bravebird31 Posted April 26, 2013 Posted April 26, 2013 Hello gents, I have figured out a workaround to the emotions bug on wwe 12 models working in 13, and was able to get the lighting on the bodies resolved, but despite looking everywhere I can't figure out how to fix the lighting on the models head (either too dark or in some cases super shiny). Before anyone asks I have used google and I have read this site and few other prominent sites from top to bottom, so I don't need my hand held so much as either a straight answer or at the very least be pointed in the right direction. Thanks Quote
Miztah Raza Posted April 26, 2013 Posted April 26, 2013 Well, if you choose the modded superstar as P2, that sort of fixes it. Quote
bravebird31 Posted April 26, 2013 Author Posted April 26, 2013 Thanks Mizta (fan of your work btw), but I knew about that. I want to figure out how to get it to work properly whether you use player two or not (I'm OCD that way). Bugsyboy- What I ended up doing that worked for me, although I am sure their are elegent ways to do it was use Brien j's PacArchiver tool to extract the yobj files and FC files from the wwe 12 pac I wanted and imported them in the models pacfile in wwe 13 I was getting rid of. You want to replace 0000, 0A00, 0D00, 0E00, and 224E (you may also have to change 1027.bpe as well). DO NOT replace the the UNK files, YPC, or the 64.bpe in the wwe 13 pac file. From my experience once I Imported those files into the WWE 13 pac file of the wrestler I looking to remove their faces show expressions again and the computer AI works as well...I really hope I explained that clearly. If not, ask me anything and ii'll try to clarify as best I can. Now if we can figure out how to fix the lighting on the models we can move on to doing the BIG mods like creating our own DLC we can make this game even more fun. Miztah I remember reading that you were trying to get something like that done....any updates concerning that? Quote
El Buvor Posted April 26, 2013 Posted April 26, 2013 Hmmm, already did that and I was keeping the lightning bug on the head too. I believe that we must edit something in the YOBJ file. Quote
bravebird31 Posted April 27, 2013 Author Posted April 27, 2013 El Buvor- I think you might be right, it has to be something with the models. But now the question is, how can we fix it? Quote
bugsyboy Posted April 27, 2013 Posted April 27, 2013 @bravebird31 ,no no it was well explained ,thank you ,im trying to import Steamboat and Macho so will let you know if i dont understand something , thanks Quote
Miztah Raza Posted April 27, 2013 Posted April 27, 2013 No updates regarding the DLC. Brienj gave us all the hints, I'm just too stupid to put 'em together I'm mainly stuck on actually creating the DLC archive, lol. And that's the only thing I know. I did notice that the Batista model(which is the only one I've tried) looks fine in the entrance. Quote
Ahmed Fahmy Posted April 27, 2013 Posted April 27, 2013 i think (idon't know why) we shold edit something in Mask.dss and Normal.dss Not sure but i guess Quote
Miztah Raza Posted April 27, 2013 Posted April 27, 2013 i think (idon't know why) we shold edit something in Mask.dss and Normal.dss Not sure but i guess Nope, wrong. Quote
bravebird31 Posted April 27, 2013 Author Posted April 27, 2013 Ahmedios- I thought the same thing and created new normal.dds with the nvidia program in photoshop and with this program called crazybump.I was hoping the issue was the size difference between the wwe 12 normal.dds (1024x 1024) and wwe 13 normal.dds (2048x 1024). But I didn't see any improvement, I'm hoping I just screwed up somewhere and that's the answer but I am starting to doubt it. I am starting to think it has something to do with the UV coordinates on the wwe 12 model. For some reason they conflict with the wwe 13 environment resulting in the crazy lighting issues on the model (dark head, shiny skin, etc.). Just spitballin' right now because I honestly have no clue if that's it or not. Quote
OverTheEdge Posted April 27, 2013 Posted April 27, 2013 That sounds like a pretty good theory, bravebird. Replacing the actual .yobjs in a '13 .pac with the ones from the '12 model was about as far as I would have thought to try. Too bad that didn't work. The thing that confuses me most, and might be the only thing that conflicts with your theory, is how they'll look right sometimes but not others. If it was something to do with the environment, they'd have the darker heads 100% of the time, which isn't the case. Quote
nsieniski Posted April 27, 2013 Posted April 27, 2013 That sounds like a pretty good theory, bravebird. Replacing the actual .yobjs in a '13 .pac with the ones from the '12 model was about as far as I would have thought to try. Too bad that didn't work. The thing that confuses me most, and might be the only thing that conflicts with your theory, is how they'll look right sometimes but not others. If it was something to do with the environment, they'd have the darker heads 100% of the time, which isn't the case. Right. They basically changed the shaders in WWE13. That's why the material and the models react that way with the lights from time to time. Quote
bravebird31 Posted April 27, 2013 Author Posted April 27, 2013 nsieniski- ***Bumps head*** I remember someone saying something about the shaders...Now the hundred and twelve dollar question is what shaders did they change it to? (Excuse my naivety concerning shaders I'm a noob to all things concerning 3dsmax) Quote
OverTheEdge Posted April 27, 2013 Posted April 27, 2013 (edited) Right. They basically changed the shaders in WWE13. That's why the material and the models react that way with the lights from time to time. Well, if that's the case, then we very well could have gotten as far as we're going to. It's obviously nothing to do with the textures, and if it's nothing we can switch out of the pacs, then all that leaves us with are the models themselves. Seeing as we can't edit them--or at least get what we edit back into the game--then it seems like a bit of a dead end. I would definitely love to be wrong, though. Edited April 27, 2013 by OverTheEdge Quote
bravebird31 Posted April 27, 2013 Author Posted April 27, 2013 Hey can this tutorial help the situation at all: http://www.bencloward.com/tutorials_shaders1.shtml or no Quote
Miztah Raza Posted April 28, 2013 Posted April 28, 2013 Hey can this tutorial help the situation at all: http://www.benclowar..._shaders1.shtml or no tldr Quote
bugsyboy Posted May 21, 2013 Posted May 21, 2013 (edited) Coming second against a caw was not fixing the bug but for some import models coming first with a manager was working.I never had a problem with my macho mod when i take Eve as a manager but if i take Mason Ryan vs Regal with the first coming with a manager they are both mess up but only in entrance I also try a Royal Rumble with a bunch of Import models ,caws and in game models but every next import model was more fucked than the other.Around the end some were missing there jaw ,forehead or face. I dont know maybe someone smarter than me is gonna find the solution to this crap Edited May 21, 2013 by bugsyboy Quote
tekken57 Posted May 21, 2013 Posted May 21, 2013 I've tried to fix the issues as well, but as mentioned, the problem is in the yobj files themselves. I took the same route with editing the textures, replacing the ai bpe file, etc but no success. Quote
bugsyboy Posted May 21, 2013 Posted May 21, 2013 Ya you probably right because i have try alot of different things with no result. But i am not you or brienj witch probably are the only 2 that could fix this Quote
brienj Posted June 10, 2013 Posted June 10, 2013 Hmmm, already did that and I was keeping the lightning bug on the head too. I believe that we must edit something in the YOBJ file. ding ding ding Quote
Mathayus Posted June 10, 2013 Posted June 10, 2013 I know that the issue is in the yobj. But i put the demolition and road warriors and the comes without issues. Maybe for the facepaint. So we cant fix the yobj without editing the models. Quote
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