phantom48 Posted December 11, 2013 Posted December 11, 2013 Inject the pach files I've uploaded. Update your arc files. Follow this tutorial: http://sf4mods.blogspot.com/2010/08/how-to-add-additional-attires-using-x.html Thanks! Quote
UndertakerWLF Posted December 12, 2013 Posted December 12, 2013 That's a very nice Steiner, you know I'm going to have to hijack him for my WCW mod Quote
Piper Posted December 13, 2013 Posted December 13, 2013 (edited) How do I add Steiner? I see his pac is 382. Do I just inject the attires to a dummy pac, change the name of the dummy pac to ch382 then update the arcs & misc01_start files? Edited December 13, 2013 by UtlimatePiper Quote
tekken57 Posted December 13, 2013 Author Posted December 13, 2013 You need to follow the workaround I posted for adding alt attires to dlc characters. Quote
havok007 Posted December 13, 2013 Posted December 13, 2013 You need to follow the workaround I posted for adding alt attires to dlc characters. I search all around and couldn´t find that post; i want to use the alt attires of your sting on Community DLC Pack 2. I checked the ch499 pac file and has 4 attires but the misc01_Start.pac only has 378 ID´s. Please tell me which pac should i edit. Thanks. Quote
havok007 Posted December 13, 2013 Posted December 13, 2013 Follow the tutorial here: Thanks. I´ll give a try. Quote
tekken57 Posted December 15, 2013 Author Posted December 15, 2013 Posted links to my tweaks to Mathayus's Nash in the first post. Quote
bugsyboy Posted December 16, 2013 Posted December 16, 2013 Man bam bam face is really nice thats really the best we can get with what we have i just wish he was fatter Quote
motishow Posted December 16, 2013 Posted December 16, 2013 good job teken at the preview of bang bang, it will be good if somebody can make the renders for thi Quote
motishow Posted December 16, 2013 Posted December 16, 2013 Man bam bam face is really nice thats really the best we can get with what we have i just wish he was fatter fatter like vader? Quote
nsieniski Posted December 16, 2013 Posted December 16, 2013 Bam Bam looks really cool bro. You did a great job with what we're able to do this year without a yobj exporter. Quote
Mathayus Posted December 16, 2013 Posted December 16, 2013 Perfect retexture. The model base is Tensai. Quote
havok007 Posted December 16, 2013 Posted December 16, 2013 (edited) Bam Bam Bigelow is great but I think is too skinny; He should be a little fatter, kind of vader. Are you planning to do a DLC with him? You could include old school wrestlers. About Steiner, Did you finally used mesh with no transparency? I think is better like this. Edited December 16, 2013 by havok007 Quote
havok007 Posted December 16, 2013 Posted December 16, 2013 Man bam bam face is really nice thats really the best we can get with what we have i just wish he was fatter fatter like vader? Totally agree Quote
Mathayus Posted December 17, 2013 Posted December 17, 2013 Man bam bam face is really nice thats really the best we can get with what we have i just wish he was fatter fatter like vader? Totally agree Fatter as Vader, but you can´t remove the Vader mask on the model. So you´ll get a Bam Bam with vader mask. Quote
tekken57 Posted December 17, 2013 Author Posted December 17, 2013 Exactly. The only other base which work is Big Show or Bundy. But the face on both those look nothing like Bam Bam. Quote
bravebird31 Posted December 17, 2013 Posted December 17, 2013 Try using the wwe13 Tensai, he doesn't have on the singlet with that version. Quote
tekken57 Posted December 17, 2013 Author Posted December 17, 2013 Tried that but he has huge elbow pads on that model. Quote
dyn0myteCAW Posted December 17, 2013 Posted December 17, 2013 Try the King Kong Bundy Model. It's a little egg-heady but I think the body might be a better fit. Quote
havok007 Posted December 17, 2013 Posted December 17, 2013 (edited) I´m trying to add Steiner mods like alt attires (1 default + 4 Tekken´s) but it didn´t work. I used dummy file and injected all mods, renamed the pachs correctly, opened DLC file in Le Fluffie, inject the pac file and clicked on fix (sign for dev live highlighted). Already edited misc01_Start.pac. The names for attires in game are ok but steiner always use the same default attire. What I am doing wrong? Did I have to update plist360.arc too? If i do it, arc file size change to 0 kb. Then I tried to add only one mod (entrance attire and in ring attire) but when i pick Steiner the game crash. I´d aprecciate some help. Thanks. Edited December 17, 2013 by havok007 Quote
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