tekken57 Posted May 7, 2014 Author Posted May 7, 2014 Didn't notice the shaping of the head until you mentioned it, will try to even it out. I haven't touched the calves as yet as it is a long boot which I textured to look like a short boot. Hopefully there is enought vertices to shape it nicely. Thanks for the suggestions. The base model is ultimate warrior and I've put in a lot of work to shape the face and body. Hiding the tassels, arm and wrists bands is really tough. Still not 100% happy with the arms also. However I'm happy with the overall size of the body now, he was gigantic before the morphing lol. Quote
OverTheEdge Posted May 7, 2014 Posted May 7, 2014 I had a feeling it was Warrior after seeing how you've had to rework the arms. That's one hell of a fine job, my friend. You did a great job reshaping the body in addition to the work done on the head and face. Quote
tekken57 Posted May 10, 2014 Author Posted May 10, 2014 Thanks a lot man. Tried to shape the head based on what you said but I think this is the best I'm going to get it. The arms are still bugging me but not much more I can here. Updated again, hope the changes are liked Quote
jcsix Posted May 10, 2014 Posted May 10, 2014 This is turning out really good I love the 3D top. Quote
Connor MacLeod Posted May 10, 2014 Posted May 10, 2014 Wow, this looks amazing & I agree with jcsix love the top man. Quote
bugsyboy Posted May 10, 2014 Posted May 10, 2014 I would have never guess it was Warrior. You are working hard my friend. I think he look pretty good in the last update. If its possible try to make the shirt longer Quote
OverTheEdge Posted May 10, 2014 Posted May 10, 2014 That Angle keeps looking better and better each time you show a new preview. Great work. Quote
The D Posted May 10, 2014 Posted May 10, 2014 Starting to look seriously good facially. The jaw outline would come out a touch though I think; not sure how easy that is to do, mind. Quote
tekken57 Posted May 13, 2014 Author Posted May 13, 2014 @the D, tried changing the outline but I keep messing the face up as I already did quite a few edits. @bugsy, will increase the length of the shirt. Put a lot of hours into this to make sure it doesn't look like warrior. @ote, thanks man. I'm almost done with the WWE version, there are still issues with the arms when it moves from certain angles. The section when the arms bands are become see through. Going to have to rework the shape of the arm bands to put it under the shoulder. I also started working on a bearded TNA version, will post a preview soon. Does anyone want to help with a TNA or have textures for a TNA attire? It would really speed things up. I also need a good render for Angle. Quote
tekken57 Posted May 15, 2014 Author Posted May 15, 2014 (edited) Tweaked the face morphing slightly. Also adding more shading to the texture on the face which improved the look of the face in my opinion. Reworked the arms again. It looks good, but at certain angles in the winning animation you can still see some holes. Nothing more I can do here but you can't notice in a match. Changing the shader from gear to skin for the arm bands seems to have improved the lighting in that area. Also completed a bearded TNA attire. Since no one sent me textures or volunteered to do any alt attires, I will be releasing with these two attires. Strings, moveset and entrance are done. The only thing left to do before release is a good render, can someone please send me one. Here's what the final product looks like: Edited May 15, 2014 by tekken57 Quote
jcsix Posted May 15, 2014 Posted May 15, 2014 (edited) I'm really impressed with this. The bottom right picture looks like it was ment to be in the game. Excellent job What did you mean by changing the shader from gear to skin? Is that so the lighting acts like its the skin on the normal body instead of clothing material? (Tights, pads etc). You most likely know if you try to mod elbow pads to skin colour, they can be darker or too light (never match perfect). Edited May 15, 2014 by jcsix Quote
OverTheEdge Posted May 15, 2014 Posted May 15, 2014 Dude... holy crap, that looks insane. Job very well done here. The arms, while not perfect like you said, still do look much better. Even with those in mind, the overall work you've done here is incredible. Quote
tekken57 Posted May 16, 2014 Author Posted May 16, 2014 Thanks guys. Angle released in the first post. @jcsix, I originally made the bands very small and reshaped the arms to cover the holes but due to the way the arms are rigged, holes appeared during movement. I then reshaped the bands to fit under the arm and wrists. However the texture still appeared too light and I couldn't get it to match the arms. Then I changed the shader from gear to skin using a hex editor and the bands now match the arms better so that when they appear under the skin, it looks a lot closer. Quote
OverTheEdge Posted May 16, 2014 Posted May 16, 2014 Thanks guys. Angle released in the first post. @jcsix, I originally made the bands very small and reshaped the arms to cover the holes but due to the way the arms are rigged, holes appeared during movement. I then reshaped the bands to fit under the arm and wrists. However the texture still appeared too light and I couldn't get it to match the arms. Then I changed the shader from gear to skin using a hex editor and the bands now match the arms better so that when they appear under the skin, it looks a lot closer. Well, son of a bitch. I thought about trying something like that before too but didn't think it would end up working. Always great to be proven wrong in cases like this. Congrats on the release, man. It really is one hell of a mod. I can't say I use other people's work, as all of the modding I do pertains to the shows I put together, but even I may have to grab this one. Quote
motishow Posted May 16, 2014 Posted May 16, 2014 Thanks tekken , good job with Angle , i can't wait to install him!!!!!! Quote
jcsix Posted May 16, 2014 Posted May 16, 2014 Thanks guys. Angle released in the first post. @jcsix, I originally made the bands very small and reshaped the arms to cover the holes but due to the way the arms are rigged, holes appeared during movement. I then reshaped the bands to fit under the arm and wrists. However the texture still appeared too light and I couldn't get it to match the arms. Then I changed the shader from gear to skin using a hex editor and the bands now match the arms better so that when they appear under the skin, it looks a lot closer. Thats amazing. I may have to look at the file to see how it is done. Could be handy for many guys. Quote
Petchy Posted May 17, 2014 Posted May 17, 2014 (edited) Thanks guys. Angle released in the first post. @jcsix, I originally made the bands very small and reshaped the arms to cover the holes but due to the way the arms are rigged, holes appeared during movement. I then reshaped the bands to fit under the arm and wrists. However the texture still appeared too light and I couldn't get it to match the arms. Then I changed the shader from gear to skin using a hex editor and the bands now match the arms better so that when they appear under the skin, it looks a lot closer. This would be very, very useful. Would love to know how to do this Amazing work on the Angle, man. It's the only thing I check on here these days Edited May 17, 2014 by Petchy Quote
motishow Posted May 17, 2014 Posted May 17, 2014 Amazing job Tekken. Who do you used as base? He told he used Ultimate Warrior for a base, that's incredible Quote
tekken57 Posted May 17, 2014 Author Posted May 17, 2014 (edited) Forget to credit Connor/Motishow for the Angle render and Motishow for the strings file. Thank guys. Yup warrior is the base, major modifications done extreme makeover style Will post some info about how I changed the shader, not sure how it will look on objects which are completely visible, but you guys can experiment on it. I have a diagram detailing the yobj format at work which I will post next week. It should shed some light on the shaders (no pun intended lol). I was also taking a look at how the bone assignments are done for each object. I was looking into this to fix the anomalies tht randomly appear on Angle due to the tassles being tied to the arm bands. I made some headway but I'm out of my depth on the modelling aspects. Was going to code the shader and bone stuff into the next version of X-Rey but I'm taking a break from coding at the moment as my brain is fried from all the work I put into X-Packer, X-Rey and the community dlc's. Edited May 17, 2014 by tekken57 Quote
OverTheEdge Posted May 18, 2014 Posted May 18, 2014 Forget to credit Connor/Motishow for the Angle render and Motishow for the strings file. Thank guys. Yup warrior is the base, major modifications done extreme makeover style Will post some info about how I changed the shader, not sure how it will look on objects which are completely visible, but you guys can experiment on it. I have a diagram detailing the yobj format at work which I will post next week. It should shed some light on the shaders (no pun intended lol). I was also taking a look at how the bone assignments are done for each object. I was looking into this to fix the anomalies tht randomly appear on Angle due to the tassles being tied to the arm bands. I made some headway but I'm out of my depth on the modelling aspects. Was going to code the shader and bone stuff into the next version of X-Rey but I'm taking a break from coding at the moment as my brain is fried from all the work I put into X-Packer, X-Rey and the community dlc's. Looking forward to it, dude. Can't blame you--or even say I'm surprised to hear that you're a little burned out from all of this. I definitely know the feeling (not in terms of coding--I know next to nothing there), and the amount of work that you've done this year so far alone is nothing shy of astounding. 1 Quote
Red Rooster Posted May 19, 2014 Posted May 19, 2014 I agree, take a well earned break, Im sure I speak for most people here when I say thankyou very much for all the work you have put in Great Angle Mod too! Quote
waleed.619 Posted May 19, 2014 Posted May 19, 2014 I am impressed with how it turned out and never would have guessed that the base is the ultimate Warrior and can't figure out why you chose him as the base because they have nothing in common at all , I think if it was another base it would have turned out a lot better as the boots/calves look weird and the arms and shoulders look too big and the face could have been better , don't get me wrong this is an amazing mod and the fact that you have turned warriir into angle makes it more amazing but I think it could have been better due to base model limitations Quote
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