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Yukes PAC Archiver v1.3.2.0


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Posted

575916_563065740391307_1257914653_n.jpg

pc gamers are definitely the worst, I even have more sympathy for casual and mobile gamers than pc gamers

Posted

pc gamers are definitely the worst, I even have more sympathy for casual and mobile gamers than pc gamers

No pc gamers are bosses much respect for them

Posted

No pc gamers are bosses much respect for them

95% of PC Gamers are elitist pricks.

Posted

Hey Im a PC gamer as well as an Xbox gamer. I just want the best gaming experience possible and in most cases that comes on a good high end gaming PC.

Only reason I have a console is for wrestling games and game nights with my mates otherwise its PC all the way.

P.S. PS3 sucks balls :p hehe

Posted

Hey Im a PC gamer as well as an Xbox gamer. I just want the best gaming experience possible and in most cases that comes on a good high end gaming PC.

Only reason I have a console is for wrestling games and game nights with my mates otherwise its PC all the way.

P.S. PS3 sucks balls :p hehe

lol you in the other 5% then. My only real complaints about pc gaming is the fact most games have to have a real high end machine to run games good enough & not everyone can afford that, the fact there are waaaay too many FPS titles & World Of War-Crap fucking sucks.....

Posted

Could someone give me rep for 360haven?

what's your name there?

Posted

No pc gamers are bosses much respect for them

:lol: :lol:

arrogant, stupid without any knowledge about video gaming history, they deserve nothing

@Theredrooster I talk about the guys that only plays on pc

Posted

These games and consoles etc etc can be modded it's just that as Undertaker said earlier some don't have the know how or get frustrated and quit when they fail the first few times to achieve what that were hopeful of. To me Modding anything is only ever truly limited by the person's lack of ingenuity. Great tools are made by cool guys like Brien J as well as stellar FAQ's guides and basic know hows it's just some are lazy with their follow through when trail and errors come along.

Posted

Im tryna use ur program n I want to say thanks for makin these programs to help us modders n players enjoy da game wrd up. Much luv n respect Brienj bt I gt a problem wit this one. I open it up n da program name pop up on da computer screen bt then it shown a error. Do I need to get a newer net framework?

Posted

someone please ban this spamer

I've reported this eveytime i have seen it.

Posted

Oh shit!!

can't edit evtobj.pac and menu screens with Fu***** Xpacker i can't even open them with Xpacker

And your tool Disappear after Click login !!

And you say

"I don't Know"

How do you not know?

You are the programmer of this tool!؟!!

i hope you Could find a solution and don't tell me the AV Software

i've tried it on different computers and with and without AV Software and on different Operating systems

win xp ---> not wokring

win 7 ---> disappear after click login

Mac os ---> disappear after click login

i can't even figred out the proplem ! but i'm sure you will

Thanks :blush: :blush:

Posted

Oh shit!!

can't edit evtobj.pac and menu screens with Fu***** Xpacker i can't even open them with Xpacker

And your tool Disappear after Click login !!

And you say

"I don't Know"

How do you not know?

You are the programmer of this tool!؟!!

i hope you Could find a solution and don't tell me the AV Software

i've tried it on different computers and with and without AV Software and on different Operating systems

win xp ---> not wokring

win 7 ---> disappear after click login

Mac os ---> disappear after click login

i can't even figred out the proplem ! but i'm sure you will

Thanks :blush: :blush:

mine does the same
Posted

Had my first "problem" in a way. Trying to replace the SSFC render and get a file is too big even though its the same size. I sent the .psd and default SSFC render file to Miztah and he got the same error. Any suggestions?

Posted (edited)

Yea, tried reducing to 75% but then this happened:

YOx0b2j.jpg

Edited by Miztah Raza
Posted

Had my first "problem" in a way. Trying to replace the SSFC render and get a file is too big even though its the same size. I sent the .psd and default SSFC render file to Miztah and he got the same error. Any suggestions?

If I remember correctly, none of the renders are .zl compressed originally, so there is no way a replacement won't fit. You are saving it as the wrong format or using the wrong number of mip-maps.

Posted

If I remember correctly, none of the renders are .zl compressed originally, so there is no way a replacement won't fit. You are saving it as the wrong format or using the wrong number of mip-maps.

DXT 5 no mip maps, had it working before, but we're just stuck right now, lol.

Posted

If I remember correctly, none of the renders are .zl compressed originally, so there is no way a replacement won't fit. You are saving it as the wrong format or using the wrong number of mip-maps.

Saving it as DXT 5 no mip maps as Miztah said but nothing when I save it how I want it. It worked when reduced to 75% (Like above).

The strange thing is, when I just blurred the image which Miztah suggested, it works. It only happens to the render in the SSFC folder. The others work fine.

Posted

Yea, I do remember brienj saying that the less the detail, the more it compresses. So I thought, let's blur it and see, lol.

Posted

i dont haveproblems changing the renders.Why dont you save it as dxt1 insted of dxt5

Posted

i dont haveproblems changing the renders.Why dont you save it as dxt1 insted of dxt5

Because renders need alpha channels and the no alpha option doesn't have one and the 1 bit option has a very lo-res alpha, that's why I don't save it as dxt 1 'insted' of dxt5.

Posted

Because renders need alpha channels and the no alpha option doesn't have one and the 1 bit option has a very lo-res alpha, that's why I don't save it as dxt 1 'insted' of dxt5.

Well, what are they originally? If they are DXT5, you save as DXT5, if they are DXT1, you save as DXT1, and you save them with the EXACT same number of mip-maps as the original texture has.

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