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Posted

You can whatever you want if you use that plugin :

 

For people wanting to visualize their mesh with normal maps, spec maps and Trans, here's a plugin really useful and straight forward for 3DS Max :

 

https://www.mediafir...b3ox36q59odgowz

 

Just drag the downloaded file in MAX viewport and restart.

Infos and help here http://viewportshader.com/

 

Just put the normal map in the diffuse

Posted

Thanks, nsieniski. I downloaded it, but I didn´t install it correctly.

Posted

 

Awesome Goldberg mod !

but please don't upload your mods on netload because the download speed is too low and it has a sexual ads !

and you have to wait 29 second at first then you have to wait about 19 second

you can use 

 

Mediafire 

uptobox

fileswap

zippyshare

Billionuploads

180upload

firedrive

 

I use netload as it is a premium account and the links don't expire. You're welcome to mirror the files if you want.

 

 

Ok No problem :) i will

Posted

I liked your RVD. Brave Bird´s face looks a little bit to The Rock

Posted

Why not use a previous games RVD and start from there? Not bad so far

Posted

The models from games older than 2012 don't work as the format has changed. The last game RVD was in was 2011

Posted

Yay!

 

Bald Hogan looks awesome!

I've bee away for a while so don't know how much it can be edited but the bald spot could actually go even further back to even more reflect real life.

 

However I am amazed!

Posted

@nike, it can be done. The limit is your imagination.

 

If you thought the sid vicous leg break incident was bad:

 

10ehcue.jpg

  • 3 weeks later...
Posted

tekken57 i think your RVD (first post) is really good to include him in the comunnity DLC4 , it's so good in the pic you posted i like it

  • 2 weeks later...
Posted

tekken you hogan is the greatest, can you do a no bandanna red/yellow

Posted

@motishow, didnt get the time to finish my RVD.

 

No bandanna red and yellow hogan is a simple texture edit, anyone can do it.

Posted

Ok ill read up on texture modding. Haven't done it since svr 10 (glory days)

Posted

great work so far, what model did you use?

Posted (edited)

Nice Angle! Is it based on Ryback's model?

 

No it's not, Rybacks face looked nothing like Angle, would have been too much work. Any tips for improving the face, your cawing detailing experience will be appreciated :)

 

This is how it looks in game, need to tone down the definition on the texture a bit (see first post for edited pic):

Edited by tekken57
Posted

Updated with in game pics. Still have a lot of work to do on Angle.

Posted

It looks pretty good, just looks like the texture isn't quite fitting properly at the moment. Once you drop the definition a touch and fit it a little better it's gonna' look great. The head shape and everything from front on looks accurate for sure. Side profile looks a little off; I'll come back with some suggestions tomorrow.

Posted (edited)

Thanks man, that would be appreciated. Been looking at the mod for so long that I'm starting to lose objectivity. Which parts of the texture specifically need work (the ears and neck I'm working on currently)?

 

Also I haven't worked on the normals as yet, so the facial details will look better when I am done with those.

 

For the profile morph, I used this pic as a reference:

 

Angle-Rampage.jpg

Edited by tekken57
Posted

The only thing I can think of with Angle is that maybe the eyes are a little too low. Honestly, I think the profile shot is the one that really captures just how well you've done with the morphing the best. The work you've done with the modeling is incredible. I can't even tell who it originally was. The biggest thing that seems to be hindering it, though, is the texture.

Posted (edited)

This is very very interesting and could be great with some touch ups. I also have no idea who the base is too.

 

For the side shot, I feel the upper head shape could to with some work along with the eyebrow area mostly. I'm not usually great at saying what could be changed, but maybe somthing like this?

 

8acrh7V.gif

 

Again, no clue who well it can be done as I still need to mess with stuff like this.

Edited by jcsix
Posted

Angle head shape is pretty close , the hard part is gonna be making everything smooth again but since its you im not worry about it

Posted

Put a lot of work into the body morphing, still have to finish up the textures but worked on the normals quite a bit. There is still some finer details on the body morph which I need to work on.

 

Also tweaked the face based on the suggestions posted:

 

 

2s987m0.jpg

Posted

That's looking great, dude. As far as any suggestions go, I feel like the sides of his head aren't entirely even--like the right side of his head needs to come out more. Then again, I'm not sure if that's something you'd ever have the chance to even notice while it's moving. Other than that, I'd say the ankles need to be narrowed down quite a bit, but like you said, you're still working on it. The face itself looks awesome. I still have no idea who you even started this from, so take that as a testament to the work you've done.

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