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Posted (edited)

Hi all,

I'm trying to re-texture some models but when I save my altered .dds in Photoshop CS5 no matter how I play with the settings I can't seem to get my edited file to be the same size.

Even more annoyingly it's only bigger by a few bytes (1,396,736 bytes vs 1,400,832), but just enough so that XPacker won't like it.

Can anyone offer me some advice please?

- I even tried opening an exported .dds and saving it again without making any changes. Still to big! -

Edited by Evil Jeff
  • 3 weeks later...
Posted

Normaly you save the color.dds as dxt1 no mipmap and the normal .dds in dxt5 4 mipmap but i dont know whats going on with xpacker because i try myself and got the file is to big message

Posted

Save both files with 4 mipmaps and you should be good to go.

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