red'' Posted August 20, 2013 Posted August 20, 2013 what you think, we get a big improvement of the ai? wwe 13 attitude mode is fantastic, but when playing the universe mode it's getting very fast boring/annoying because of this terrible ai. Quote
IamCrazyPT Posted August 20, 2013 Posted August 20, 2013 i didnt saw many improvements of the ai on the gameply of last friday. And they still dont stay down. Quote
_HiBye_ Posted August 21, 2013 Posted August 21, 2013 (edited) i hope they make the AI better... didnt some play testers say so?? Edited August 21, 2013 by _HiBye_ Quote
best in the world Posted August 21, 2013 Posted August 21, 2013 I would like to see more realistic reacting AI no doubt. As for difficulty, it was decent enough in WWE '13 especially on legend setting because moves would be reversed and it would make the AI recognize repeating patterns in gameplay. I also noticed in WWE '13 that AI mimicked some of my offense in other matches, which was cool. Most of what I am referring to is tag team AI partners reacting more realistically in breaking up pins, hitting moves at appropriate times, and the AI in single matches attempting finishers when enough damage is done. I occasionally liked testing my reversal skills with an AI opponent who had a stored finisher and they would rarely attempt to hit it, which is very uncharacteristic of real life action. So if they can make tweaks to their existing system, I think the AI would be more than worthy of challenge. Quote
last ride 123 Posted August 22, 2013 Posted August 22, 2013 I would like to see more realistic reacting AI no doubt. As for difficulty, it was decent enough in WWE '13 especially on legend setting because moves would be reversed and it would make the AI recognize repeating patterns in gameplay. I also noticed in WWE '13 that AI mimicked some of my offense in other matches, which was cool. Most of what I am referring to is tag team AI partners reacting more realistically in breaking up pins, hitting moves at appropriate times, and the AI in single matches attempting finishers when enough damage is done. I occasionally liked testing my reversal skills with an AI opponent who had a stored finisher and they would rarely attempt to hit it, which is very uncharacteristic of real life action. So if they can make tweaks to their existing system, I think the AI would be more than worthy of challenge. I agree w this. Quote
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