can't wait to get this game so I can do a whole bunch of modding, haha. This year is going to be GREAT!

Yeah, it really, really could be. Especially if we're able to add them as DLC without having to replace anyone or deal with wrong commentary/ring announcing.

Posted (edited)

So if you were to import a superstar from either 12 or 13 as DLC, does that include announcing, commentary, render, titan tron, entrance theme that comes with it?

Edited by HeymanHustle
Posted

So if you were to import a superstar from either 12 or 13 as DLC, does that include announcing, commentary, render, titan tron, entrance theme that comes with it?

 

No.

Posted

Yeah, I just tried that--one of the '12 model's parts injected into a '13 PACH and it worked in 2K14. While they still appear a little shinier than normal in entrances, matches (if they're anyone other than the first person out), and Story Designer cutscenes, they do work and that's what matters. The emotions work, there's no wonky texture deal going on with the wrinkle map either, and the lighting isn't reflecting a bunch of different shades off of them like last year. Seeing as the shininess isn't even that bad, if you go in and darken the overall alpha, that may even be able to solve that.

 

Great to hear it mate.

 

Hope we can add them instead of replacing.

Posted (edited)

So for WWE 12, just remove the pachs such as 00010202 and inject them into a wwe 13 pac if I understand correctly? (Just woke up if it's a stupid question forgive me. lol

 

 

Edit: tried it and it had a small glitch in the entrance that was only like a second or so long, not a big deal actually.

As it works great ingame.

fcuq9v.jpg

Edited by Connor MacLeod
Posted (edited)

Everymods i made from last year including Double A and Curtis Axel are working perfectly fine for me , i didnt even saw a glitch yet 

Edited by bugsyboy
Posted

Somebody on here said they were working on importing announcing and commentary for the models too, is that even possible?

Posted

Somebody on here said they were working on importing announcing and commentary for the models too, is that even possible?

 

It's possible to import the justin roberts ring introductions as it's just a case of rebuilding the sound files. not sure about commentary though yet

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