GameElite™ Posted August 28, 2014 Share Posted August 28, 2014 If somebody could send me the heidenreich pac I will make a mod for him? Quote Link to comment Share on other sites More sharing options...
MDTornado Posted August 28, 2014 Share Posted August 28, 2014 Renders and trons done For this dlc.... Working with pofo and movesets Currently... Quote Link to comment Share on other sites More sharing options...
Zero. Posted August 28, 2014 Share Posted August 28, 2014 Joe looks great Quote Link to comment Share on other sites More sharing options...
tekken57 Posted August 28, 2014 Author Share Posted August 28, 2014 Thanks a lot guys. Your positive feedback motivates me to finish these mods. I cannot stress how much easier Topogun makes the modelling process. Creating faces has become so much fun and less time consuming. To illustrate I had some free time at work today so I worked on an alt attire for Devon. The model is different to the other attire. Same wrestler but different model. The pants are modelled on Bossman's pants, the shirt is modelled on Bradshaw, face on Devon's TNA impact model. Obviously modelling tweaks required and the process for color and normals is just as time consuming as before. I was actually thinking about doing a video tutorial on using topogun to model with TNA Impact models as a base. Will see, time permitting. I've never done a video tutorial before. Can anyone recommend good software which can record your actions on a pc and voice at the same time? Quote Link to comment Share on other sites More sharing options...
kwonnwo Posted August 28, 2014 Share Posted August 28, 2014 Awesome! Tekken57 Quote Link to comment Share on other sites More sharing options...
MDTornado Posted August 28, 2014 Share Posted August 28, 2014 Awesomw Tekken 1 Quote Link to comment Share on other sites More sharing options...
MykeMadness Posted August 30, 2014 Share Posted August 30, 2014 Okay. I've been thinking tonight (can't sleep grrr) and I was wondering if I were able to make a head in 3DS Max to look awesome (as you do) would we be able to put it in topogun and add it to an existing model. Having seen you swapping heads was definitely wondering if this is a possibility. If so, what would need to be considered? Bones, vertices, etc? Thanks Tekken 1 Quote Link to comment Share on other sites More sharing options...
Andy Posted August 31, 2014 Share Posted August 31, 2014 @TekkenCamstudio is really good to record what you do on your Pc. Very good work again ! Quote Link to comment Share on other sites More sharing options...
IamCrazyPT Posted August 31, 2014 Share Posted August 31, 2014 This Devon rocks. A video tutorial would be awesome. I want to do a few mods where i need to edit the model and a video tutorial of modding on topogun would be a great help Quote Link to comment Share on other sites More sharing options...
OverTheEdge Posted August 31, 2014 Share Posted August 31, 2014 Holy shit, that D-Von's come a long way. Amazing work, Tekken. Just got to the last page of the thread and now I'm seeing the attire with the glasses. It keeps getting better. TopoGun really has been amazing with all of this. Thank you so much again for doing the research you did on this and figuring things out. Quote Link to comment Share on other sites More sharing options...
OverTheEdge Posted August 31, 2014 Share Posted August 31, 2014 Okay. I've been thinking tonight (can't sleep grrr) and I was wondering if I were able to make a head in 3DS Max to look awesome (as you do) would we be able to put it in topogun and add it to an existing model. Having seen you swapping heads was definitely wondering if this is a possibility. If so, what would need to be considered? Bones, vertices, etc? Thanks Tekken That's essentially how it works. You wouldn't be able to take the exact head and just swap it over, just like he's not actually taking those parts from Bossman, Bradshaw, D-Von's TNA model, etc. either. With TopoGun you use two existing models--one as a reference and the other being the one you want to edit--and it tries to reshape it as close as it can to the reference model. If the two look nothing alike, you won't get very good results, so there's a good bit of work involved in it. 1 Quote Link to comment Share on other sites More sharing options...
Connor MacLeod Posted August 31, 2014 Share Posted August 31, 2014 (edited) OOOOOPS, Wrong Thread. Sorry Edited August 31, 2014 by Connor MacLeod Quote Link to comment Share on other sites More sharing options...
Codes. Posted August 31, 2014 Share Posted August 31, 2014 I use debut video capture for computer recording. Also will you be making current 3D? Quote Link to comment Share on other sites More sharing options...
bugsyboy Posted August 31, 2014 Share Posted August 31, 2014 Devon is fucking amazing !!!! I really need to know what you are doing with topogun Tekken 1 Quote Link to comment Share on other sites More sharing options...
motishow Posted August 31, 2014 Share Posted August 31, 2014 Tekken all your mods are going better than before....i can't imagine the next one....good job bro Quote Link to comment Share on other sites More sharing options...
cenationhardy Posted August 31, 2014 Share Posted August 31, 2014 Tekken please realese Sting Quote Link to comment Share on other sites More sharing options...
MykeMadness Posted August 31, 2014 Share Posted August 31, 2014 Okay. I've been thinking tonight (can't sleep grrr) and I was wondering if I were able to make a head in 3DS Max to look awesome (as you do) would we be able to put it in topogun and add it to an existing model. Having seen you swapping heads was definitely wondering if this is a possibility. If so, what would need to be considered? Bones, vertices, etc? Thanks Tekken That's essentially how it works. You wouldn't be able to take the exact head and just swap it over, just like he's not actually taking those parts from Bossman, Bradshaw, D-Von's TNA model, etc. either. With TopoGun you use two existing models--one as a reference and the other being the one you want to edit--and it tries to reshape it as close as it can to the reference model. If the two look nothing alike, you won't get very good results, so there's a good bit of work involved in it. Okay then. So if I made a head shape from scratch to near perfection and then found a similar one in topogun I could potentially do good? Quote Link to comment Share on other sites More sharing options...
tekken57 Posted August 31, 2014 Author Share Posted August 31, 2014 (edited) Okay. I've been thinking tonight (can't sleep grrr) and I was wondering if I were able to make a head in 3DS Max to look awesome (as you do) would we be able to put it in topogun and add it to an existing model. Having seen you swapping heads was definitely wondering if this is a possibility. If so, what would need to be considered? Bones, vertices, etc? Thanks Tekken That's essentially how it works. You wouldn't be able to take the exact head and just swap it over, just like he's not actually taking those parts from Bossman, Bradshaw, D-Von's TNA model, etc. either. With TopoGun you use two existing models--one as a reference and the other being the one you want to edit--and it tries to reshape it as close as it can to the reference model. If the two look nothing alike, you won't get very good results, so there's a good bit of work involved in it. Okay then. So if I made a head shape from scratch to near perfection and then found a similar one in topogun I could potentially do good? Yes if create a new base model from scratch it will make a good template for Topogun. You can get pretty good results that way @OTE, that is true. However since this morning things have kinda changed (I emphasize "kinda") ............................... Edited August 31, 2014 by tekken57 Quote Link to comment Share on other sites More sharing options...
HotavioH Posted August 31, 2014 Share Posted August 31, 2014 So, we can get properly Shield's former members new attires with the right heads? Quote Link to comment Share on other sites More sharing options...
UndertakerWLF Posted August 31, 2014 Share Posted August 31, 2014 I wonder how that was done Quote Link to comment Share on other sites More sharing options...
OverTheEdge Posted August 31, 2014 Share Posted August 31, 2014 Okay. I've been thinking tonight (can't sleep grrr) and I was wondering if I were able to make a head in 3DS Max to look awesome (as you do) would we be able to put it in topogun and add it to an existing model. Having seen you swapping heads was definitely wondering if this is a possibility. If so, what would need to be considered? Bones, vertices, etc? Thanks Tekken That's essentially how it works. You wouldn't be able to take the exact head and just swap it over, just like he's not actually taking those parts from Bossman, Bradshaw, D-Von's TNA model, etc. either. With TopoGun you use two existing models--one as a reference and the other being the one you want to edit--and it tries to reshape it as close as it can to the reference model. If the two look nothing alike, you won't get very good results, so there's a good bit of work involved in it. Okay then. So if I made a head shape from scratch to near perfection and then found a similar one in topogun I could potentially do good? Yes if create a new base model from scratch it will make a good template for Topogun. You can get pretty good results that way @OTE, that is true. However since this morning things have kinda changed (I emphasize "kinda") ............................... Quote Link to comment Share on other sites More sharing options...
GameElite™ Posted August 31, 2014 Share Posted August 31, 2014 I would love a tutorial for this as topogun never works for me Quote Link to comment Share on other sites More sharing options...
IamCrazyPT Posted August 31, 2014 Share Posted August 31, 2014 Its in moments like this, that i'm so happy for have bought a jtag 1 Quote Link to comment Share on other sites More sharing options...
bugsyboy Posted August 31, 2014 Share Posted August 31, 2014 WTF Teeeeekkkkeeenn !!!!! I am not making a new mod until you tell me how you did that. This is crazzzzyy Quote Link to comment Share on other sites More sharing options...
tekken57 Posted August 31, 2014 Author Share Posted August 31, 2014 This is UndertakersWLF hack idea and discovery. I'm just tagging along for the ride Will leave to him to reveal the details It has nothing to do with Topogun at all. I think the pertinent question now is, what is a suitable catch phrase for Goldrock: - Who's Smellin!!!!!! or - If you Smell who's next!!!!! Either one will work, the revenue from deodorant endorsements alone will be through the roof :p 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.