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Face texture importing and other questions about number of layers


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Posted

Hi,

I got this question which buggs me to this day. For example if I wanted to use a face texture on PS3 which I got from CC on a CAW (which is 256x256) that means that I cannot use any more logos/paint tool created stuff downloaded from CC?

Which would mean that only the face would be done nicely by using the same 256x256 logo twice on the face and thats it. there is no way to get more custom logos on that CAW or is it still possible?

perhaps 128x128 would be enough for the face texture? how many different logos/paint tool creations can be used if they are 128x128 in size?

sorry if the topic is in wrong section.

Posted

Cut the 256x256 texture into 128x128 parts. Around 4 or so, then you're good to go, so then with the 4 bits you can match them up nicely.

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