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WWE 2K14 Pacs (I noticed something)


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Posted

I just uncompressed Brock's pac and I extracted the only file 0003 and it only 2kb.

 

I did the same with Rock's pac since I replaced it earlier & it had these files.

 

0001

6B

0022

And none of them can be opened in X-Packer, i'm wonder if it needs a different way of uncompressing them this year?

 

6edusx.jpg

 

Posted

either that or they blocked it from being modded

Posted

Send me the file please. Also can you send me your save file, I want to see if the format has changed.

Posted

Send me the file please. Also can you send me your save file, I want to see if the format has changed.

PM Sent bro.

Posted

yep i hope they did not keep it from being modded :( its gonna suck if we cant do it this year

Posted

I wonder if this is the same as the PS3 version...

Posted

i uncompressed the misc.pac to see if its the same or not cant find "COS" to look to add alt attires this year ?

Posted (edited)

I'm not much of a coder, but looking at the PACs I extracted from my copy I'd suggest the the files are just compressed differently - possibly for efficiency reasons

Edited by Evil Jeff
Posted

i wouldn't worry guys, you cant block a game from being modded, as long as we can access the files it can be modded. all they can do is change file formats and compression methods etc, once the new changes have been figured out we'll be able to mod to our heart's content...

Posted

i wouldn't worry guys, you cant block a game from being modded, as long as we can access the files it can be modded. all they can do is change file formats and compression methods etc, once the new changes have been figured out we'll be able to mod to our heart's content...

Cant wait :)

Posted

Just a quick update from the Audio side of things.. I've managed to extract pretty much everything to WAV format. (loss-less quality) This is everything mind, from commentary, ring introductions, SFX and Music. I'll convert the music to mp3 when the extracting has finished. 

 

This is good if you want to replace in-game audio/ring introductions with ones from previous years as I think I might have finally found a method to rebuild them. Again, good if your importing a WWE '13 model, and would like his or her actual announcer Introduction.

Posted

Just a quick update from the Audio side of things.. I've managed to extract pretty much everything to WAV format. (loss-less quality) This is everything mind, from commentary, ring introductions, SFX and Music. I'll convert the music to mp3 when the extracting has finished. 

 

This is good if you want to replace in-game audio/ring introductions with ones from previous years as I think I might have finally found a method to rebuild them. Again, good if your importing a WWE '13 model, and would like his or her actual announcer Introduction.

 

Excellent news! Thats one thing I want to do (Replace some in-game music with the ones they have/had)

Posted

I've been looking at the Rocks CH file and it isnt compressed like the 360 version, I have managed to extract the texture :)

Posted

Screw all of you guys, with your blazing fast internet speeds. I'm stuck with buying pirated copies of the game after it's released :( lol.

Posted

Screw all of you guys, with your blazing fast internet speeds. I'm stuck with buying pirated copies of the game after it's released :( lol.

Love you too..... lol

Posted

Just a quick update from the Audio side of things.. I've managed to extract pretty much everything to WAV format. (loss-less quality) This is everything mind, from commentary, ring introductions, SFX and Music. I'll convert the music to mp3 when the extracting has finished. 

 

This is good if you want to replace in-game audio/ring introductions with ones from previous years as I think I might have finally found a method to rebuild them. Again, good if your importing a WWE '13 model, and would like his or her actual announcer Introduction.

 

Damn, dude. That's awesome. Are we talking on the 360 side of things? That'd be crazy if we could edit the in-game audio.

 

Also, if you ever get the time, I would appreciate the ever-loving-hell out of it if you could toss those audio files my way. I don't necessarily need the themes, but the commentary, ring announcing, etc. would make my life a million times easier when it comes to working on the shows I do. With everything I compiled from '13, I've had to go into the game and manually record each sound clip as it happened.

Posted

Just a quick update from the Audio side of things.. I've managed to extract pretty much everything to WAV format. (loss-less quality) This is everything mind, from commentary, ring introductions, SFX and Music. I'll convert the music to mp3 when the extracting has finished. 

 

This is good if you want to replace in-game audio/ring introductions with ones from previous years as I think I might have finally found a method to rebuild them. Again, good if your importing a WWE '13 model, and would like his or her actual announcer Introduction.

wow

Posted

open the PAC file in hex and change EPAC to EPK8 then xpacker will open it ;)

Posted

I'm having trouble finding EPAC in any of the PAC files. Do I need to decompress them somehow first? Sorry if this is a bit of a stupid question but I've not done any modding since 2010 so I'm a little rusty.

Posted

I'm having trouble finding EPAC in any of the PAC files. Do I need to decompress them somehow first? Sorry if this is a bit of a stupid question but I've not done any modding since 2010 so I'm a little rusty.

 

You need to use xbdecompress to uncompress the files.

Posted

 

I'm having trouble finding EPAC in any of the PAC files. Do I need to decompress them somehow first? Sorry if this is a bit of a stupid question but I've not done any modding since 2010 so I'm a little rusty.

 

You need to use xbdecompress to uncompress the files.

 

Ah cool, thanks. I figured I was doing something wrong or forgetting something...like I said, it's been a while.

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