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Tekken57 and Red - Angle Hacked Medal Singlet


tekken57

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Your scripts work like a charm , thanks alot you are going to save me alot of time

 

_ i think i speak a little bit to soon , i first run the ID script , it name everything properly , then i run the attach script but when i try to detach they are all ID 1 so there is no way to detach properly.

Edited by bugsyboy
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Superstar! Cheers buddy boy for all the hard work :)

Sorry for being an idiot, is there a guide to convert the Silver Bam Bam DDS to a pach? 

Assume I need X-Rey? If so I'll pick it up soon. 

Edited by LordBarker
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There must be an issue with the attach script, I tried it a few times and never had an issue with the id's being lost. Maybe I messed something up. Will take a look again at it later this week, home with the flu for a few days.

 

@lordbarker, here's that silver bam bam attire: http://www30.zippyshare.com/v/18802644/file.html

 

Sorry to hear you're not feeling well, man. Take it easy and rest up--all this stuff can wait.

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I've been getting a lot of pms about the TNA impact models. I don't normally upload copyrighted materials but since Midway folded a few years ago, it's a moot point.

 

All the models are here: http://www4.zippyshare.com/v/95629242/file.html

 

You will need Gildor's actorX importer plugin to load the models in 3dsmax. The models are the psk files

Edited by tekken57
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Hmm I extracted Bam Bam's second attire pach slot and injected the DDS into the first entry in there - believe it was a zlib file. Assume that's incorrect as didn't get his silver attire. 

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I've been getting a lot of pms about the TNA impact models. I don't normally upload copyrighted materials but since Midway folded a few years ago, it's a moot point.

 

All the models are here: http://www4.zippyshare.com/v/95629242/file.html

 

You will need Gildor's actorX importer plugin to load the models in 3dsmax. The models are the psk files

 

Very cool. Hadn't gotten around to dealing with the original files myself yet, so this is extremely helpful/time-saving. I appreciate it, man!

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Sandman is a nice surprise after being ill and not around the past few days. Excellent work on that face, I can only see minor changes that I would make.

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Still home sick with the flu but I had an idea which I had to try. Very early, needs a lot of texture work and some modelling work. Will look into it when I feel a bit better. For now it's time to testify:

 

2q2pml0.jpg

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I love the fact that you are working on ECW.

Seeing your success with topogun i think i am going to give another shot after legend 2

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Topogun really  makes modding a lot easier. Devon is based on his TNA model.

 

Anyways, you can't have Dudley Boyz with Buh Buh Ray, still needs a lot of work :

 

jb4je8.jpg

Edited by tekken57
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Bubba looks very promising, Tekken. The shape of the face/head in general is spot on. The eye placement, the Jaw and the Nose too, all look spot on. Looking forward to the Dudleys :) If you need help with getting them textured, let me know

Edited by Titan83
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Nice start !! With 3 mods this week , I wish you get the flu more often.

Any new tricks you can share for topogun ?

It seem like you dont have much problem with the nose area anymore

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