vicesym Posted February 3, 2004 Posted February 3, 2004 can i have the always________match codes for GS2.V.3 NTSC Quote
Zxero Posted February 4, 2004 Posted February 4, 2004 go to the converter thread at the top, and then go to the gameshark archieves threads. lazy ass Quote
vicesym Posted February 4, 2004 Author Posted February 4, 2004 how the hell does this work i dont know jack shit about this kinda ahit http://www.angelfire.com/rebellion2/nakeds...teve/index.html Quote
MYSONJASONB Posted February 4, 2004 Posted February 4, 2004 (edited) Post code you want converted Is this what you need Always On Match Rules Credit Trigin site GS2v3 (NTSC) 24903228 14F45338 (2 Tables) 24813AB2 99E61A28 (4 Tables) 24903228 14F45338 24813AB2 99E61A28 (6 Tables) 24813AB2 99E61A38 24903228 14F45388 24813AB2 99E61A28 (8 Tables) 24813AB2 99E61A38 24903228 14F45388 24903028 14F45338 248138B2 99E61AA8 24813AB2 99E61A28 (10 Tables) 24813AB2 99E61A38 24903228 14F45388 248138B2 99E61A18 24903028 14F45338 248138B2 99E61AA8 24813AB2 99E61A28 (12 Tables) 24813AB2 99E61A38 24903228 14F45388 248138B2 99E61A08 248138B2 99E61A18 24903028 14F45338 248138B2 99E61AA8 04D03728 36F0E10A (Anywhere Falls) 04503728 36F0E138 (Backstage [indicators]) 04503728 36F0E118 (Cage) 04503729 36F0C1B8 (Captain Falls) 04503729 36F0E198 (DQs) 04503528 36F0E118 (Elimination Chamber [invisible]) 0450172E 36F0C108 (Elimination Chamber [visible]) 04503528 36F0E118 04503728 36F0E1B8 (Elimination Tag) 04503528 36F0C118 (First Blood) 04503728 36F0C1A8 (HIAC) 04503729 36F0C108 (KOs) 04503729 36F0E188 (Ladder Match) 04503729 36F0C198 (Last Man Standing) 24D09568 34F0514C (Low Ring Time) 04D0372A 36F0C11A (Match Timer: 10 Minutes) 0450372A B6F0C11A (Match Timer: 15 Minutes) 04D0372C B6F0C118 (Match Timer: 20 Minutes) 04D0372E B6F0C11A (Match Timer: 30 Minutes) 0450372A BEF0C118 (Match Timer: 45 Minutes) 04D0372E BEF0C118 (Match Timer: 60 Minutes) 04D03728 36F0C118 (Match Timer: Infinite) 04503728 36F0E108 (Pinfalls) 04D03728 36F0C128 (Ring Out) 04D0372A 36F0E12A (Ring Out Count) 04103729 36F0F748 (Rope Break) 04503729 36F0C128 (Royal Rumble) 04503729 36F0E128 (Submission) 04503729 36F0C188 (Table Match) 04503728 36F0C198 (TLC Match) 1-on-4 & 1-on-5 HEAT Handicap Match GS2v3/v4 (NTSC) EA2280B7 98B0E6F5 0A3A4323 00000001 0A7A4323 00000001 EA6B805E 98F9E5B2 0A874323 00000003 1-on-4 & 1-on-5 HEAT Handicap Match GS2v3/v4 (NTSC) E485BE10 3474F51C 04501628 3670E118 04501728 3670E118 E4C53712 3EF4C18E 04501528 3670C12A 3 way tag matches Alright, with this code active, the Bottom Left Player and the Bottom Right player are a third team. Tornado 6-Man tag matches become Triple-Threat Tornado Tag Matches. Normal 6-Man Tag Matches become Battle-Royal type matches where 1 member of 2 teams must be be eliminated to win. Elimination 6-Man Tag Matches become Elimination 3-Way Tag Matches. For Normal matches where tags apply, it's best to have 2 players playing the Top Right and Lower Right ( P2+P4 ) positions. Three wrestlers will start in the ring and two teams will share the lower right corner. If a CPU-controlled wrestler takes the side on the bottom rope leaves the apron without being tagged, he will wig out and not resume the position in the corner, making it impossible to tag him, so it's best to have a human controlling him. GS2V3 NTSC 04D01728 3670E11A 04D01528 3670E11A Edited February 4, 2004 by MYSONJASONB Quote
vicesym Posted February 4, 2004 Author Posted February 4, 2004 (edited) thanks Edited February 4, 2004 by vicesym Quote
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