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Posted

If somebody could send me the heidenreich pac I will make a mod for him?

Posted

Renders and trons done For this dlc....

Working with pofo and movesets Currently...

Posted

Thanks a lot guys. Your positive feedback motivates me to finish these mods.

 

I cannot stress how much easier Topogun makes the modelling process. Creating faces has become so much fun and less time consuming. To illustrate I had some free time at work today so I worked on an alt attire for Devon. The model is different to the other attire. Same wrestler but different model.

 

The pants are modelled on Bossman's pants, the shirt is modelled on Bradshaw, face on Devon's TNA impact model. Obviously modelling tweaks required and the process for color and normals is just as time consuming as before. 

 

I was actually thinking about doing a video tutorial on using topogun to model with TNA Impact models as a base. Will see, time permitting. I've never done a video tutorial before. Can anyone recommend good software which can record your actions on a pc and voice at the same time?

 

 

efi55d.jpg

Posted

Okay. I've been thinking tonight (can't sleep grrr) and I was wondering if I were able to make a head in 3DS Max to look awesome (as you do) would we be able to put it in topogun and add it to an existing model.

Having seen you swapping heads was definitely wondering if this is a possibility. If so, what would need to be considered? Bones, vertices, etc?

Thanks Tekken

  • Like 1
Posted

@Tekken

Camstudio is really good to record what you do on your Pc. Very good work again !

Posted

This Devon rocks. A video tutorial would be awesome. I want to do a few mods where i need to edit the model and a video tutorial of modding on topogun would be a great help :)

Posted

Holy shit, that D-Von's come a long way. Amazing work, Tekken.

 

Just got to the last page of the thread and now I'm seeing the attire with the glasses. It keeps getting better. TopoGun really has been amazing with all of this. Thank you so much again for doing the research you did on this and figuring things out.

Posted

Okay. I've been thinking tonight (can't sleep grrr) and I was wondering if I were able to make a head in 3DS Max to look awesome (as you do) would we be able to put it in topogun and add it to an existing model.

Having seen you swapping heads was definitely wondering if this is a possibility. If so, what would need to be considered? Bones, vertices, etc?

Thanks Tekken

 

That's essentially how it works. You wouldn't be able to take the exact head and just swap it over, just like he's not actually taking those parts from Bossman, Bradshaw, D-Von's TNA model, etc. either. With TopoGun you use two existing models--one as a reference and the other being the one you want to edit--and it tries to reshape it as close as it can to the reference model. If the two look nothing alike, you won't get very good results, so there's a good bit of work involved in it.

  • Like 1
Posted (edited)

OOOOOPS, Wrong Thread. Sorry

Edited by Connor MacLeod
Posted

I use debut video capture for computer recording. Also will you be making current 3D?

Posted

Devon is fucking amazing !!!!

I really need to know what you are doing with topogun Tekken

  • Like 1
Posted

Tekken all your mods are going better than before....i can't imagine  the next one....good job bro

Posted

Okay. I've been thinking tonight (can't sleep grrr) and I was wondering if I were able to make a head in 3DS Max to look awesome (as you do) would we be able to put it in topogun and add it to an existing model.

Having seen you swapping heads was definitely wondering if this is a possibility. If so, what would need to be considered? Bones, vertices, etc?

Thanks Tekken

That's essentially how it works. You wouldn't be able to take the exact head and just swap it over, just like he's not actually taking those parts from Bossman, Bradshaw, D-Von's TNA model, etc. either. With TopoGun you use two existing models--one as a reference and the other being the one you want to edit--and it tries to reshape it as close as it can to the reference model. If the two look nothing alike, you won't get very good results, so there's a good bit of work involved in it.

Okay then. So if I made a head shape from scratch to near perfection and then found a similar one in topogun I could potentially do good?

Posted (edited)

 

 

Okay. I've been thinking tonight (can't sleep grrr) and I was wondering if I were able to make a head in 3DS Max to look awesome (as you do) would we be able to put it in topogun and add it to an existing model.

Having seen you swapping heads was definitely wondering if this is a possibility. If so, what would need to be considered? Bones, vertices, etc?

Thanks Tekken

That's essentially how it works. You wouldn't be able to take the exact head and just swap it over, just like he's not actually taking those parts from Bossman, Bradshaw, D-Von's TNA model, etc. either. With TopoGun you use two existing models--one as a reference and the other being the one you want to edit--and it tries to reshape it as close as it can to the reference model. If the two look nothing alike, you won't get very good results, so there's a good bit of work involved in it.

Okay then. So if I made a head shape from scratch to near perfection and then found a similar one in topogun I could potentially do good?

 

 

Yes if create a new base model from scratch it will make a good template for Topogun. You can get pretty good results that way

 

@OTE, that is true. However since this morning things have kinda changed (I emphasize "kinda") ...............................

 

2nv5ude.jpg

 

x446.jpg

Edited by tekken57
Posted

So, we can get properly Shield's former members new attires with the right heads?

Posted

 

 

 

Okay. I've been thinking tonight (can't sleep grrr) and I was wondering if I were able to make a head in 3DS Max to look awesome (as you do) would we be able to put it in topogun and add it to an existing model.

Having seen you swapping heads was definitely wondering if this is a possibility. If so, what would need to be considered? Bones, vertices, etc?

Thanks Tekken

That's essentially how it works. You wouldn't be able to take the exact head and just swap it over, just like he's not actually taking those parts from Bossman, Bradshaw, D-Von's TNA model, etc. either. With TopoGun you use two existing models--one as a reference and the other being the one you want to edit--and it tries to reshape it as close as it can to the reference model. If the two look nothing alike, you won't get very good results, so there's a good bit of work involved in it.

Okay then. So if I made a head shape from scratch to near perfection and then found a similar one in topogun I could potentially do good?

 

 

Yes if create a new base model from scratch it will make a good template for Topogun. You can get pretty good results that way

 

@OTE, that is true. However since this morning things have kinda changed (I emphasize "kinda") ...............................

 

2nv5ude.jpg

 

x446.jpg

 

 

1kqdayR.gif

Posted

I would love a tutorial for this as topogun never works for me

Posted

Its in moments like this, that i'm so happy for have bought a jtag

  • Like 1
Posted

WTF Teeeeekkkkeeenn !!!!!

I am not making a new mod until you tell me how you did that.

This is crazzzzyy

Posted

This is UndertakersWLF hack idea and discovery. I'm just tagging along for the ride ;) Will leave to him to reveal the details

 

It has nothing to do with Topogun at all.

 

I think the pertinent question now is, what is a suitable catch phrase for Goldrock:

 

- Who's Smellin!!!!!!

or

- If you Smell who's next!!!!!

 

Either one will work, the revenue from deodorant endorsements alone will be through the roof :p :p

  • Like 1

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