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Yukes PAC Archiver v1.3.2.0


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Posted

So we just import DDS and save? Correct?

Posted

BTW, there may still be an error with randomly crashing. I am investigating the problem, and will either know really soon, or by the morning. I hope. Although stupid errors like this are hard to find sometimes, but I will wait until it happens, and hopefully I will catch it.

Posted

So we just import DDS and save? Correct?

Yeah.

Posted

Yeah.

Cool. This will be way easier than I thought! Thank You so much for this piece of genius!

Posted (edited)

Each time I to compress a file back (compress + rebuild) it gets bigger than the original....

So I can't put it back in the Pach file.

I've been trying everything for hours. Nothing.

Edited by nsieniski
Posted

Yeah.

I've tried that and when i import the dds it dosent save I hink I might just have to make a video to explain my problem

Posted

I've tried that and when i import the dds it dosent save I hink I might just have to make a video to explain my problem

I imported a dds ryback texture and compressed

It and it would not save in the program.

Posted

I imported a dds ryback texture and compressed

It and it would not save in the program.

Same Here

Posted

Well it wouldn't let me compress the dds, says it's to big. I have the dimensions right so I'm guessing it weighs too much.

Posted

DDS file shouldn't need to be compressed. Just save the file after its injected, then inject the .BPE file Once theat is done, decompress + rebuild the .BPE file. Then save it etc.

Posted

It dosent save the file no matter what after i save i open the evtobj pac back up to see if it really saved it goes back to the default stuff before the save

Posted

(For those having TOO BIG FILEor NOT SAVING PROBLEMS)usually when it says it's too big you have to reduce the percentage of your DDS, I use paint.net and usually drop it to 75%. and it looks no different and works. Brienj said that one time somewhere before.

Posted

Ok I got the dlc textures working now not updating Arc files is awesome :) have sooooooo

Many mods coming now :). Thanks agian for

Making this for all of us modders :)

Posted (edited)

(For those having TOO BIG FILEor NOT SAVING PROBLEMS)usually when it says it's too big you have to reduce the percentage of your DDS, I use paint.net and usually drop it to 75%. and it looks no different and works. Brienj said that one time somewhere before.

Thank you for the tip bro. I don't remember reading that before but if it works... cool.

So the tool doesn't really recompress to the original file size and we have to undersize our DDS files.

Is that the work around that other people use?

Would be cool if people that have already made it work confirm that it's what they actually do.

So I know if there's something wrong on my side.

Does it mean too that I should still use Xpacker for wrestlers texture changes so I can keep the full 100% DDS file size?

What do you exactly mean by 'reduce the percentage of your DDS'?

I don't use Paint.net a lot, does it allow you to choose a percentage of file size reduction?

Edited by nsieniski
Posted (edited)

I should have known everyone would go straight for replacing files that are originally ZL compressed. Those are tricky, and I'm pretty sure I posted about it before. I know I explained it to those with the beta of the tool. I hate to rehash it all, but those are the best compressed files in the game, so you are only going to replace them with a texture of the same amount of detail or less. If you have a texture with way more detail, it will not compress as well, and you will have to use tricks to get it all to fit, and the advanced functions with the rebuild is for these type PACH files and ZL files you replace. Normally, there is ZERO reason to use the rebuild functions. To see exactly what happens, take a completely white or black texture, and replace it with that, and look at the compressed size compared to the original compressed size. It will be MUCH smaller, because a completely white or black texture has no detail. Now, take a texture with more detail and do the same, you'll see the compressed size goes up. There is a point where the detail will be too much, and your replacement is not going to fit, and why those special functions are in there. The best strategy, is to replace other less important textures in the same PACH file with smaller dimensioned textures, which will decrease the overall size of the PACH file, and your important texture, even if more detailed, could probably stay the same size.

Edited by brienj
Posted (edited)

Ok, I understand the compression now.

In my mind, I was stuck with the fact that a 1024x512 dds file would always have the same size whatever the amount of details.

But I didn't take in consideration the ZL compression.

Thank you very much Brien for taking the time to explain that - that was a lot to write ;)

Edited by nsieniski
Posted

can you help me so? my username is jose vicente, like usually

Posted

I should have known everyone would go straight for replacing files that are originally ZL compressed. Those are tricky, and I'm pretty sure I posted about it before. I know I explained it to those with the beta of the tool. I hate to rehash it all, but those are the best compressed files in the game, so you are only going to replace them with a texture of the same amount of detail or less. If you have a texture with way more detail, it will not compress as well, and you will have to use tricks to get it all to fit, and the advanced functions with the rebuild is for these type PACH files and ZL files you replace. Normally, there is ZERO reason to use the rebuild functions. To see exactly what happens, take a completely white or black texture, and replace it with that, and look at the compressed size compared to the original compressed size. It will be MUCH smaller, because a completely white or black texture has no detail. Now, take a texture with more detail and do the same, you'll see the compressed size goes up. There is a point where the detail will be too much, and your replacement is not going to fit, and why those special functions are in there. The best strategy, is to replace other less important textures in the same PACH file with smaller dimensioned textures, which will decrease the overall size of the PACH file, and your important texture, even if more detailed, could probably stay the same size.

Um nothing is saving

Posted

Um nothing is saving

Ok I got it to work koolgus

Try saving the pach file 1st then reopen

It make sure it's there.

Posted

yeah but it save as zl and its not working onmy ps3

When it saves as that you don't need to update

The arc files.

Posted

hey man

i've tried download your pac archiver more than 5 time on different computers

when i was junior Member when i press login i get " this tool is not allow for junior member"

and now my posts in 360 haven is more than 30 and when i press login the window disappear

i think the wrong In my 360 Account Should i Post more reply and topics at 360 haven or this tool will never work ????

Posted

The more I work with this tool & the more stuff I figure out I can change so easily. The happier I get lol. Thanks again for all your hard work man.

  • Like 1
Posted

yeah but it save as zl and its not working onmy ps3

same thing here

Posted

yeah but it save as zl and its not working onmy ps3

I dont think Brien is going to give two shits about that, he hates Sony.

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