nsieniski Posted March 6, 2014 Share Posted March 6, 2014 You can whatever you want if you use that plugin : For people wanting to visualize their mesh with normal maps, spec maps and Trans, here's a plugin really useful and straight forward for 3DS Max : https://www.mediafir...b3ox36q59odgowz Just drag the downloaded file in MAX viewport and restart. Infos and help here : http://viewportshader.com/ Just put the normal map in the diffuse Quote Link to comment Share on other sites More sharing options...
Mathayus Posted March 6, 2014 Share Posted March 6, 2014 Thanks, nsieniski. I downloaded it, but I didn´t install it correctly. Quote Link to comment Share on other sites More sharing options...
Ahmed Fahmy Posted March 6, 2014 Share Posted March 6, 2014 Awesome Goldberg mod ! but please don't upload your mods on netload because the download speed is too low and it has a sexual ads ! and you have to wait 29 second at first then you have to wait about 19 second you can use Mediafire uptobox fileswap zippyshare Billionuploads 180upload firedrive I use netload as it is a premium account and the links don't expire. You're welcome to mirror the files if you want. Ok No problem i will Quote Link to comment Share on other sites More sharing options...
DoomMaster Posted March 13, 2014 Share Posted March 13, 2014 I liked your RVD. Brave Bird´s face looks a little bit to The Rock Quote Link to comment Share on other sites More sharing options...
BHANGRA MAN Posted March 14, 2014 Share Posted March 14, 2014 Why not use a previous games RVD and start from there? Not bad so far Quote Link to comment Share on other sites More sharing options...
tekken57 Posted March 14, 2014 Author Share Posted March 14, 2014 The models from games older than 2012 don't work as the format has changed. The last game RVD was in was 2011 Quote Link to comment Share on other sites More sharing options...
bugsyboy Posted March 17, 2014 Share Posted March 17, 2014 Thanks for Goldberg Quote Link to comment Share on other sites More sharing options...
nikethebike Posted March 20, 2014 Share Posted March 20, 2014 Yay! Bald Hogan looks awesome! I've bee away for a while so don't know how much it can be edited but the bald spot could actually go even further back to even more reflect real life. However I am amazed! Quote Link to comment Share on other sites More sharing options...
tekken57 Posted March 24, 2014 Author Share Posted March 24, 2014 @nike, it can be done. The limit is your imagination. If you thought the sid vicous leg break incident was bad: Quote Link to comment Share on other sites More sharing options...
motishow Posted April 11, 2014 Share Posted April 11, 2014 tekken57 i think your RVD (first post) is really good to include him in the comunnity DLC4 , it's so good in the pic you posted i like it Quote Link to comment Share on other sites More sharing options...
MrNick81 Posted April 20, 2014 Share Posted April 20, 2014 tekken you hogan is the greatest, can you do a no bandanna red/yellow Quote Link to comment Share on other sites More sharing options...
tekken57 Posted April 23, 2014 Author Share Posted April 23, 2014 @motishow, didnt get the time to finish my RVD. No bandanna red and yellow hogan is a simple texture edit, anyone can do it. Quote Link to comment Share on other sites More sharing options...
MrNick81 Posted April 23, 2014 Share Posted April 23, 2014 Ok ill read up on texture modding. Haven't done it since svr 10 (glory days) Quote Link to comment Share on other sites More sharing options...
tekken57 Posted April 30, 2014 Author Share Posted April 30, 2014 Kurt Angle preview first post. Quote Link to comment Share on other sites More sharing options...
The D Posted April 30, 2014 Share Posted April 30, 2014 Nice Angle! Is it based on Ryback's model? Quote Link to comment Share on other sites More sharing options...
shonpu Posted April 30, 2014 Share Posted April 30, 2014 great work so far, what model did you use? Quote Link to comment Share on other sites More sharing options...
tekken57 Posted April 30, 2014 Author Share Posted April 30, 2014 (edited) Nice Angle! Is it based on Ryback's model? No it's not, Rybacks face looked nothing like Angle, would have been too much work. Any tips for improving the face, your cawing detailing experience will be appreciated This is how it looks in game, need to tone down the definition on the texture a bit (see first post for edited pic): Edited May 3, 2014 by tekken57 Quote Link to comment Share on other sites More sharing options...
tekken57 Posted May 2, 2014 Author Share Posted May 2, 2014 Updated with in game pics. Still have a lot of work to do on Angle. Quote Link to comment Share on other sites More sharing options...
The D Posted May 2, 2014 Share Posted May 2, 2014 It looks pretty good, just looks like the texture isn't quite fitting properly at the moment. Once you drop the definition a touch and fit it a little better it's gonna' look great. The head shape and everything from front on looks accurate for sure. Side profile looks a little off; I'll come back with some suggestions tomorrow. Quote Link to comment Share on other sites More sharing options...
tekken57 Posted May 3, 2014 Author Share Posted May 3, 2014 (edited) Thanks man, that would be appreciated. Been looking at the mod for so long that I'm starting to lose objectivity. Which parts of the texture specifically need work (the ears and neck I'm working on currently)? Also I haven't worked on the normals as yet, so the facial details will look better when I am done with those. For the profile morph, I used this pic as a reference: Edited May 3, 2014 by tekken57 Quote Link to comment Share on other sites More sharing options...
OverTheEdge Posted May 3, 2014 Share Posted May 3, 2014 The only thing I can think of with Angle is that maybe the eyes are a little too low. Honestly, I think the profile shot is the one that really captures just how well you've done with the morphing the best. The work you've done with the modeling is incredible. I can't even tell who it originally was. The biggest thing that seems to be hindering it, though, is the texture. Quote Link to comment Share on other sites More sharing options...
jcsix Posted May 3, 2014 Share Posted May 3, 2014 (edited) This is very very interesting and could be great with some touch ups. I also have no idea who the base is too. For the side shot, I feel the upper head shape could to with some work along with the eyebrow area mostly. I'm not usually great at saying what could be changed, but maybe somthing like this? Again, no clue who well it can be done as I still need to mess with stuff like this. Edited May 3, 2014 by jcsix Quote Link to comment Share on other sites More sharing options...
bugsyboy Posted May 3, 2014 Share Posted May 3, 2014 Angle head shape is pretty close , the hard part is gonna be making everything smooth again but since its you im not worry about it Quote Link to comment Share on other sites More sharing options...
tekken57 Posted May 7, 2014 Author Share Posted May 7, 2014 Put a lot of work into the body morphing, still have to finish up the textures but worked on the normals quite a bit. There is still some finer details on the body morph which I need to work on. Also tweaked the face based on the suggestions posted: Quote Link to comment Share on other sites More sharing options...
OverTheEdge Posted May 7, 2014 Share Posted May 7, 2014 That's looking great, dude. As far as any suggestions go, I feel like the sides of his head aren't entirely even--like the right side of his head needs to come out more. Then again, I'm not sure if that's something you'd ever have the chance to even notice while it's moving. Other than that, I'd say the ankles need to be narrowed down quite a bit, but like you said, you're still working on it. The face itself looks awesome. I still have no idea who you even started this from, so take that as a testament to the work you've done. Quote Link to comment Share on other sites More sharing options...
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