Miztah Raza Posted May 19, 2013 Posted May 19, 2013 Well, with the new way of adding hair found by Tekken57 and since he so kindly released the info to all, I'm writing up a tutorial because Tekken himself doesn't have the time(totally understandable, he's pretty busy with his job, life, etc.). So, lets get started! ......OH! And don't ask me to do a video tutorial, because I won't. NOW, let's get started Hair Replacement: First off, you're going to need to find out who you want to mod with long hair(or in some cases, with short hair, or just replace a hair model if you don't like it), I'll choose Stephanie McMahon: Alright, so if you take a look at the texture inside the red border, this is the hair texture that Stpehanie's hair yobj (1027.yobj) uses. Now, our main goal is to find a guy or girl with different hair, since I don't like her in game hair, I have to find another hair model that roughly has the same hair texture placement as Steph's. Even if it does overlap a little bit, we can fix that later, it just has to fit in rougly. I've used Brie Bellas's hair. Now, Brie's hair fit's in just fine with Stephanie's so this is going to be easy. Simply extract the 1027.yobj from Brie's PACH file and inject it in Stephanie's 1027 PACH slot. This is Brie's hair model, so we have to extract this, this is done simply by right clicking and selecting export. Now, we save it as BrieHair.yobj(just an example of a suitable filename) and open up Stpehanie's PACH file in X-Packer: Just click inject and choose BrieHair.yobj you extracted earlier. Now inject the Stephanie's edited PACH file into her PAC file and update your arc files(since the filesize has become bigger. Note: You have to do the extracting using the PAC archiver and injecting through X-Packer. You can do everything with X-Packer(Extracting and injecting) But I'm not going over that right now. If you're replacing WWE '13 hair with WWE '13 hair, I think it can be done through the archiver, but if you add WWE '12 hair to a WWE '13 PAC you have to use X-PacKer. Alpha Trick: Now let's suppose the hair texture placement of the hair model you want to add overlaps the texture a bit. Easy fix, open up the normal.dds in PS, go into the aplha, then wherever the hair texture is over-lapping go over that with black. ......Okay, didn't explain that well enough, so I'll do it with examples, lol: Brie's Hair placement is smaller than Stephanie's so if I wanted to add Stephanie's hair to Brie, Stephanie's hair model file would look for a bigger texture than the hair texture present in Brie's color.dds. To fix this, we open up Brie's normal.dds and paste Stephanie's texture over the normal.dds, now select the area in which Stephanie's hair texture is overlapping another texture on brie's normal, and then with the selection go into the alpha channel and fill the selection with black. This way, the (Stephanie's) hair model will only use how much we 'told' it to. Hope I explained that better now, lol. Quote
tekken57 Posted May 19, 2013 Posted May 19, 2013 Awesome, thanks for typing this out . Maybe post a pic of your alpha texture so people don't get confused. Quote
Miztah Raza Posted May 19, 2013 Author Posted May 19, 2013 Right, I'll do that later tonight, as I'm busy with something atm. Thanks!! Quote
BrotchMrToast Posted May 19, 2013 Posted May 19, 2013 (edited) Sounds good,Post some In-game pics of Steph with her new hair Edited May 19, 2013 by Joker™ Quote
Twistedmisery666™ Posted May 19, 2013 Posted May 19, 2013 Only if my PAC Archiver was working agian Cuz it stopped in me. Quote
Miztah Raza Posted May 19, 2013 Author Posted May 19, 2013 Only if my PAC Archiver was working agian Cuz it stopped in me. You can still do it just using X-Packer. Quote
Koolgus Posted May 19, 2013 Posted May 19, 2013 Good stuff Miztah and Tekken this needs to be pinned. Quote
Ahmed Fahmy Posted May 20, 2013 Posted May 20, 2013 (edited) i do all the steps and in the game nothing changed i use Brock lesnar hair on Triple H PACH can you tell me how to do it using Xpaker?? Edited May 20, 2013 by Ahmedios Quote
IamPayne Posted May 20, 2013 Posted May 20, 2013 Would something such as Damian Sandow's beard be transferable in this same way? So someone could update Daniel Bryan. Quote
Miztah Raza Posted May 21, 2013 Author Posted May 21, 2013 Sandow and Bryan don't have matching beard texture placements Quote
Ahmed Fahmy Posted May 21, 2013 Posted May 21, 2013 Sandow and Bryan don't have matching beard texture placements and what about Randy orton's textures and Triple H Texture Quote
Auday Posted May 21, 2013 Posted May 21, 2013 and what about Randy orton's textures and Triple H Texture what about checking it by urself ? Quote
OverTheEdge Posted May 21, 2013 Posted May 21, 2013 Sandow and Bryan don't have matching beard texture placements Yeah, that was one of the first things I checked. It also doesn't look like there are any that line up and sit properly on Triple H's model that would help even out the top of his head. Quote
Ahmed Fahmy Posted May 21, 2013 Posted May 21, 2013 (edited) what about checking it by urself ? :glare: i've already checked it but i just wanna ask Miztah Edited May 21, 2013 by Ahmedios Quote
Miztah Raza Posted May 21, 2013 Author Posted May 21, 2013 (edited) If you already checked it then you should be able to answer your own question. Edited May 21, 2013 by Miztah Raza Quote
snyperstyle Posted January 9, 2014 Posted January 9, 2014 Can someone help me out im trying to change daniel bryan's hair but i dont have access to brienjs pac archiver so i cant preview the yobj. can someone tell me what file is his hair please. Im trying to replace it with big john studs or william regals Quote
MrManolo135 Posted January 11, 2014 Posted January 11, 2014 Well, with the new way of adding hair found by Tekken57 and since he so kindly released the info to all, I'm writing up a tutorial because Tekken himself doesn't have the time(totally understandable, he's pretty busy with his job, life, etc.). So, lets get started! ......OH! And don't ask me to do a video tutorial, because I won't. NOW, let's get started Hair Replacement: First off, you're going to need to find out who you want to mod with long hair(or in some cases, with short hair, or just replace a hair model if you don't like it), I'll choose Stephanie McMahon: Alright, so if you take a look at the texture inside the red border, this is the hair texture that Stpehanie's hair yobj (1027.yobj) uses. Now, our main goal is to find a guy or girl with different hair, since I don't like her in game hair, I have to find another hair model that roughly has the same hair texture placement as Steph's. Even if it does overlap a little bit, we can fix that later, it just has to fit in rougly. I've used Brie Bellas's hair. Now, Brie's hair fit's in just fine with Stephanie's so this is going to be easy. Simply extract the 1027.yobj from Brie's PACH file and inject it in Stephanie's 1027 PACH slot. This is Brie's hair model, so we have to extract this, this is done simply by right clicking and selecting export. Now, we save it as BrieHair.yobj(just an example of a suitable filename) and open up Stpehanie's PACH file in X-Packer: Just click inject and choose BrieHair.yobj you extracted earlier. Now inject the Stephanie's edited PACH file into her PAC file and update your arc files(since the filesize has become bigger. Note: You have to do the extracting using the PAC archiver and injecting through X-Packer. You can do everything with X-Packer(Extracting and injecting) But I'm not going over that right now. If you're replacing WWE '13 hair with WWE '13 hair, I think it can be done through the archiver, but if you add WWE '12 hair to a WWE '13 PAC you have to use X-PacKer.Alpha Trick: Now let's suppose the hair texture placement of the hair model you want to add overlaps the texture a bit. Easy fix, open up the normal.dds in PS, go into the aplha, then wherever the hair texture is over-lapping go over that with black. ......Okay, didn't explain that well enough, so I'll do it with examples, lol: Brie's Hair placement is smaller than Stephanie's so if I wanted to add Stephanie's hair to Brie, Stephanie's hair model file would look for a bigger texture than the hair texture present in Brie's color.dds. To fix this, we open up Brie's normal.dds and paste Stephanie's texture over the normal.dds, now select the area in which Stephanie's hair texture is overlapping another texture on brie's normal, and then with the selection go into the alpha channel and fill the selection with black. This way, the (Stephanie's) hair model will only use how much we 'told' it to. Hope I explained that better now, lol. its very confusing. is it possible for you to simplify it? Quote
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