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Brave's Mods ***Easier way to add textures using photoshop 3d on last page"


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Posted

Hey bravebird are you releasing that mark henry mod?

Posted (edited)

Update: " Kurt Angle 3ds max Preview "

 

...Still having trouble getting the hang of things concerning 3ds max/Zbrush/etc, but I figured I'd at least post I've been working on. 

Did you succeed reasigning the skinning on the meshes of Angle or did zbrush got rid of the vertices infos when you exported the models back?

I'm gonna try the Zbrush/3DS max pipeline on my side and try to figure things out.

 

Great job on Angle anyway! :)

Edited by nsieniski
  • 2 weeks later...
Posted

Any chance you'll be uploading your Uso's and your Paige?

  • Like 1
Posted

I dont think Brave will be releasing anymore public mods guys sorry :(

Posted

I dont think Brave will be releasing anymore public mods guys sorry :(

Why?He never said that he was going to stop releasing mods.

Posted

News to me. I just been busy working. I'll be releasing stuff soon just have less time to work on them lately.

Posted

News to me. I just been busy working. I'll be releasing stuff soon just have less time to work on them lately.

Take your time.We can wait ;)

Posted

Just assumed you weren't releasing anymore barely update  the thread or hear from you in pm's.Good to see your still around tho

Posted

man i hope you release that mark henry mod

Posted

Any chance you'll be uploading your Uso's and your Paige?

 

These are indeed awesome. As is that Kurt Angle!

Posted

Update:***" Kurt Angle 3ds max New Pics"**

 

Also I should be uploading the Usos, Mark Henry, and an Updated RVD either this weekend or next week for those asking.

Posted

Like I said before, that Angle is looking good. Can you remove the elbow  pads?

Posted

The reason I didn't move them was more because of not screwing up the vertices count (I wanted to fix the singlet too, but for some reason when I exported the file back to 3ds max from zbrush, I kept getting more vertices added to each object). So i've made peace with it for now....until I get better at this modeling stuff.

Posted

Ok cool. I've just googled zbrush and it seems much easier to shape models than using 3dsmax. Can you please explain how you took the model from 3dsmax into zbrush and then back into 3dsmax.

Posted

Ok cool. I've just googled zbrush and it seems much easier to shape models than using 3dsmax. Can you please explain how you took the model from 3dsmax into zbrush and then back into 3dsmax.

As a obj file , At the moment i think zbrush is way more complicated than 3dmax but its an amazing program and i didnt have the time to work alot in it.

Judging by Brave Angle it look like he got the twist , really nice Angle man

Posted

I can´t see the new 3DS max pics for Kurt Angle.

Posted

At this stage I can't say that I'm liking that Angle too much. The leg texture seems oddly defined and the face texture isn't sitting too well on the face on parts. However, all of your mods always end up being great and I'm sure this will be no exception. Keep working on it, man; it's a solid base for sure.

Posted

That angle is looking great! Besides the obvious fixing that it needs i think i see potential for a real life like angle ;)

Posted

Yeah, if you fix that troubles, it will be great.

What was the base?

Posted

Angle is taking shape. If I can suggest a few things for the face:

 

1. The eyebrow angle and shape needs to be tweaked: 

 

Kurt+Angle+Ptua74qcLZGm.jpg

 

2. Correct the shape of the lower lip to extend to the ends:

 

KurtAngle_bio.png

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