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Tekken57 and Red - Angle Hacked Medal Singlet


tekken57

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I think you're right Petchy, as punishment, all leachers should not have access to future mods like the one below:

 

1g0v3n.jpg

 

 

:p :p :p

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WOW!!!!  Kurt Angle looks incredible... RVD looks awesome as welll....  I don't want to cause this kind of reaction, so thanks for your guys' hard work...

LEECHES.gif

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Holy hell, dude. That Angle... that went from damn good to pretty much perfect. I'm guessing some TopoGun work was done there. I was going to ask if you used his 07 model or the TNA one, but I don't think the file format for the TNA models was ever even figured out--at least not to my knowledge. Whatever the case is, that's incredible.

 

As for the discussion on leechers, I hear you. That's a big part of why I don't even post the work I do. Hell, the only acknowledge I got on that Wyatt that Petchy and I collabed on was from people bugging me in messages trying to get it from me--not that that's entirely the same.

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i'm pretty sure it wasn't intential but it may have gotten overlooked with the 10 attired rvd.. :( nice work.. but that angle looks ace is that topogun work?

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Great work on RVD!  Big thanks to tekken, petchy and anyone else who contributed.  :D

 

Btw that angle is Spot On!   Maybe we can get a wwf debut kurt with hair as well?  Not a biggie though i could always add the hair myself.

Edited by gamingsinceatari
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That Angle is using a completely different base. I tried that base before using Warrior for Angle but it proved to be too difficult to shape manually.

 

However Topogun made the process really simple, haven't touched the morphing at all, it's all Topogun for now. Will need to make tweaks.

 

I used Angle's svr model. The TNA models are more difficult to align for a base model. I used Sting's TNA model on my Sting mod and the face looks much better.

 

I don't think I'll be finishing either mod for now though. I'm quite tired for now and don't have the energy to work on the textures/normals, etc. Going to take a break for a while unless someone wants to help.

 

I had quite a few idea's for other mods as well, maybe in future.

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That Angle is using a completely different base. I tried that base before using Warrior for Angle but it proved to be too difficult to shape manually.

 

However Topogun made the process really simple, haven't touched the morphing at all, it's all Topogun for now. Will need to make tweaks.

 

I used Angle's svr model. The TNA models are more difficult to align for a base model. I used Sting's TNA model on my Sting mod and the face looks much better.

 

I don't think I'll be finishing either mod for now though. I'm quite tired for now and don't have the energy to work on the textures/normals, etc. Going to take a break for a while unless someone wants to help.

 

I had quite a few idea's for other mods as well, maybe in future.

 

I Can work on textures/normals for you bro,if you want to. Only models that I cant make it, since, you know, I didn't bought X-Rey..

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That angle seem to have no eyes and mouth problem.

Did you find a trick for that ?

I would love to see a upgraded version of Bam Bam , i may try when i get the chance.

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That Angle is using a completely different base. I tried that base before using Warrior for Angle but it proved to be too difficult to shape manually.

 

However Topogun made the process really simple, haven't touched the morphing at all, it's all Topogun for now. Will need to make tweaks.

 

I used Angle's svr model. The TNA models are more difficult to align for a base model. I used Sting's TNA model on my Sting mod and the face looks much better.

 

That was all done with TopoGun? Really nice job so far.

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Just installed the Topogun RVD in my game and it looks ace man, thank you. Sting & Angle great as well I hope they do get finished. But it is understandable if they don't right now.

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@bugsy, nothing special. I just found that exporting the older models to 10 x scale is a bit too big, so I now scale to 9.5. However a lot of getting Topogun to work well is to find the right base model. I used Topogun for the entire Angle body just now also and it worked really well. Had to make a lot of tweaks to get the neck to fit the head and also fix some clipping issues but the model looks awesome in game now. It looks exactly like his older 07 model.

 

@hotavioh, sending you the files now. all the 3d modelling work is done. Put some work into the textures but it needs a lot of polish. Especially in the neck area, as I had to do a lot of modelling there. Also the singlet needs work, but you're a master when it comes to singlets :)

 

@everyone else, thanks a lot. If you're wondering what this Angle looks like at the moment with the 07 body morphing:

 

fzc900.jpg

 

 

350wi9x.jpg

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